Wrapped up on Red Dead Redemption, I wanted to put more time into it and do all the challenges, but due to time constraints I decided to focus on the main plot instead.
A thousand pardons, I'll get a proper crew picture later tonight hopefully, as I levelled quite a bit since that one was taken.
In the meantime, my face:
My loud backup, a kitted out Para SMG that's less of an SMG and more of a compact AR now that I've fully modded it:
My professional backup piece, a .45 Hardballer with Monolith silencer:
My primary workhorse, a boring old AMR-16 rifle, with larger clip, extended barrel and tactical assault light:
My quick and dirty primary, a police issue pump-action, again with assault light, custom grip and shell rack (not visible):
The equalizer:
And how I make a living, as a dedicated technician who is extremely competent with drills, shaped charges and some gunplay on the side:
And enforcer on the side, might go for saw or tactical combat armour, not sure just yet what might benefit the group more at this point:
Posted: Tue Sep 24, 2013 4:05 am
Lt. Brookman
A thousand pardons, I'll get a proper crew picture later tonight hopefully, as I levelled quite a bit since that one was taken.
In the meantime, my face:
Judging from the mask you wear, are terror tactics are the way you go about your business? You certainly have a varied enough arsenal to take on the opposition and leave nothing standing. sweatdrop
A thousand pardons, I'll get a proper crew picture later tonight hopefully, as I levelled quite a bit since that one was taken.
In the meantime, my face:
Judging from the mask you wear, are terror tactics are the way you go about your business? You certainly have a varied enough arsenal to take on the opposition and leave nothing standing. sweatdrop
I guess that's one way of putting it. We mostly prefer the silent approach though, as that way the payout is much, much better in some scenarios.
When we started out it was mostly us doing "smash and grabs" where we rushed in, got into big firefights and tried as best we could to stay alive until we could get out. But as we started to level up and develop our characters we've become scarily efficient at doing a lot of the jobs silently, to such a degree that we can pull off certain heists without any alarms being triggered. Banks, jewellery and diamond stores, mansions, penthouses, museums, we've all done it silently.
Doesn't mean I have moments where I do things that I regret later..
I killed sixteen bystanders during this silent run, not something you want to do, but I had to keep them quiet somehow.. sweatdrop
On the other side of that spectrum though, we are also now efficient enough to pull off certain heists in less than a minute tops by masking up and going in guns blazing. When we started out the Ukrainian Job was one where we would sneak in and drill both safes in the hopes of finding the object we needed to steal before getting caught. But with my acquisition of shaped charges we can simply rush in, blow the safes open and run out in less than forty seconds, that's before an alarm can be sounded or a first responder arrives on site.
Specialisation gets you places in this game, hence my primary spec being Technician for silently drilling safes and blowing open obstacles when in a pinch. I'm only really taking Enforcer as my second spec because of the OVE9000 saw and to gain access to more ammo. I suck big time at stealth, but thankfully my brother usually purchases the camera feed asset so I can keep an eye on enemy movement and make myself useful to some capacity during sneak missions.
My brother is the real stealther / crowd controller for the most part, which is great as he's the one who usually sneaks in, whacks guards, answers their pagers and disposes of their bodies, while the other guy is a full-blown Enforcer with Improved Combined Tactical Vest, which is the heaviest armour a player can wear and is on the par with Bulldozer armour, making him ideal for sentry duties and leading breakouts against the feds.
You know, player slot four is still unoccupied if you ever want to break bad. They're going to introduce a fifth player character soon: An Irish woman. wink
Posted: Wed Sep 25, 2013 12:43 am
Lt. Brookman
You know, player slot four is still unoccupied if you ever want to break bad. They're going to introduce a fifth player character soon: An Irish woman. wink
Nice try, but I don't have a gaming PC, nor the mad skills of your little band of villains. xp
And we were promised a group shot, GIEV! emotion_omnomnom
You know, player slot four is still unoccupied if you ever want to break bad. They're going to introduce a fifth player character soon: An Irish woman. wink
Nice try, but I don't have a gaming PC, nor the mad skills of your little band of villains. xp
And we were promised a group shot, GIEV! emotion_omnomnom
I should be playing a few with the lads later tonight, so tonight I'll have one.
Posted: Wed Sep 25, 2013 1:54 pm
As promised..
Us before performing a hit on the top men of a drug cartel.
Technician (me), Mastermind (DB) and Enforcer (Keishu).
Here's a bonus shot of us after a successful diamond heist that only saw us kill ten civilians:
Us before performing a hit on the top men of a drug cartel.
You certainly go and do interesting jobs. surprised
Posted: Thu Sep 26, 2013 3:07 am
Lady Blodwynn
Lt. Brookman
Us before performing a hit on the top men of a drug cartel.
You certainly go and do interesting jobs. surprised
Rats is certainly one of the more intense and longer missions, split across three days at the very least, four mission segments. It's certainly one of the more interesting ones as well, with the following breakdown:
Background: A rival cartel has sold out to the feds, so they need to die before they can leave the country. They're also bringing along a shitload of cash, but the operation is lacking on information, which can be bought from a gang with a few bags of meth..
Day 1: Cook three to four bags of crystal meth while under constant police assault. You can either cook the meth while fighting off the cops or botch the cooking, thus blowing the lab and getting a fast way out. Less money on the final day though, but if you're only in it for the XP, a great way to earn it.
Day 1 - cont: Escape mission, usually in a parking garage or on the overpass.
Day 2: Exchange the meth for information from a gang of hood rats. Usually you dump the bags of meth into their car, then head up into one of the buildings for the exchange. They can sometimes double cross you. If you do not have the meth you'll need to quickly search all buildings for the info, before they have a chance to burn it. Finally, you can deliver the meth, take the info and then, like a true boss, steal the meth back for a massive payout on the final day. We usually go for the third option when we take the time and effort to cook bags of meth. Otherwise, we normally split up into two fire teams and assault a building at the same time, which usually nets us a good result. If things get loud and you take too long on this, the police will come in heavy.
Day 2 - cont: Depending on how the exchange went, there can be another escape mission.
Day 3: Kill the cartel members. They're in a bus on a freeway, so you are taken in by chopper and need to assault the bus, which is under FBI protection. Also inside the bus are around twelve to sixteen suitcases full of money. Under these piles of money are bricks of C4 that can only be deactivated with the intel from the second day. You'll also need to wait until a secondary chopper arrives to take the bags of your hands, all the while under police assault. When in a rush we usually take up firing positions and give a designated marksman enough breathing space to pop up and snipe the occupants of the bus, completely ignoring the bags in favour of a quick in and out.
This is one of the few missions we always go loud on, most of the others though, like Framing Frame and Big Oil, mostly silent, last thing they never see or hear really.
This is one of the few missions we always go loud on, most of the others though, like Framing Frame and Big Oil, mostly silent, last thing they never see or hear really.