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Felinophile generated a random number between
1 and 20 ...
17!
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Posted: Tue Mar 25, 2014 6:11 pm
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Felinophile generated a random number between
1 and 20 ...
2!
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Posted: Tue Mar 25, 2014 6:13 pm
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Felinophile generated a random number between
1 and 20 ...
1!
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Posted: Tue Mar 25, 2014 6:18 pm
at 47 tons
edit: at 42 tons
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Nia Phoenix generated a random number between
1 and 20 ...
13!
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Posted: Tue Mar 25, 2014 6:36 pm
-7 tons
If you generated a...13: Transport contraband for planetary royalty: (You get a cut for keeping it hush-hush) Gain 3 tons.
-4 tons
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Nia Phoenix generated a random number between
1 and 20 ...
3!
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Posted: Tue Mar 25, 2014 6:42 pm
-4 tons
If you generated a...3: Outer Rim planet: (Not much to gain from a planet so far from the core) Gain .5 tons
-3.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
17!
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Posted: Tue Mar 25, 2014 6:45 pm
-3.5 tons
If you generated a...17: Fall madly in love with local planetary royalty: (What is it about these high maintenance ones that gets me going?) Gain 1 tons.
-2.5 tons
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Kay9214 generated a random number between
1 and 20 ...
13!
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Posted: Tue Mar 25, 2014 6:54 pm
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Kay9214 generated a random number between
1 and 20 ...
19!
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Posted: Tue Mar 25, 2014 6:55 pm
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Kay9214 generated a random number between
1 and 20 ...
20!
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Posted: Tue Mar 25, 2014 6:57 pm
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Artaesan generated a random number between
1 and 20 ...
11!
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Posted: Tue Mar 25, 2014 9:36 pm
Tue March 25th, 2014 Starting with 40.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons 39.5 tons
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Artaesan generated a random number between
1 and 20 ...
16!
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Posted: Tue Mar 25, 2014 9:38 pm
Tue March 25th, 2014 Starting with 40.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons 39.5 tons 16: Find abandoned cargo from unfortunate fellow smuggler who was captured by a bounty hunter: (Hey, finders, keepers, right?) Gain 4 tons 43.5 tons
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Artaesan generated a random number between
1 and 20 ...
14!
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Posted: Tue Mar 25, 2014 9:39 pm
Tue March 25th, 2014 Starting with 40.0 tons 11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons 39.5 tons 16: Find abandoned cargo from unfortunate fellow smuggler who was captured by a bounty hunter: (Hey, finders, keepers, right?) Gain 4 tons 43.5 tons 14: Running from bounty hunters: (The price on my head is higher than the price for my cargo!) Gain 1 tons. 44.5 tons
at 44.5 tons
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ozkur generated a random number between
1 and 20 ...
9!
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Posted: Wed Mar 26, 2014 4:13 am
Not going to help me catch up, but, what the heck! rolling
-6tons
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ozkur generated a random number between
1 and 20 ...
7!
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Posted: Wed Mar 26, 2014 4:14 am
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ozkur generated a random number between
1 and 20 ...
17!
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Posted: Wed Mar 26, 2014 4:16 am
Once more... gonk
-12ton ~ I give up! emotion_0A0
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