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[DECK/ADV] Monarch shall live ;P Goto Page: [] [<] 1 2 3 4 [>] [»|]

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oucyan


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PostPosted: Mon Jan 18, 2010 3:26 pm


Moosenstein
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Moosenstein
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Moosenstein


I think he's got.. 2 Fire, 2 Wind, 2 Dark, 1 Thunder, 1 Light, 1 Frost, and 1 Rock.

Then 3 krebons, Giant Germs, Nimble Momonga's, Troop Dragons, Treeborn frog.

10 tribute. WOW.....thats horrible. and all the searchers may thin the deck down but 23 monsters, 10 tribute, 9 searcher, 1 reborn, 3 tuner. not very good when it comes to field control with non-tributes.

OH, also, that dragon.. when it dies it comes back at the end phase with half attack, 3 of those.

Twin headed bemoth ^^

That's the one :3


It's bad to run more than one twin-headed behemoth, because according to the card text, it's effect can only be used once per duel, so even if you have three of them, you only get the effect once.
PostPosted: Mon Jan 18, 2010 3:26 pm


ledgendary Jujitsu Master
and please stop bumping

Junk 1t


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PostPosted: Mon Jan 18, 2010 3:35 pm


@ Axe: Back to thread topic pls ;D

@ Junk It: I don't bump my threads unless necessary. As for the suggestion it might work i'll play test it but it will prolly go to side.
PostPosted: Mon Jan 18, 2010 4:49 pm


for Monarchs, ive seen Soul Exchange still being used pretty well =P and may i recommend Mobius for the Side Deck, in case of stall? hes still a classic

RandallTheGreenGeek


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PostPosted: Mon Jan 18, 2010 5:27 pm


RandallTheGreenGeek
for Monarchs, ive seen Soul Exchange still being used pretty well =P and may i recommend Mobius for the Side Deck, in case of stall? hes still a classic


Mmmm, I wanna gear toward a stronger meta. I'm the only person in my locals who runs a stall deck at all since I make multiple decks so mobius isn't exactly necessary with my bribes, solemn, MST, and heay storm.

As for the soul exchange, it would slow me down. I seem to get otk setups about 50% of the time with this deck via monarch + krebons+gravekeeper's spy cycling.
PostPosted: Mon Jan 18, 2010 5:30 pm


ah, i see. in any case, it's a damn fine Monarch deck, dude.

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PostPosted: Mon Jan 18, 2010 5:44 pm


RandallTheGreenGeek
ah, i see. in any case, it's a damn fine Monarch deck, dude.


lol thanks. Its been with me for years and I still kick a** with em.
Yet I still lose to pros who come and use these tier 1 super decks like zombie diva and the like -.-, and funnily enough, they ALL have a side to deal with me.
PostPosted: Mon Jan 18, 2010 5:47 pm


yea, gotta hate them Tier 1 decks >__< still, i appreciate the originality of your deck.

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PostPosted: Mon Jan 18, 2010 10:05 pm


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Ok this is my monarch deck to date. I've had it for 2 years now and i've tweaked it for each format. Currently Its got synchro capability with a DAD thrown in for the hell of it.


Monsters:20
3 Gravekeeper's Spy
2 Raiza the Storm Monarch
2 Caius the Shadow Monarch
2 Krebons
2 Thunder King Rai-Oh
2 Mystic Tomato
1 Chaos Sorcerer
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Dark Armed Dragon
1 D.D. Warrior Lady
1 Cyber Dragon
1 Marshmallon

Spell: 11
3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Heavy Storm
1 Pot of Avarice
1 Mystical Space Typhoon
1 Smashing Ground
1 Mind Control

Traps:9
2 Bottomless
2 Dark Bribe
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgement
1 Trap Dustshoot

Side Deck:
2 Breaker the Magical Warrior
2 Kycoo the Ghost Destroyer
1 Caius the Shadow Monarch
1 Raiza the Storm Monarch
1 Morphing Jar
2 Enemy Controller
2 Waboku
2 Threatening Roar
2 Phoenix Wing Wind Blast


Well this is it.

Before you suggest Emergency Teleport, don't, I do not have one at this point in time and I do not know when I can get one. So please other suggestions are appreciated.


Sorry but I still made a e teleport comment! mrgreen I hope this helps your deck and gives you ideas. Please remember I'm just critiquing your deck so remember the idea is to make it into what others would consider a meta deck.

I ran monarchs for 2 years straight it was a good deck, but once gale came out I realized he crushes them and I decided that I needed a deck change.
The first thing I would like to comment on is why three spys? I would only run three of these guys if I were going to run a gravekeepers Gaurd in the deck as well. If you decide that Gaurd is to much then think about putting it down to two. Of course two spys have there inconsistancys for searching each other, but three spys are asking for an even worse hand, unless you have a gaurd. Its really all up to luck when running spys in a monarch build, just like gadgets are up to luck when the game begins and you only want one of them in your hand. Doesn't always happen, but if it does and you get the hand you want then your in buisness. mrgreen

Next if I were going to make this deck faster I'd take out anything that wasn't dark or light for that matter and put in more of the needed dark and lights so that I could run a second copy of Chaos Sorcerer. Hes a really good card and your going to want him at two. So lets take out those two raiza and put in your extra Caius and I'd say maybe a Zaborg the thunder monarch. (the extra light is really up to you). Considering you said you liked to have 4 to 6 monarchs I just three zaborg in the mix because of his attribute and hes abilitys not half bad either.

If I were to run this deck I think I'd try to squeaze a thrid thunder king in the mix. Hes great for compeating with the meta. As long as you remember to use him at the right time. Perhaps talking out the d.d warrior lady for the third Thunder king would be best.

I got to know why you didn't include a plauge spreader zombie in here and or a gale. These two cards are the best tunners in the game right now. and will probably stay limited at one for a long time so why not run them while there still really good? Also I noticed a lack of Emergancy teleport in your deck. Why aren't you running these. The E-Teleport would help speed things up substantially. Faster synchros and quicker tributes is just what your deck needs. Plus right now gale and e-teleport aren't that expensive so go get these there just that good. I know you asked not to talk about E teleport, but its really not hard at all to get. Just go to your local shop and have them find one for you, trade a friend or fellow duelist, or find one online. They sell for about 10$ last time I checked and gale is under the ten dollar mark so these cards aren't to pricey in fact all three of them are some what staples. At the very least get the gale hes cheap enough that even if you don't have a considerable income you should be able to aford him. 3nodding

The last thing I looked at in your main deck was the one solmn and trap dust shoot. I only play trap dust shoot in the side and I only side it when its the second or third game and I know I'm going first. This is because it can be inonsistant its a good card, but aginist the current tier ones it won't slow them down as bad as you would hope to. Perhaps its best sided in for LS or Gadgets because there are times that you know they will have monster in there hand. Then theres solmn. Its a good card I know, but with it only being ran in threes its effect is inconsistant therefore not worthy of running. The fact that its a really touchy situational card hurts it as well. Then theres the half your life points thing witch can be worth it, but like I said situational.

Lastly I'm sort of confused on what all the side deck cards are used aginist. Im not sure what your local meta uses, but I do see that Kycoo the Ghost Destroyer should be ran at three just so you can get out and successfully keep out that one random Kycoo card you happened to drop on the Tier one LS or zombie decks you will be playing. If you want me to give you some advice on what cards should be used in a side deck then comment and I'll type it out later.

Well if none of this is to your liking and you have money to go another route then I suggest trying the Destiny hero engine with your monarchs and run six of them 3 caius 3 raiza for a perfect circle monarch build which in its hay day was considered tier 1. wink Thats all folks.
PostPosted: Mon Jan 18, 2010 11:55 pm


For the sake of scrolling im not even gonna quote xD

Regarding the 3 spies. I have yet to get a cluttered hand with them at this point in time and if it comes to that normally i reserve my allures for it but as it is I cycle the spies for synchroing goyo then tribute summon other for raiza or caius to either deal damage, kick back row, or make my opponent lose a valuable draw.

As for your second point, I find my deck could use another chaos sorcerer but atm i have one, and my locals value playability over card value. As for the zaborg, I would not run it. Firstly it, like solemn is highly situational and detrimental to me, I'd rather spin to topdeck or remove completely.

As for thunder kings, I find I have too many lights as it is as, as well as me liking D.D. Warrior lady's remove effect to eliminate marshmallon, spirit reaper, or nasty littly searchers.

Regarding Plaque Spreader & Gale, as well as not owning (traded plague for some needed stuff a month ago), I would rather not use them for 1, plague can only be used twice if you use his effect and i have no way of retrieving from rfp pile. Also I just plain hate gale. If i get one i will burn it. ^.^. As for E teleport, I have two reasons for not getting it. One, stated above. Two, I can't think of something to take out for it without messing with my flow.

As for solemn and dustshoot. I tend to hit with dustshoot 90% of time, besides the fact I take a peek-a-boo at their hand. Solemn is more bait then used, but situational card I value at mid-late game for field control.

Side deck: I have alot of black wings and lightsworn variants and decks in my locals so i side it for a change up, or go to more beat down style play, Straighter monarch, as well as changing up play style. 2 kycoo and 2 breaker is good for me i have no problem, 3 i tend to have kycoo's clustering or coming in one after another and more detrimental then anything.


As for D-Hero engine, It ******** with my chaos flow ;O

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armycat jockamoe

PostPosted: Tue Jan 19, 2010 4:23 pm


3 Caius the Shadow Monarch
3 Krebons
3 Tragoediea
2 Chaos Sorcerer
2 Zaborg The Thunder Monarch
2 Gravekeepers spy
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Dark Armed Dragon
1 Cyber Dragon
1 Marshmallon

3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Heavy Storm
1 Mystical Space Typhoon
1 Mind Control

2 Bottomless Trap hole
2 Ultimate Offering
2 Mind Control
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Trap Dustshoot


Here's my input.
PostPosted: Tue Jan 19, 2010 4:44 pm


armycat jockamoe
3 Caius the Shadow Monarch
3 Krebons
3 Tragoediea
2 Chaos Sorcerer
2 Zaborg The Thunder Monarch
2 Gravekeepers spy
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Dark Armed Dragon
1 Cyber Dragon
1 Marshmallon

3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Heavy Storm
1 Mystical Space Typhoon
1 Mind Control

2 Bottomless Trap hole
2 Ultimate Offering
2 Mind Control
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Trap Dustshoot


Here's my input.


Not bad but alas I don't want to run borg/trag/ultimate offering/3 mind control when its limited to 1......
It make work for you but i never had good luck with ulti/borg/ and trag doesn't work for me since i tend to over extend alot. Especially with only 2 draw cards, Ultimate offering adds to that over extension and borg is almost always a dead draw when I play tested him.

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armycat jockamoe

PostPosted: Tue Jan 19, 2010 4:56 pm


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armycat jockamoe
3 Caius the Shadow Monarch
3 Krebons
3 Tragoediea
2 Chaos Sorcerer
2 Zaborg The Thunder Monarch
2 Gravekeepers spy
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Dark Armed Dragon
1 Cyber Dragon
1 Marshmallon

3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Heavy Storm
1 Mystical Space Typhoon
1 Mind Control

2 Bottomless Trap hole
2 Ultimate Offering
2 Mind Control
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Trap Dustshoot


Here's my input.


Not bad but alas I don't want to run borg/trag/ultimate offering/3 mind control when its limited to 1......
It make work for you but i never had good luck with ulti/borg/ and trag doesn't work for me since i tend to over extend alot. Especially with only 2 draw cards, Ultimate offering adds to that over extension and borg is almost always a dead draw when I play tested him.


My bad on the Mind Control the two in the trap section are meant to be Mind Crush's. Little typo there. Really I like the Stop-Go build which is what this is, pretty much you summon on the opponents turn with Ultimate. So by removing them, and Trago stops the deck idea cold.
PostPosted: Tue Jan 19, 2010 6:05 pm


armycat jockamoe
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armycat jockamoe
3 Caius the Shadow Monarch
3 Krebons
3 Tragoediea
2 Chaos Sorcerer
2 Zaborg The Thunder Monarch
2 Gravekeepers spy
1 Gorz the Emissary of Darkness
1 Spirit Reaper
1 Dark Armed Dragon
1 Cyber Dragon
1 Marshmallon

3 Book of Moon
2 Allure of Darkness
1 Brain Control
1 Heavy Storm
1 Mystical Space Typhoon
1 Mind Control

2 Bottomless Trap hole
2 Ultimate Offering
2 Mind Control
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Trap Dustshoot


Here's my input.


Not bad but alas I don't want to run borg/trag/ultimate offering/3 mind control when its limited to 1......
It make work for you but i never had good luck with ulti/borg/ and trag doesn't work for me since i tend to over extend alot. Especially with only 2 draw cards, Ultimate offering adds to that over extension and borg is almost always a dead draw when I play tested him.


My bad on the Mind Control the two in the trap section are meant to be Mind Crush's. Little typo there. Really I like the Stop-Go build which is what this is, pretty much you summon on the opponents turn with Ultimate. So by removing them, and Trago stops the deck idea cold.


Really I understand the decklist but its not my style of play, nor is most of them beneficial to me. Some say its the strategy that defines the deck, I say its how you use that strategy that defines the deck

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PostPosted: Tue Jan 19, 2010 6:38 pm


Fresh Porn
For the sake of scrolling im not even gonna quote xD

Regarding the 3 spies. I have yet to get a cluttered hand with them at this point in time and if it comes to that normally i reserve my allures for it but as it is I cycle the spies for synchroing goyo then tribute summon other for raiza or caius to either deal damage, kick back row, or make my opponent lose a valuable draw.

As for your second point, I find my deck could use another chaos sorcerer but atm i have one, and my locals value playability over card value. As for the zaborg, I would not run it. Firstly it, like solemn is highly situational and detrimental to me, I'd rather spin to topdeck or remove completely.

As for thunder kings, I find I have too many lights as it is as, as well as me liking D.D. Warrior lady's remove effect to eliminate marshmallon, spirit reaper, or nasty littly searchers.

Regarding Plaque Spreader & Gale, as well as not owning (traded plague for some needed stuff a month ago), I would rather not use them for 1, plague can only be used twice if you use his effect and i have no way of retrieving from rfp pile. Also I just plain hate gale. If i get one i will burn it. ^.^. As for E teleport, I have two reasons for not getting it. One, stated above. Two, I can't think of something to take out for it without messing with my flow.

As for solemn and dustshoot. I tend to hit with dustshoot 90% of time, besides the fact I take a peek-a-boo at their hand. Solemn is more bait then used, but situational card I value at mid-late game for field control.

Side deck: I have alot of black wings and lightsworn variants and decks in my locals so i side it for a change up, or go to more beat down style play, Straighter monarch, as well as changing up play style. 2 kycoo and 2 breaker is good for me i have no problem, 3 i tend to have kycoo's clustering or coming in one after another and more detrimental then anything.


As for D-Hero engine, It ******** with my chaos flow ;O


Well as far as what you should take out to fit in the e telport you should more likely take out the mind control. This may at first sound like a bad idea, but if you look you only have two monsters in the whole deck to synchro with plus two mystics for a possible krebons making the number come to four. Really this cards a lot more consistant when you have more tunners in your deck then 2. I run a least 5 tunners when I use mind control. I feel it may hold your deck back by running it. E teleport would help in multiple ways. Such as tributes or synchros even KOing quicker.
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