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Posted: Tue Jul 28, 2009 4:46 pm
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Posted: Tue Jul 28, 2009 11:44 pm
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Posted: Wed Jul 29, 2009 3:17 pm
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Posted: Wed Jul 29, 2009 3:21 pm
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Posted: Mon Aug 03, 2009 1:29 am
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Posted: Wed Aug 05, 2009 12:13 pm
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Okay, throwin the first one your way; please forgive my lines, I can't figure out how to change my tablet properties and it's spazzing out on me. >w<
Okay, here are the main mistakes I saw:
Starting at the top and working down. the neck is far too long. He'd really have to be stretching his neck FARRRR and leaning his head back to get it to look like that. It makes it seem veeery uncomfortable. The neck out to be shortened.
The arm I kind of ******** up on redlining- it looks like there's something wrong with the arm but I realized it's actually just the leg so I'll get there in a sec.
You forgot any curves in the side of his chest- you just made like slightly curved lines that don't have any dents to indicate muscles or anything. Like it almost looks like you drew them with a compass. With humans, no lines should be straight [unless you're drawing cartoons for nickelodeon or something of that sort, in which case they're stylized.]
He has no crotch. Like his legs just spout out of nowhere; there needs to be room for his junk down there, remember! [lol] But in all seriousness, there needs to be some space between the legs, because it looks like they're joined at the top of the legs, like a stick figure, but fleshy. Can you imagine how awkwardly people would walk if their legs weren't separate? When drawing you've got to remember that if your drawing were real it would need to function. So you can do whatever you want but there has to be logic and reason behind it. On a study like this, though, you've got to keep in mind realistic human function. Knowing how something works will give you so much more insight to how it should look.
The foot- the heel is behind where his bum is sitting, but the toes are ahead of his legs. So his left foot is teeny tiny and his right foot is HUGE. But going back to function, try sitting with your foot on the flat on the floor, heel behind your but, and knee shooting straight up- it's a little painful. You've got to make him extend his foot towards us more. Because you have to do that, it would mess up the rest of his pose- so in order to keep it all the same, you've got to tilt his leg more to the side. This is why I thought the arm was messed up- I thought the elbow needed to be resting on his knee because while you can sit with your elbow PAST your knee, your leg would be pretty close to your torso, and he's just got tons of room between his torso and leg.
When I draw to get a feel of the whole pose together, I do mannequins to make sure things don't feel awkward.
There's what I did to try and get a better feel for the whole thing.But anyways, that's also how I would fix my mistakes- it's good to start with a mannequin I think when you're still getting hold of the human body [though like I said.. LIFE DRAWING! The more I'm seeing your art, the more I believe it will help you. What is more natural than observing the human in their habitat? Work, school, home, at play- draw, draw, draw. This will help you get a feel for human posture, behavior, etc that will show in your artwork, I promise.] because you can stop if something starts to look odd and say, 'wait a minute..' and change it in early stages. From there, I'll just define it:
Really, the main thing I think you have a problem with it making it look natural and comfortable. Humans are natural beings- we are born of flesh and we feel love and pain and we can hear music and feel it's emotions. We laugh, we cry, we dance, we kiss, we love, we scream and live and die. While technical skill is important, what's more important is making it natural. I want you to do tons of life drawing until drawing a human figure is as natural as natures call.
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Posted: Fri Aug 07, 2009 11:14 am
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Posted: Mon Aug 17, 2009 2:47 pm
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Posted: Tue Aug 18, 2009 11:20 pm
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Posted: Sun Aug 23, 2009 2:40 pm
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Posted: Sun Aug 23, 2009 6:59 pm
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