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Posted: Wed Aug 03, 2005 6:48 pm
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Posted: Wed Aug 03, 2005 6:59 pm
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Posted: Wed Aug 03, 2005 10:12 pm
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Posted: Thu Aug 04, 2005 8:27 am
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Posted: Thu Aug 04, 2005 9:08 am
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Posted: Thu Aug 04, 2005 9:34 am
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KyotoYakimino Lore of metal has a relatively short range, though. Remember, if a mage is within the 12 inches necessary for that spell, they are well within the 16 inch charge range of the knights. Besides, my standard army has 4 dispel srolls in it to ensure no magic hurts my shiny knights. There is one thing that brings Bretts down, though: War machines, especially bolt throwers.
Actually, 3 things that hurt em, Fanatics with mad-cap mushrooms, Bolt-Throwers, and quicksand Lustria rule(Roll an armor save for each model in the unit, every armor save PASSED is one dead model in the unit).
Though here is a nice thing I found in the Bretonian book. They have an Armor that gives regeneration and a enchanted item that gives them a 5+ blessing and immunity to flame based attacks...
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Posted: Thu Aug 04, 2005 9:49 am
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Heh, all Bretts have ward saves which is increased when the strength gets higher. So, while you do get a 5+ ward against a bolt thrower/cannon, i tend to fail a lot...
BTW, DO, I have a High Elf army also with lots of magic. Most of the people I play do not have mage lords or slanns, they tend to use lots of war machines or troops. Another knight killer: Uranon's thunderbolt.
Oh, and the secret in Brett heroes are their virtues. I can't say too much of the rules, but try re-roll all misses and failed wounds in a challenge, and the enemy can't refuse a challenge, all for only 35 points. Any enemy character, beware. *insert evil laugh*
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Posted: Thu Aug 04, 2005 9:53 am
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KyotoYakimino Heh, all Bretts have ward saves which is increased when the strength gets higher. So, while you do get a 5+ ward against a bolt thrower/cannon, i tend to fail a lot... BTW, DO, I have a High Elf army also with lots of magic. Most of the people I play do not have mage lords or slanns, they tend to use lots of war machines or troops. Another knight killer: Uranon's thunderbolt. Oh, and the secret in Brett heroes are their virtues. I can't say too much of the rules, but try re-roll all misses and failed wounds in a challenge, and the enemy can't refuse a challenge, all for only 35 points. Any enemy character, beware. *insert evil laugh*
I REALLY want to point out a couple characters that don't need to, but I won't, since the bretonians are still tough.
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Posted: Thu Aug 04, 2005 10:32 am
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Posted: Sat Aug 06, 2005 3:53 pm
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Posted: Tue Aug 09, 2005 2:52 pm
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Posted: Tue Aug 09, 2005 7:14 pm
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Posted: Sat Aug 13, 2005 7:47 am
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Posted: Sun Aug 14, 2005 10:12 pm
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Posted: Tue Aug 16, 2005 3:11 pm
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