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Posted: Sun Oct 16, 2005 7:28 pm
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Posted: Sun Oct 16, 2005 7:31 pm
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Posted: Wed Oct 19, 2005 2:35 pm
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Posted: Wed Oct 19, 2005 3:25 pm
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Posted: Tue Nov 01, 2005 4:17 pm
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ubergeist I'm getting the codex. I'm going for a skryre / eshin theme and the things I already have are: 20-ish clanrats 5-ish gutter runners 20-ish storm vermin Anything I should make sure to get aside from a HQ? I'm thinking about getting an assassin and an engineer. Maybe some rat ogres too.
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Posted: Tue Nov 01, 2005 6:47 pm
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ubergeist ubergeist I'm getting the codex. I'm going for a skryre / eshin theme and the things I already have are: 20-ish clanrats 5-ish gutter runners 20-ish storm vermin Anything I should make sure to get aside from a HQ? I'm thinking about getting an assassin and an engineer. Maybe some rat ogres too.
I'd say get some ratling guns and attatch them to your infantry regiments. And make sure to get plenty of gutter runners and an assassin if your theme is going to be eshin. Scouts/skirmishers are extremely useful. And if you were going for skyre as well, I'd say take a couple of warlock engineers, and a unit of jezzails.
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Posted: Tue Nov 08, 2005 3:31 pm
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ubergeist I'm getting the codex. I'm going for a skryre / eshin theme and the things I already have are: 15-ish clanrats 5-ish gutter runners 20-ish storm vermin Anything I should make sure to get aside from a HQ?
What you want is 2 units of 20 to 30 clanrats(sorry but it's true for a 1000 point list)Maybe give them Ratling guns.This should allow you to build the rest of the army with a degree of flexibility.Rat swarms are worth their weight in gold.FACT.They look weak but a swarm of just 2 has 10 wounds and is unbreakabe.Also Poison wind is fun.Hope this helps a little.
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Posted: Tue Nov 08, 2005 4:15 pm
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Posted: Mon Nov 21, 2005 3:09 pm
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Posted: Mon Nov 21, 2005 3:18 pm
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Posted: Tue Nov 22, 2005 1:24 am
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Posted: Mon Dec 26, 2005 5:30 pm
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Posted: Sat Jan 07, 2006 3:25 pm
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Posted: Sun Jan 08, 2006 8:09 pm
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Posted: Sun Jan 08, 2006 10:00 pm
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