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Posted: Thu Feb 03, 2011 9:49 am
I do want to change the deck. In fact I changed the deck more then 10 times as I do with every deck. But now I can't think of how else to change it.
Does everyone long onto gaia every day of the week?
If you're talking about C&D, I disagree with you. It only works for 3 morphtronics. And its and easy card to trade or sell. If you're also talking about the PTD, what good is it to morphtronics. It can only use 1 morphtronic equip card and dosen't add to morphtronic effects. Saying PTD goes into a morphtronic deck is like saying Stardust Dragons goes in a morphtronic deck. Just because you see it in the cartoon dosen't mean its a good idea.
All I need for a buff card is map. Its easy to protect and adds more power to my monsters. In one turn of mine and my opponents I can bring then all up by 1200atk. I've even gotten them up by 3000atk.
Why not just use axe of despair over C&D. I can obtain a lock down in many other ways.
edit: you also listed cards I have in the deck.
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Posted: Thu Feb 03, 2011 9:58 am
I was mostly talking about....
Okay yes C&D Limiter Removal Mortronic Excelerator (why you only use 1 I don't know, I think it's useful) Machine Duplication
General Machine Support General Weak Support General Low Level Support
edit: yes but I listed them in multipuls, which makes them easier to draw
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Posted: Thu Feb 03, 2011 9:58 am
I'd only use golden ladybug in synthetic angels, LP, and countdown decks (going by the AWESOME final countdown decklist posted in the deck database).
I'd wait for the new morphtronics to come out soon, but I was also thinking of a combo with morphtonics/tech genus.
If you really want something to use though, you could try focusing morphtronics on toolbox/burn themes.
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Posted: Thu Feb 03, 2011 10:17 am
Labyrinthknight7 I'd only use golden ladybug in synthetic angels, LP, and countdown decks (going by the AWESOME final countdown decklist posted in the deck database). I'd wait for the new morphtronics to come out soon, but I was also thinking of a combo with morphtonics/tech genus. If you really want something to use though, you could try focusing morphtronics on toolbox/burn themes. for the record, it works really well in Chain Energy decks too
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Posted: Thu Feb 03, 2011 10:35 am
I'm sorry, but thats no good. You're not listing anything that adds to the decks. All those cards take away from it. I can't even use most of those without luck, or needing to add more cards to make them useful.
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Posted: Thu Feb 03, 2011 11:30 am
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Posted: Thu Feb 03, 2011 12:36 pm
Limiter wipes my field, As I've said before, I want longevity.
C&D only works for 3 monsters. I have 2 of those 3 in the deck and 1 copy of each.
Out of test 30 matches with 3 Accelerator's in my deck I only got to use them 4 times. Once in 4 different duels and each time it seemed to hurt me more then help me.
Machine Duplication only works for 2 morphtronics in my deck and I'd only use it for 1 of those monsters.
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Posted: Thu Feb 03, 2011 3:40 pm
Limiter Removal is only a finisher move.... ONLY! and it does not effect Radion
there are 4 level 4 morphtronics and you use 3 (Boomboxan, Radion and Slingen)
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Posted: Thu Feb 03, 2011 3:51 pm
well thats another problem I have 10 machine morphtronics and 9 non-machine morphtronics. So I couldn't always use it as a finishing move.
Are you talking about C&D, because it only works for level 4 machine morphtronics. Radion is a thunder type. You may want to weigh the card in terms of use before saying its great.
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Posted: Thu Feb 03, 2011 3:59 pm
Shahal Rainrix well thats another problem I have 10 machine morphtronics and 9 non-machine morphtronics. So I couldn't always use it as a finishing move. just because you can't always use something, doesn't mean you exclude it this site usually has creative ideas in terms of archtypes or even individual cards http://yugioh.wikia.com/wiki/Morphtronics
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Posted: Thu Feb 03, 2011 4:12 pm
it does when its usefulness falls. I isn't a card that will always win it for me. Limiter would win around one tenth of my games. There are to many chances that it would be useless, like accelerator.
I thought that was a great card. I'm like, "Oh man, this cards awsome. I should add 3". Then I found out how fast I drop morphtronics onto the field. After that I had 2 accelerators and now I have none.
Cards I can't always use are dropped out of the deck. If it works 1 out of 4 games, I keep it.
edit: half the cards listed had limited use and a few made no sence.
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Posted: Thu Feb 03, 2011 4:19 pm
with that logic you should take out
Magic Reflector Pot of Avarice Morphtronic Cord The Transmigration Prophecy Morphtronic Bind
because you can't always use them
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Posted: Thu Feb 03, 2011 4:31 pm
Thats where your wrong.
Magic Reflector is used for maps and without it the risk of loosing a map with 6 counters goes way up. Morphtronic map is my key beat down card and puts morphtronics up by thousands.
I added pot of avarice because I can get 8 morphronics in the graveyard in 4 turns. But thats not the only reason, I have helped my opponent deck me.
Cord can also be use with magic reflector and used twice in 1 turn. Sence it stays on the field I can use it as much as I need to and kill the monster with another morphtronic if my opponent plays a problematic monster.
The Transmigration Prophecy, how else am I going to get a useful spell or trap back?
Morphtronic bind is a great stall card. It wasn't in the deck at first. But it helps 1 out of 3 games.
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Posted: Thu Feb 03, 2011 4:37 pm
Hey I agree with most of that (except I wouldn't use reflector on cord because if the monster dies, the cord still dies) but this is your logic so they should be taken out for being too condtional
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Posted: Thu Feb 03, 2011 4:43 pm
Just to be clear, what is my logic?
edit: for a fact, I play over 100 games against my brother and use seven other decks in the test games. Thats how I normally build a deck.
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