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Felinophile generated a random number between
1 and 20 ...
18!
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Posted: Thu Apr 03, 2014 6:56 pm
at -10 tons
edit: at -18 tons
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Nia Phoenix generated a random number between
1 and 20 ...
9!
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Posted: Thu Apr 03, 2014 7:24 pm
1 ton
If you generated a...9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons.
-3 tons
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Nia Phoenix generated a random number between
1 and 20 ...
8!
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Posted: Thu Apr 03, 2014 7:27 pm
- 3 tons
If you generated a...8: Free a Wookiee slave: (Now my cockpit seems 3 times smaller!) Gain 1 ton.
-2 tons
(Oh No - Not another Wookie...okay okay move some boxes around...hmmm...um...how much does a wookie weigh?)
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Nia Phoenix generated a random number between
1 and 20 ...
9!
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Posted: Thu Apr 03, 2014 7:30 pm
-2 tons
If you generated a...9: Counterfeit contraband: (Those lousy cheats!) Lose 4 tons.
-6 tons
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Posted: Thu Apr 03, 2014 7:47 pm
GailAnne Munchkin 4laugh ninja mrgreen Gained another ton. Now at 3 tons It's supposed to be a RNG, not a dice roll. :c
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Kay9214 generated a random number between
1 and 20 ...
16!
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Posted: Thu Apr 03, 2014 8:25 pm
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Kay9214 generated a random number between
1 and 20 ...
7!
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Posted: Thu Apr 03, 2014 8:29 pm
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Kay9214 generated a random number between
1 and 20 ...
9!
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Posted: Thu Apr 03, 2014 8:51 pm
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Artaesan generated a random number between
1 and 20 ...
4!
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Posted: Thu Apr 03, 2014 9:07 pm
Thur April 3rd, 2014 Starting with -6.0 tons 4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons. -8.0 tons
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Artaesan generated a random number between
1 and 20 ...
11!
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Posted: Thu Apr 03, 2014 9:10 pm
Thur April 3rd, 2014 Starting with -6.0 tons 4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons. -8.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons -8.5 tons
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Artaesan generated a random number between
1 and 20 ...
2!
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Posted: Thu Apr 03, 2014 9:12 pm
Thur April 3rd, 2014 Starting with -6.0 tons 4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons. -8.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons -8.5 tons 2: Successful Kessel Run: (Way to run that spice!) Gain 8 tons. -0.5 tons
at -0.5 tons
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Posted: Fri Apr 04, 2014 12:21 am
ozkur: 13.5 BrilliantBlueStar_0: 12 GailAnne Munchkin: 0 Kay9214: -.5 Artaesan: -.5 Nia Phoenix: -6 Felinophile: -16
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ozkur generated a random number between
1 and 20 ...
8!
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Posted: Fri Apr 04, 2014 6:31 am
Ok, here goes...::fires up thrusters::
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ozkur generated a random number between
1 and 20 ...
18!
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Posted: Fri Apr 04, 2014 6:32 am
Oh yeah I was at 9.5 tons by the way. xd
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ozkur generated a random number between
1 and 20 ...
6!
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Posted: Fri Apr 04, 2014 6:33 am
It's FRIDAY! blaugh
@2.5 tons now. xp
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