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GrandMaster Draco_Lord rolled 7 4-sided dice:
3, 2, 4, 4, 4, 4, 1
Total: 22 (7-28)
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Posted: Tue May 04, 2010 7:01 pm
Sorry. Deadliest Warrior was on. Defend! Neuro Hp: 123/140 Mp: 56+10=66-25=41+22=63/70 Effects: Auto Life (30HP) Auto Life (10HP) Destin Hp: 95/140 Mp: 59+15=70/70 Effects: mp + 5 Tempest Hp: 82/140 Mp: 15+10=25/70 Effects: Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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-InsertEgoHere- Liger rolled 7 4-sided dice:
4, 2, 4, 1, 2, 3, 3
Total: 19 (7-28)
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Posted: Wed May 05, 2010 6:22 am
Well the possible destructive power-house is out of the picture... now for the sly kamikaze artist... GO GET'EM DESTIN!!!
DIGIMODIFY: GUST, RAGE!!!
We've no choice because of the Hammer Attack!!!WOOF, WOOF WOOF!!! (I'M GONNA BITECHA!!!!)Neuro Hp: 123-(19/2)= 114/140 ( assuming we round up rather than down)Mp: 56+10=66-25=41+22=63+10= 70-all= 0/70 Effects: Auto Life (30HP) Auto Life (10HP) Destin Hp: 95/140 Mp: 59+15=70+10+5= 70-all= 0/70 Effects: mp + 5 Tempest Hp: 82/140 Mp: 15+10=25+10= 35-all= 0/70 Effects: Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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-InsertEgoHere- Liger Crew
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excaliburace rolled 7 4-sided dice:
1, 4, 2, 3, 1, 2, 3
Total: 16 (7-28)
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Posted: Wed May 05, 2010 9:05 am
((I LOVE that show!!)) Digi-Modify!
Trapped, activate!
Reikon, attack Neuro!
Neuro Hp: 114 - 16 = 98/140 Mp: 0 + 10 = 10/70 Effects: Auto Life (30HP) Auto Life (10HP), cannot attack (2 turns) Destin Hp: 95/140 Mp: 0 + 10 = 10/70 Effects: mp + 5, cannot attack (2 turns) Tempest Hp: 82/140 Mp: 0 + 10 = 10/70 Effects: cannot attack (2 turns) Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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GrandMaster Draco_Lord rolled 7 4-sided dice:
2, 2, 3, 2, 4, 4, 3
Total: 20 (7-28)
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Posted: Wed May 05, 2010 12:16 pm
Defend. Neuro Hp: 98=20/70 Mp: 10+10=20+20=40-20=20=98/140 Effects: Auto Life (30HP) Auto Life (10HP), cannot attack (2 turns) Destin Hp: 95/140 Mp:1 0 + 10 = 20/70 Effects: mp + 5, cannot attack (2 turns) Tempest Hp: 82/140 Mp: 10 + 10 = 20/70 Effects: cannot attack (2 turns) Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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-InsertEgoHere- Liger rolled 6 4-sided dice:
1, 1, 3, 1, 4, 2
Total: 12 (6-24)
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-InsertEgoHere- Liger Crew
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Posted: Wed May 05, 2010 1:00 pm
You ready, Destin, here is where we make history!
DIGIMODIFY: Command Break, DESTROY!!!
Target: Draco
and take a break and defend wink *panting*Neuro Hp: 98=20/70 Mp: 10+10=20+20=40-20=20=98+10= 108/140 Effects: Auto Life (30HP) Auto Life (10HP), cannot attack (1 turns), skipped (2turns) Destin Hp: 95/140==> 70/70 Mp:20+15= 35/70==> 35+?= 35/35 Effects: mp + 5, cannot attack (1 turns) Tempest Hp: 82/140 Mp: 10 + 10 = 20+10= 30/70 Effects: cannot attack (2 turns) Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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excaliburace rolled 7 4-sided dice:
2, 2, 2, 2, 1, 4, 2
Total: 15 (7-28)
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Posted: Wed May 05, 2010 6:27 pm
Digi-Modify!
Matt, activate! I'll disable your Armageddon
Reikon, defend!
Neuro Hp: 20/70 Mp: 108 + 10 = 118/140 Effects: Auto Life (30HP) Auto Life (10HP), cannot attack (1 turns), skipped (2turns) Destin Hp: 70/70 Mp: 35/35 Effects: mp + 5, cannot attack (1 turns) Tempest Hp: 82/140 Mp: 30 + 10 = 40 - 20 + 15 = 35/70 Effects: cannot attack (1 turn) Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon)
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Posted: Wed May 05, 2010 6:35 pm
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Posted: Thu May 06, 2010 5:23 am
Alright, It's almost time to release the fury!!!
DIGIMODIFY: DARK NETWORK, CONFISCATE!!!!!
Phantomon: We've come for something that you hold dear... take it away Bakamon: take, take, take!!!
*steals: Phantomon: Here you go boss.... *delivers and vanishes*
Thank ya mates wink ... DIGIMODIFY: Apocalypse, ERODE!!!! Now defend and prepare for the ultimate end!!!
HOOOOOOOOWWWWWWWL!!!!! *cannon charges*Neuro Hp: 20/70 Mp: 108 + 10 = 118+10= 128/140 Effects: Auto Life (30HP) Auto Life (10HP), cannot attack (0 turns), skipped (1turns) Destin Hp: 70/70 Mp: 35+15= 35-20= 15= 15-12= 3/35 Effects: mp + 5, cannot attack (0 turns) Tempest Hp: 82/140 Mp: 30 + 10 = 40 - 20 + 15 = 35+10= 45/70 Effects: cannot attack (1 turn) Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon), -10 hp (every turn, every digimon)
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-InsertEgoHere- Liger Crew
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-InsertEgoHere- Liger Crew
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Posted: Thu May 06, 2010 6:15 am
((Sorry I've been out... my last exam of the week is today so I'll be open for the entire weekend...))
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excaliburace rolled 7 4-sided dice:
3, 1, 1, 4, 3, 2, 3
Total: 17 (7-28)
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Posted: Thu May 06, 2010 8:17 am
((So, Apocalypse says it doesn't start until your "opponents next turn", but it also says "immediately following this turn"...so I'm going to venture that it should start on Draco's next turn (on his actual turn, not his skipped turn)...what do you guys think?)) Digi-Modify!
Shocking, activate!
Reikon, defend!
Neuro Hp: 20/70 Mp: 128 + 10 = 138/140 Effects: Auto Life (30HP) Auto Life (10HP), skipped (1turns) Destin Hp: 70/70 Mp: 3 + 10 = 13/35 Effects: mp + 5 Tempest Hp: 82/140 Mp: 45 + 10 = 55/70 + 20 = 75 + 17 = 90/90 Effects: Field Effects: 20+ damage reflection, Mp +10 (every turn, every digimon), -10 hp (every turn, every digimon)
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Posted: Thu May 06, 2010 12:58 pm
(I think that makes sense.)
Second Skipped turn.
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Posted: Thu May 06, 2010 12:59 pm
GrandMaster Draco_Lord (I think that makes sense.) Second Skipped turn. Okay, we're all in agreement on it then. wink
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-InsertEgoHere- Liger Crew
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Posted: Thu May 06, 2010 1:04 pm
excaliburace GrandMaster Draco_Lord (I think that makes sense.) Second Skipped turn. Okay, we're all in agreement on it then. wink then does that mean that his other counters stay the same till his actual turn??? We can keep it the same as it is, but I just wanna know???
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Posted: Thu May 06, 2010 1:16 pm
THe double attack? Yep. Also thanks for using Apocalypse. I was worried I would have to waste MP on it.
And I would like my Auto Life 30 to activate first.
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-InsertEgoHere- Liger Crew
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Posted: Thu May 06, 2010 1:31 pm
GrandMaster Draco_Lord THe double attack? Yep. Also thanks for using Apocalypse. I was worried I would have to waste MP on it. And I would like my Auto Life 30 to activate first. that as well as the cannot attack counter... I was assuming that it didn't so I counted it down in my turns, but otherwise you'd be halted from attacking 1 turn after command break activates... and thank you for that, Draco, that'll help in my other fights...
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