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eric the ghost

PostPosted: Thu Oct 11, 2007 8:15 am
I haven't played against skaven in years. My lizzy army is built all but a single Kroxigor. now begin the arduous task of painting all those skinks my hand might fall off.

I'll post a list when i have some time.  
PostPosted: Fri Oct 12, 2007 12:33 am
Aun-el Shi-ores
You know what? I think that Tau and lizardmen are kind of the same cause they both protect the Leaders. but thats about it. AND I HATES THE SKAVEN THEY ARE HATED, BY ME.

I EATS RATS>: P

I always thought Tau were sort of the Wood Elves of 40K. You know, the whole "ZOMG STAY OUT OF COMBAT!!!" thing. Unless they're using particular unists (Tree Spirits for Wood Elves, Kroot for Tau)  

Lethkhar


Drachyench

PostPosted: Sat Oct 13, 2007 6:11 pm
Lethkhar
Aun-el Shi-ores
You know what? I think that Tau and lizardmen are kind of the same cause they both protect the Leaders. but thats about it. AND I HATES THE SKAVEN THEY ARE HATED, BY ME.

I EATS RATS>: P

I always thought Tau were sort of the Wood Elves of 40K. You know, the whole "ZOMG STAY OUT OF COMBAT!!!" thing. Unless they're using particular unists (Tree Spirits for Wood Elves, Kroot for Tau)

Wood Elves are better in Combat than Tau, though they usually rely more on shooting than almost any other in Fantasy (As, while most other shooty armies have some advantage (Humans are cheap, and fire S4 always, Dwarves are T4 and WS4, Skaven can shoot into other engaged shooters, etc), the only Wood Elf advantage for shooters in combat is WS4).

Not to say their combat specialists are bad. They're not. They're just much better at shooting.  
PostPosted: Fri Oct 19, 2007 7:21 am
well this is my army list for the south lands. plz plz pick at it. you skink haters stay at home. I have a feeling that it may be too character heavy. The list comes to about 2000 points. I'm sure i included a jungle swarm in there to... meh... if it doesn't add up right its probably because I'm using the wrong draft...i made many drafts. I am very undisorganized




Lords and heroes


Slan mage priest

4th generation

power stone

Diadem of power



Skink chief

light armour
shield
stegadon helm
sword of might

Skink shaman #1

level 2

stuff of lost sun

Skink shaman #2

dispel scroll

powerstone



Core


Skink skirmeshers #1
40 skinks with

Brave

standard bearer

musician

Skink skirmeshers #2

20 skinks

Skink skirmishers #3

10 skinks


Temple gaurd

10 guards

shields

standard bearer

revered guardian

biting blade


special

Kroxigors

4 kroxigors


Rare

Stegadon  

eric the ghost


Razorith Vulsroy

PostPosted: Fri Oct 19, 2007 5:50 pm
Why have 40 skinks in one unit...? It defeats the main advantage that skinks have, being their maneuverability. Split that bad boy up into four units of 10, same thing goes for the unit of 20, two of 10 instead.

I'd probably drop the Slaan entirely and instead take two Shamans as your lord choice, throw in two more hero shamans and a skink chief to be the general.
 
PostPosted: Sun Oct 21, 2007 5:25 am
the unit sizes were to do with an old strategy i used to use. But i take your point I'll break them up a lil. As for the slan I'd prefer to keep him. Him and his two shaman helpers will be useful against my main enemy the undead.


thanks for thoughts.  

eric the ghost


eric the ghost

PostPosted: Tue Jan 08, 2008 5:44 pm
as no one has posted here in ages...my army hasn't came along at all. in fact it had regressed somewhat as i dropped a kroxi and its in pieces....hmm

my friend tell me his undead will be ready by the summer....i just hope its nice wetaher for the skeli shot.... smile  
PostPosted: Wed Jan 09, 2008 9:27 am
Hey!
Just joined the guild today. Im 20 years old and from Denmark.
I play lizardmen, heres my army!

1xSlann mage priest

1xKroq gar and Grymloq

Saurus oldone one cold one

2x priests

1 stegadon

2x 20 saurus warriors, whit handweapons, spears and command crew.

3X25 skinks whit bowpipe (bowpibe rules)

2x 8 coldones

10 temple guards (need more)

2 swamps

and 2 salamander packs..  

Goagartner


Luminatus

PostPosted: Thu Feb 21, 2008 7:06 pm
Goagartner
Hey!
Just joined the guild today. Im 20 years old and from Denmark.
I play lizardmen, heres my army!

1xSlann mage priest

1xKroq gar and Grymloq

Saurus oldone one cold one

2x priests

1 stegadon

2x 20 saurus warriors, whit handweapons, spears and command crew.

3X25 skinks whit bowpipe (bowpibe rules)

2x 8 coldones

10 temple guards (need more)

2 swamps

and 2 salamander packs..

Now I don't really know how to talk about this. If you'd be so kind as to maybe make this a little bit more clear. Perhaps give the upgrades each unit has, sort the units by type (heros/lords, core, special, rare), the armies total points cost and such.

Now, one thing I notice is you have Kroq Gar. He's an awsome character though I've never gotten around to using him. However are you actually using him as the character of just a old blood on a carnasaur?
If it is Kroq Gar you are taking it that cavalry are core and the saurus count as specialwithout any blessing.
If it's just an Old blood then putting its upgrades would help alot.

Really there isn't much to say unless you include the upgrades on your mages and some of the units.

And I agree, Blowpipes kick sweet @ss.  
PostPosted: Thu Feb 21, 2008 7:36 pm
Here's my list. Mind I'm working with what I have. So far I've bought the batallion box and a couple skink heros. I have the Kroq Gar model I just don't have enough points to use an oldblood yet.

Here it goes.
Hero's
Skink chief (General)
-Light Armour
-Shield
-Belssing of Sotek
-Bane Head
-Burning Blade of Chotek
-Scouts

This is my hero killer, he stalks around with one of the skin units and wacks a couple heros heads in.

Skink Chief
-Light armour
-Staff of the Lost Sun

Long ranged support... Well long for a skink

Core
Skinks
-10 models strong
-Blowpipes
-Scouts
Two units of these.
They run up the board and harass the enemy, simple yet effective.

Special
Saurus Cavalry
-5 lizards strong
-Full command

Heavy cavalry, 'nough said.

Saurus Warriors
-20 Lizards
-Full Command
-Blessing of Quetzl
Two squads of these.
My main front. These can take a beating, and with the cold blooded rule, keep on fighting.

I've also got a skink priest model, however for simplicities sake I dropped it along with 4 skinks to make a 1196 point list. (Was 1200 but forgot to drop scouts cost.)
Tell me what you think and where I should go from here. I enjoy the solidness of the Warriors, and how much punishment they take befor breaking.
Once one squad of 20 managed to hold a stegadon, a squad of 3 saurus cavaly and 3 terradons for about 5 turns of combat. The steg hit the front, the terradons the turn after in the rear and then the cavalry into the side about two turns later. It took another turn of combat after that to finally wipe them off the board. It was awsome.  

Luminatus


Inenor

PostPosted: Fri Feb 29, 2008 6:52 pm
hey guys look biggrin i'm a slan mage-priest biggrin  
PostPosted: Mon Mar 03, 2008 5:45 am
What's better for a Lizardmen army? A full out Magic or a full out "punch you in the face" army?  

Inenor


eric the ghost

PostPosted: Mon Mar 03, 2008 7:30 am
lizies are capable of both.

slan are ,I think, the best mages in the game. when backed up with a shaman or two and with some temple guard fit nicely with a muscle army. there both equally good at magic and face punching so mix them. Saurus old bloods are better for fighting than a slan. The slan and his 2 side kicks , when equipped well, are a magical force to be reckoned with.  
PostPosted: Mon Mar 03, 2008 8:24 am
I was trying to go one way or the other. But i do need both ... magic for vampire, elfs, tomb kings,and goblins. And brute force for orcs, dwarfs, scaven, Ogre, and chaos. I should probably patrol the forum but till i find it, dose anyone have a good GT army list that i could use that would have a melee strong list and magic strong list?  

Inenor


eric the ghost

PostPosted: Mon Mar 03, 2008 4:42 pm
on page 76 of the army book there some useful tips on selection, including advice on a muscle army.  
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Age of Sigmar Discussion

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