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Posted: Wed May 07, 2014 12:55 am
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Posted: Wed May 07, 2014 2:29 am
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Rikku Takanashi I have a few questions about natural forms, natural abilities, and the Skullpins First how "removed" must a skullpin be to allow a Student to take their natural form? Could they say unpin it and throw it in their pocket or a bag they are carrying? Or would that count as on their person? Also Liz said the smallest a student could be is 3ft but I read somewhere that its 2ft so which is it 3ft or 2ft? About Natural Abilities and Natural Forms Camilla my Dormouse Girl has her Nat ability Mouse Sized which allows her with her pin off to shrink down to the size of a none halloween Dormouse (2.4inch without the tail) Now im planning in Y2 or Y3 for Camilla to get her Shapeshift Natural Ability does this mean that she will beable to use her Natural ability Moused sized even with her skullpin on? Also what if your Natural form is smaller then the 3ft mark? When they Shapeshift does that mean their natural form is enlarged? Or can they shift into their natural size regardless of if the pins on? Sorry if these questions are a bit confusing ^^;
1 - just unpinned, if that's what keeps them in humanoid shape, though there are many areas of the school where they'll be kept locked down even without the pin (similar limiters are fairly common in public areas around halloween)
2- if i said that somewhere, and i really don't recall tbh, that's because it was off the top of my head, the official size allowances is here ~ the minimum being 2 feet
3 - she can shift even with her skullpin on now - but, as stated before, there's limiters that effect shifting even without the pin. So in her room and most outdoor areas? She can shift no problem, no worrying about the pin. In hallways and classes? That ability is locked down.
4 - those size limits are for the students humanoid forms that they attend classes in ~ not their natural forms. Their natural form does not change size unless that is also an ability they have ~
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Posted: Wed May 07, 2014 2:36 am
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Posted: Wed May 07, 2014 11:42 pm
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Posted: Thu May 08, 2014 5:18 pm
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Posted: Wed May 14, 2014 10:48 am
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Posted: Thu May 15, 2014 2:00 am
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Posted: Thu May 15, 2014 2:34 am
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Rikku Takanashi Questions questions! Minipet questions this time! Im curious just how many Minis can a student have in their Dorm? Iv seen some people have welllll over six Minis in their Dorm is it a case where six is the "Offical" Limit but nobody is really keeping track so you can fit as many minis in your dorm as will safely fit? Im wondering this because my char Camilla has a big dorm (big by dorm standards at least) so she can fit quite a few minis in her dorm plus she almost never closes her closet dorm to allow the Minis to come and go in her room as they like Oh one more thing how many Mains can a student have? On the Minipet site you can have 12 I think are the mains the ones you can take outside of your Dorm?
please keep it to five outside of the closet at any one time, consider what large amounts would do to the flooring! the general ic sentiment from the school staff is that this is a school not a petting zoo!
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Posted: Thu May 15, 2014 2:39 am
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Posted: Fri Jun 06, 2014 11:02 pm
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I was pondering the Deus ORP situation and I had a suggestion for maybe opening posts for staff-run ORP threads which we know Deus has a TON of.
In short, I know that it's fun to not know exactly where a thread is going to go--knowing everything in advance would suck all the fun out of it--but maybe we can start tagging the first posts of staff-run ORPs with basic expectations, like: Expected IC/OOC duration of the thread (ballpark) Is the thread "light hearted" or is it going to turn into a mission? I know we're usually pretty good at being warned for general "suffering" but specifically:can we expect it likely that participants MIGHT end up having recovery time afterwards? Is it likely that they MIGHT experience something that will affect their work schedule for the next x amount of time? Obviously no guarantees, but sometimes everyone in a thread just about ends up hurt on the last few pages and it's nice to be able to plan ahead if you've got plots coming up that you might need to shift around in your future timeline. Metaplot relevance: again I suppose you run the risk of getting spoilery, but it would be nice to know things like "if you're interested in the O goings-on this thread MIGHT help your character's involvement" etc.
This is just an idea--I know a lot of people might be upset by the idea of having these things said upfront. Maybe they could be spoilered out and there can be a rule that the contents of the spoiler not discussed? And again I'm not saying any huge specifics, but sometimes the general warning of "there will be suffering" (which is much appreciated, please don't get me wrong) doesn't really give someone enough information to determine whether to join an ORP, especially if they're already juggling a lot of existing plotlines. And, yes, we could just gamble, and a lot of times gambling is fun, but other times it is nice to be prepared.
Sometimes it's hard to figure out whether to join an ORP if you've got something you want your character to do next week. Alternately, sometimes you WANT your character to endure some hardcore physical/mental damage, and you skip an ORP that looks like it's going to stay safe, only to find out that it was a perfect chance gone sad It would be a great stress-reducer for those of us who like to keep our timelines and plans at least somewhat in check, and also for those of us looking for specific challenges to push our character development that we might otherwise miss out on!
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Posted: Tue Jun 10, 2014 11:26 pm
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Posted: Fri Jun 20, 2014 12:49 pm
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