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[ADV/HELP]Skull King (doesnt actually exist until next pack) Goto Page: [] [<] 1 2 3 [>] [»|]

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brotherofAnubus

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PostPosted: Tue Oct 05, 2010 7:07 pm


He means this Hamster
PostPosted: Tue Oct 05, 2010 11:10 pm


brotherofAnubus
He means this Hamster


ok i thought so but can anyone explain how that does anything in a skull servant deck?

shrab

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PostPosted: Thu Oct 07, 2010 8:21 pm


revivalpost: sooooooo what was the point of da hamster?
PostPosted: Fri Oct 08, 2010 7:52 am


shrab
revivalpost: sooooooo what was the point of da hamster?

nothing other than fetching Ryko.

Utterly worthless IMO, but Ryko still has a place in the deck.

Pheso

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PostPosted: Fri Oct 08, 2010 1:26 pm


Pheso
shrab
revivalpost: sooooooo what was the point of da hamster?

nothing other than fetching Ryko.

Utterly worthless IMO, but Ryko still has a place in the deck.


ah mkay then. eh he may but still random 1 card destruction for a chance mill?(meaning only a chance of dumping a skull and a possibility of dumping a needed card)
PostPosted: Fri Oct 08, 2010 2:02 pm


shrab
Skull King cardsX42


M X20
3X king of the skull servants
3X skull servant
3X lady in wight
3X Wightmare
2X goblin zombie
3X zombie master
2X pyramid turtle
1X Morphing Jar

S X11
2X Opti-Camoflauge Armor
1X allure of darkness
1X one for one
1X card destruction
1X monster reborn
2X enemy controller
2X mystical space typhoon
1X dark hole

T X10
1X solemn judgement
1X mirror force
2X graceful revival
2X dark bribe
2X Bottomless Traphole
1X gravity bind
1X torrential tribute



Side note, look into Magical Merchant you have a ton of monsters and magical merchant litterally dumps monsters to the grave plus gives you a free draw.

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PostPosted: Fri Oct 08, 2010 4:41 pm


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shrab
Skull King cardsX42


M X20
3X king of the skull servants
3X skull servant
3X lady in wight
3X Wightmare
2X goblin zombie
3X zombie master
2X pyramid turtle
1X Morphing Jar

S X11
2X Opti-Camoflauge Armor
1X allure of darkness
1X one for one
1X card destruction
1X monster reborn
2X enemy controller
2X mystical space typhoon
1X dark hole

T X10
1X solemn judgement
1X mirror force
2X graceful revival
2X dark bribe
2X Bottomless Traphole
1X gravity bind
1X torrential tribute



Side note, look into Magical Merchant you have a ton of monsters and magical merchant litterally dumps monsters to the grave plus gives you a free draw.


Why do I keep forgetting about that...

Do that. Forget the Ryko idea and put in Magical Merchant.

Worst case scenario, you dump a king without a revival.
PostPosted: Fri Oct 08, 2010 7:10 pm


Came up with this using the suggestions in this thread. You need to have some balls...err....brains <.<...in order to make the right play calls, but it's a great aggro deck. Reminds me of a white-weenie rush (has been playing too much MtG). Book of Life is nothing but great for Zombie Decks. You're basically running Monster Reborn at 4 alongside the Zombie Master dump/revival engine.

Non-Tribute Monsters:
3 Skull Servant
3 King of Skull Servant
3 The Lady in Wight
3 Wightmare
2 Zombie Master
2 Magical Merchant
2 Pyramid Turtle
2 Goblin Zombie
1 Mezuki
1 Morphing Jar

Spells:
3 Book of Life
2 Enemy Controller
2 Mystical Space Typhoon
1 Dark Hole
1 Monster Reborn
1 Allure of Darkness
1 One for One

Traps:
2 Divine Wrath
2 Bottomless Trap Hole
1 Solemn Judgment
1 Torrential Tribute
1 Mirror Force

I subbed out Solemn and Mirror Force for two Dimensional Prison to run this IRL simply because I don't have Mirror anymore and my solemn is in another deck. Using 3 "The 13th Grave"s as proxies for Wightmare. I plan on bringing it to the shop tomorrow to test it in real life rather than just on YVD. You know, to factor in real luck instead of computer calculated draws and shuffles.

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PostPosted: Sat Oct 09, 2010 12:19 am


ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.
PostPosted: Sat Oct 09, 2010 8:44 am


shrab
ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.

You can add it if you don't mind bumping it up to 42....I suppose.

Personally, I never saw it as needed and definitely wouldn't swap out something in the list for it.

Pheso

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PostPosted: Sat Oct 09, 2010 10:15 am


Pheso
shrab
ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.

You can add it if you don't mind bumping it up to 42....I suppose.

Personally, I never saw it as needed and definitely wouldn't swap out something in the list for it.
PostPosted: Sat Oct 09, 2010 12:44 pm


Fresh Porn
Pheso
shrab
ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.

You can add it if you don't mind bumping it up to 42....I suppose.

Personally, I never saw it as needed and definitely wouldn't swap out something in the list for it.

How are you an idiot?


@Shrab
And yeah the deck CAN run into snags, but most of the time it is because of something you did wrong (well, whoever is using the deck) or just horrible luck that could happen to any other deck.

I've still only practiced in YVD so real shuffling instead of CRS hasn't been implemented.

Pheso

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PostPosted: Sat Oct 09, 2010 4:15 pm


Pheso
Fresh Porn
Pheso
shrab
ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.

You can add it if you don't mind bumping it up to 42....I suppose.

Personally, I never saw it as needed and definitely wouldn't swap out something in the list for it.

How are you an idiot?


@Shrab
And yeah the deck CAN run into snags, but most of the time it is because of something you did wrong (well, whoever is using the deck) or just horrible luck that could happen to any other deck.

I've still only practiced in YVD so real shuffling instead of CRS hasn't been implemented.

because in this format you want to put in GIant Trunade. and since you can OTK with skulls so freaking easily I would have 1'd mst to get in trunade. Also burial from a different dimension fetches removed from play stuff to the grave.
PostPosted: Sat Oct 09, 2010 11:11 pm


Fresh Porn
Pheso
Fresh Porn
Pheso
shrab
ok yes i love the magical merchant idea that is amazing XD forgot about that card now to find them lawl damn old commons rite. hm but the posted deck list there is pretty nice but what about veil of darkness? is nothing but good for skull servants it dumps them if drawn and gives you and extra draw so it mills and keeps your draw while dumping the skulls you dont need in your hand half the time.

You can add it if you don't mind bumping it up to 42....I suppose.

Personally, I never saw it as needed and definitely wouldn't swap out something in the list for it.

How are you an idiot?


@Shrab
And yeah the deck CAN run into snags, but most of the time it is because of something you did wrong (well, whoever is using the deck) or just horrible luck that could happen to any other deck.

I've still only practiced in YVD so real shuffling instead of CRS hasn't been implemented.

because in this format you want to put in GIant Trunade. and since you can OTK with skulls so freaking easily I would have 1'd mst to get in trunade. Also burial from a different dimension fetches removed from play stuff to the grave.


wightmare fethes from the removed better for skulls and doesnt waist the room burial would

shrab

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PostPosted: Wed Oct 13, 2010 2:55 am


shrab
Skull King cardsX42


M X20
3X king of the skull servants
3X skull servant
3X lady in wight
3X Wightmare
2X goblin zombie
2X zombie master
2X pyramid turtle
2Xmagical merchant

S X12
1X veil of darkness
1X allure of darkness
1X one for one
1X card destruction
1X monster reborn
2X creature swap
1X giant trunade
1X dark hole
3X book of life

T X8
1X solemn judgement
1X mirror force
2X dark bribe
1X gravity bind
1X torrential tribute
2Xbottomless trap hole


ok back on and here is how i have it built atm (with proxy for wightmare ofcoarse) i have not tested it yet but i plan on doing so tommorow but not with a very good opponent nevertheless it will show me how it fairs against a not very good deck first lol then this friday ill try n take on some more challenging ones (omg im scared shitless by freaking glad beasts atm) so please rate this new version of the list please 1-10
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