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Posted: Tue Jan 18, 2011 9:42 pm
i like it but i honestly don't like prisma in the deck though i do get why he is there but i just don't see him is all that great. also try chain destruction. its always worked well for me in mine.
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Posted: Wed Jan 19, 2011 5:52 am
Fine i minused prisma and added merchants. happy now people?
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Posted: Wed Jan 19, 2011 7:54 am
axean Fine i minused prisma and added merchants. happy now people? Did I forget to mention you forgot book of life >_>
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Posted: Wed Jan 19, 2011 7:55 am
Fresh Porn axean Fine i minused prisma and added merchants. happy now people? Did I forget to mention you forgot book of life >_> *smakcs heqad* how could i forget that. epic fail on my part.
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Posted: Wed Jan 19, 2011 8:20 am
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Posted: Wed Jan 19, 2011 9:19 am
i agree. though merchant gives you a draw and is easier to get a hold of if you don't already have ryko. also one for one is great for skull servants. imma dump this useless skull servant in my hand and bring out a king from deck and he gets another +1000 from it.
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Posted: Wed Jan 19, 2011 9:26 am
shrab i agree. though merchant gives you a draw and is easier to get a hold of if you don't already have ryko. also one for one is great for skull servants. imma dump this useless skull servant in my hand and bring out a king from deck and he gets another +1000 from it. Magical Merchant is less dependable, because it never guarantees you anything, and it can cost you the game. Ryko will guarantee a card off of your opponent's field, and consistent three-card mill. Let's not forget it has its own search card, which lets you shave off another three. It's the same advantage as Magical Merchant, in terms of giving one to yourself or taking one away from your opponent. Ryko simply has a direct and more dependable say-so on the game state.
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Posted: Wed Jan 19, 2011 9:36 am
Mustard Like Soup shrab i agree. though merchant gives you a draw and is easier to get a hold of if you don't already have ryko. also one for one is great for skull servants. imma dump this useless skull servant in my hand and bring out a king from deck and he gets another +1000 from it. Magical Merchant is less dependable, because it never guarantees you anything, and it can cost you the game. Ryko will guarantee a card off of your opponent's field, and consistent three-card mill. Let's not forget it has its own search card, which lets you shave off another three. It's the same advantage as Magical Merchant, in terms of giving one to yourself or taking one away from your opponent. Ryko simply has a direct and more dependable say-so on the game state. good points but thats the sloppy version of that method also seeing as sending monsters is okay but ive tried ryko and all he helped with was slightly clearing the field up besides that 2/3 of the time it was discarding much needed spell and trap cards which hurt way to much end result.
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Posted: Wed Jan 19, 2011 9:44 am
shrab Mustard Like Soup shrab i agree. though merchant gives you a draw and is easier to get a hold of if you don't already have ryko. also one for one is great for skull servants. imma dump this useless skull servant in my hand and bring out a king from deck and he gets another +1000 from it. Magical Merchant is less dependable, because it never guarantees you anything, and it can cost you the game. Ryko will guarantee a card off of your opponent's field, and consistent three-card mill. Let's not forget it has its own search card, which lets you shave off another three. It's the same advantage as Magical Merchant, in terms of giving one to yourself or taking one away from your opponent. Ryko simply has a direct and more dependable say-so on the game state. good points but thats the sloppy version of that method also seeing as sending monsters is okay but ive tried ryko and all he helped with was slightly clearing the field up besides that 2/3 of the time it was discarding much needed spell and trap cards which hurt way to much end result. And I suppose every time you use Merchant, it's a load of monsters off into your Graveyard and always giving you the answer to get out of a situation in hand? Merchant does far less than Ryko does, on field and in mill. If you're so off about the mill, then either fix the ratio or learn to play out. I play Debris Plants, with Ryko, and have milled away Torrential, Monster Reborn, etc., plenty of times. Suck it up, play it out.
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Posted: Wed Jan 19, 2011 10:10 am
Mustard Like Soup shrab Mustard Like Soup shrab i agree. though merchant gives you a draw and is easier to get a hold of if you don't already have ryko. also one for one is great for skull servants. imma dump this useless skull servant in my hand and bring out a king from deck and he gets another +1000 from it. Magical Merchant is less dependable, because it never guarantees you anything, and it can cost you the game. Ryko will guarantee a card off of your opponent's field, and consistent three-card mill. Let's not forget it has its own search card, which lets you shave off another three. It's the same advantage as Magical Merchant, in terms of giving one to yourself or taking one away from your opponent. Ryko simply has a direct and more dependable say-so on the game state. good points but thats the sloppy version of that method also seeing as sending monsters is okay but ive tried ryko and all he helped with was slightly clearing the field up besides that 2/3 of the time it was discarding much needed spell and trap cards which hurt way to much end result. And I suppose every time you use Merchant, it's a load of monsters off into your Graveyard and always giving you the answer to get out of a situation in hand? Merchant does far less than Ryko does, on field and in mill. If you're so off about the mill, then either fix the ratio or learn to play out. I play Debris Plants, with Ryko, and have milled away Torrential, Monster Reborn, etc., plenty of times. Suck it up, play it out. I play a ryko variant Junk and Debris Deck and have played the ryko variant skull servant deck. and I've found that ryko, all though useful some times. more often than not causes me to lose games by as said before, milling essential cards for not only control but revival purposes to generate the otk. Oh and Axean. MEZUKI
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Posted: Wed Jan 19, 2011 10:30 am
... See, you all have the same mind set now. If you lose the card you're hoping for, you can't win. That in itself is a major flaw.
Skull Servants isn't the best deck, I can understand that. And, I can understand that to obtain its footing you would need the staples more necessarily than other decks.
But, come on. You're not always going to get the cards regardless, whether you mill them, never draw them, or your opponent stops them, it makes no difference. Push on.
You JUST mentioned Mezuki, also, which is probably your best method of getting it to start, even better than Monster Reborn. You're also thinking of this being an OTK, which this CAN'T be. This deck CANNOT perform as an OTK, no matter what you use.
Quit judging Ryko due to having a mindset that you're going to want every staple available to you. It's not possible.
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Posted: Wed Jan 19, 2011 10:46 am
Mustard Like Soup ... See, you all have the same mind set now. If you lose the card you're hoping for, you can't win. That in itself is a major flaw. Skull Servants isn't the best deck, I can understand that. And, I can understand that to obtain its footing you would need the staples more necessarily than other decks. But, come on. You're not always going to get the cards regardless, whether you mill them, never draw them, or your opponent stops them, it makes no difference. Push on. You JUST mentioned Mezuki, also, which is probably your best method of getting it to start, even better than Monster Reborn. You're also thinking of this being an OTK, which this CAN'T be. This deck CANNOT perform as an OTK, no matter what you use. Quit judging Ryko due to having a mindset that you're going to want every staple available to you. It's not possible. Oh believe me, I've tried playing around the massive staple milling they cause but due to lack of support due to the mill I lose the duel unless I'm playing some piss in the a** crap deck. I mean with the 12 cards milled by charge and ryko, I mill about 8 Staples on average which is terri bad. Also, TBH, it is possible to OTK with this deck depending on your deck recipe. I played the Lock Otk with Wight and Trap stuns + Royal Decrees which kept my King out of trouble for direct attacks
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Posted: Wed Jan 19, 2011 10:48 am
8/12 is unnaturally bad, and worth investing a look into. Towards the OTK, it is possible, but the deck should not be constructed to be one.
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Posted: Wed Jan 19, 2011 4:06 pm
merchant even if the mill doesnt happen just gave you a draw which helps way more than destroying a single card just to mill away sloppily and still not having the garuntee of losing any skulls in the drop. point is monsters need to go not your s/t so its much more profitable to get a draw out of him with no mill than to mill away needed cards and barely affect the field and in some cases such and your opponent having stardust not touching the field at all.
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Posted: Wed Jan 19, 2011 5:06 pm
shrab merchant even if the mill doesnt happen just gave you a draw which helps way more than destroying a single card just to mill away sloppily and still not having the garuntee of losing any skulls in the drop. point is monsters need to go not your s/t so its much more profitable to get a draw out of him with no mill than to mill away needed cards and barely affect the field and in some cases such and your opponent having stardust not touching the field at all. You clearly don't know what you're talking about. You're simply taking the issues that I had brought up and throwing them into a mish-mash wall of text. Ryko can guarantee you it'll do its job, always. Ryko > Merchant.
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