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Fresh Porn

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PostPosted: Sat Jan 15, 2011 10:24 pm


Legendary Pirate Plasma
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Legendary Pirate Plasma

You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case.

I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion.

Magical Stone Excavation


Requires two cards to discard for its effect. A bit steep, if you ask me.

Stele?
PostPosted: Sun Jan 16, 2011 12:06 am


Legendary Pirate Plasma
You make it sound like Field Spells never hit the graveyard.
Palm to face. Not once did I suggest that they didn't.

I took your analogy of Z-ONE and Double Cyclone to Gemini Spark and E-HERO Neos Alius, and explained why you're wrong. It was the use of dependable variables. The major flaw of your argument for Z-ONE being, your one use for it is with Double Cyclone, which is also a dependable variable.

You have no method to guarantee Z-ONE's usage outside of Double Cyclone, which creates massive gaps in usefulness. And, without Z-ONE, have no guarantee that Double Cyclone would warrant you a good play. You then compared something like that, because of my wording of the pair, to E-HERO Neos Alius with Gemini Sparks, which can and does work better. All because, E-HERO Neos Alius is and has the traits of a monster; it may be easily searched, it may be easily recycled, both these aspects can do so extremely well within the archetype's support, and it has the physical traits to remain on the field as a beat-stick.

Z-ONE has none of these traits, nor does Double Cyclone. You're just meshing six cards into a minimal and optimal 40, to hope you can get the two together, because your Field Spell is going to kiss its a** goodbye. When you get only one or the other, it falls apart. With the Gemini deck, you have something to sit on.

Learn to comprehend what it is I'm saying, before you decide it's something entirely different, let alone something I didn't even mention. Maybe then you'll have a good counter argument rather than spilling garbage out of your mouth and into your decks.

Space Toad -B



oucyan


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PostPosted: Sun Jan 16, 2011 5:01 am


i was searching for a card to nab field spells from the grave. but this one has no synergy with my deck.
PostPosted: Sun Jan 16, 2011 10:21 am


Legendary Pirate Plasma
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Legendary Pirate Plasma

You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case.

I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion.

Magical Stone Excavation


Requires two cards to discard for its effect. A bit steep, if you ask me.


Not if you're running darkworld, fabled, blackfeathers w/ vayu, zombies, or infernities.

Also, since heavy storm is banned, this card's usefulness is lessened even more.

Even if you include the continuous spell retrieval into its abilities, it really doesn't seem promising, sorry to say.

B1g_crunch

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oucyan


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PostPosted: Sun Jan 16, 2011 11:30 am


Labyrinthknight7
Legendary Pirate Plasma
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Legendary Pirate Plasma

You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case.

I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion.

Magical Stone Excavation


Requires two cards to discard for its effect. A bit steep, if you ask me.


Not if you're running darkworld, fabled, blackfeathers w/ vayu, zombies, or infernities.

Also, since heavy storm is banned, this card's usefulness is lessened even more.

Even if you include the continuous spell retrieval into its abilities, it really doesn't seem promising, sorry to say.


it's a cost, it doesn't work with darkworlds.
PostPosted: Sun Jan 16, 2011 2:21 pm


axean
Labyrinthknight7
Legendary Pirate Plasma
Fresh Porn
Legendary Pirate Plasma

You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case.

I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion.

Magical Stone Excavation


Requires two cards to discard for its effect. A bit steep, if you ask me.


Not if you're running darkworld, fabled, blackfeathers w/ vayu, zombies, or infernities.

Also, since heavy storm is banned, this card's usefulness is lessened even more.

Even if you include the continuous spell retrieval into its abilities, it really doesn't seem promising, sorry to say.


it's a cost, it doesn't work with darkworlds.


My bad, got confused with fabled/darkworld.

Also useful for discard though, DAD decks (Oh the DADs there are)

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Domino City

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