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Posted: Fri Nov 24, 2017 11:10 am
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Loonamist KillerOfTheCounselOfRicks Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three when this Pokemon is in its trainer's active party. What do I do if the encounter only costs three, to begin with? Is the encounter free? It's reduced to 1 : ) I've added this to the FAQ, thank you for pointing it out~ Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5.
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Posted: Fri Nov 24, 2017 11:16 am
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KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three when this Pokemon is in its trainer's active party. What do I do if the encounter only costs three, to begin with? Is the encounter free? It's reduced to 1 : ) I've added this to the FAQ, thank you for pointing it out~ Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5.
It goes to 7 for places like Victory Road and such in most regions~ Which would be 4, which would be 1/2 rounded up, but if you want you can change the description to save on text space, if it would make that much of a difference for you : )
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Posted: Fri Nov 24, 2017 11:21 am
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Loonamist KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three when this Pokemon is in its trainer's active party. What do I do if the encounter only costs three, to begin with? Is the encounter free? It's reduced to 1 : ) I've added this to the FAQ, thank you for pointing it out~ Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5. It goes to 7 for places like Victory Road and such in most regions~ Which would be 4, which would be 1/2 rounded up, but if you want you can change the description to save on text space, if it would make that much of a difference for you : ) Edit: Oh really O_P iv not encountered a 7 cost location yet but it still works out because 7 -3 =4.
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Posted: Fri Nov 24, 2017 11:46 am
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KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three when this Pokemon is in its trainer's active party. What do I do if the encounter only costs three, to begin with? Is the encounter free? It's reduced to 1 : ) I've added this to the FAQ, thank you for pointing it out~ Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5. It goes to 7 for places like Victory Road and such in most regions~ Which would be 4, which would be 1/2 rounded up, but if you want you can change the description to save on text space, if it would make that much of a difference for you : ) Edit: Oh really O_P iv not encountered a 7 cost location yet but it still works out because 7 -3 =4.
Lol that's what I said x3 But, that doesn't follow your rule, because that's 1/2 rounded up, not down like you mentioned. But so long as you know you'll remember that and still do 4 for any 7 encounter, not 3, then it should work. I don't know if you'll be saving a lot of words, to be honest, but you can change it to help if you want : )
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Posted: Fri Nov 24, 2017 11:51 am
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Loonamist KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three when this Pokemon is in its trainer's active party. What do I do if the encounter only costs three, to begin with? Is the encounter free? It's reduced to 1 : ) I've added this to the FAQ, thank you for pointing it out~ Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5. It goes to 7 for places like Victory Road and such in most regions~ Which would be 4, which would be 1/2 rounded up, but if you want you can change the description to save on text space, if it would make that much of a difference for you : ) Edit: Oh really O_P iv not encountered a 7 cost location yet but it still works out because 7 -3 =4. Lol that's what I said x3 But, that doesn't follow your rule, because that's 1/2 rounded up, not down like you mentioned. But so long as you know you'll remember that and still do 4 for any 7 encounters, not 3, then it should work. I don't know if you'll be saving a lot of words, to be honest, but you can change it to help if you want : ) Saving text space comes second to having the correct details on hand because I'm highly likely to forget 3 cost encounters aren't outright free and I could run the risk of rolling for a hundred encounters just to spam easy Exp later down the road sweatdrop
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Posted: Fri Nov 24, 2017 12:01 pm
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KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Loonamist KillerOfTheCounselOfRicks Well to save on text space can I just write that its reduced to half rounded down? 1/2 of 3 is 1.5 rounded down is 1 1/2 of 5 is 2.5 rounded down is 2. It's the same thing just easier for me to remember when I need to use it. Otherwise, I might forget. I don't think we go any higher than 5 for encounters. At least iv never encountered a higher value than 5. It goes to 7 for places like Victory Road and such in most regions~ Which would be 4, which would be 1/2 rounded up, but if you want you can change the description to save on text space, if it would make that much of a difference for you : ) Edit: Oh really O_P iv not encountered a 7 cost location yet but it still works out because 7 -3 =4. Lol that's what I said x3 But, that doesn't follow your rule, because that's 1/2 rounded up, not down like you mentioned. But so long as you know you'll remember that and still do 4 for any 7 encounters, not 3, then it should work. I don't know if you'll be saving a lot of words, to be honest, but you can change it to help if you want : ) Saving text space comes second to having the correct details on hand because I'm highly likely to forget 3 cost encounters aren't outright free and I could run the risk of rolling for a hundred encounters just to spam easy Exp later down the road sweatdrop
I was referring to the rounding down as opposed to up, but it's up to you! x3 Probably best to keep the accurate wording if it might be confused in the future, but up to you! Just be sure to use the 1 post for 3 post counters, and the 4 posts for 7 post areas : )
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Posted: Fri Nov 24, 2017 5:47 pm
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Posted: Fri Dec 01, 2017 1:51 pm
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Posted: Mon Dec 04, 2017 8:37 pm
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Achievement Title: It's Evolutionary Dear Watson! Description: Evolve a Pokemon for the first time. Rewards: One Evolutionary Item of Choice = Notes: N/A
Bronze Stone: Evolves a pokemon up one stage Note: Can only be used on Pokemon who only level up to evolve. Cannot be used on Cosmog or Cosmoem.
Does the Bronze stone count as an evolution item?
Edited: ~
Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack, 2- Special Attack, 3- Defense, 4- Special Defense, 5- Speed
I think iv asked before why this move only works once per battle while Moody does the same thing, and moves like Nasty plot, Sword Dance, Iron Defence, Agility, and Amnesia all give a +2 and you know what your getting and have no limitations but also It can be used on ally Pokemon apparently.
Also why are we generating 2 numbers? It only effects 1 stat at a time. Oh and it can raise crit, evasion, and accuracy.
Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item.
What are legendary items?
Is Exp-Shares exp gain rounded up or down?
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Posted: Tue Dec 05, 2017 1:56 pm
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Posted: Mon Dec 11, 2017 1:44 am
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KillerOfTheCounselOfRicks Achievement Title: It's Evolutionary Dear Watson! Description: Evolve a Pokemon for the first time. Rewards: One Evolutionary Item of Choice = Notes: N/A Bronze Stone: Evolves a pokemon up one stage Note: Can only be used on Pokemon who only level up to evolve. Cannot be used on Cosmog or Cosmoem. Does the Bronze stone count as an evolution item? Edited: ~ Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack, 2- Special Attack, 3- Defense, 4- Special Defense, 5- Speed I think iv asked before why this move only works once per battle while Moody does the same thing, and moves like Nasty plot, Sword Dance, Iron Defence, Agility, and Amnesia all give a +2 and you know what your getting and have no limitations but also It can be used on ally Pokemon apparently. Also why are we generating 2 numbers? It only effects 1 stat at a time. Oh and it can raise crit, evasion, and accuracy. Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. What are legendary items? Is Exp-Shares exp gain rounded up or down? Bronze stone does not count. someone will get back to you on the moves and exp shares xp gain is rounded down, i believe.
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Posted: Sun Dec 17, 2017 3:19 pm
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Posted: Mon Dec 18, 2017 8:05 am
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Posted: Fri Jan 05, 2018 12:29 pm
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Im only repeating my questions because I think they've been forgotten due to the holidays, but also i have a new one
Quote: Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack, 2- Special Attack, 3- Defense, 4- Special Defense, 5- Speed I think iv asked before why this move only works once per battle while Moody does the same thing, and moves like Nasty plot, Sword Dance, Iron Defence, Agility, and Amnesia all give a +2 and you know what your getting and have no limitations but also It can be used on ally Pokemon apparently. Also why are we generating 2 numbers? It only effects 1 stat at a time. Oh and it can raise crit, evasion, and accuracy. Knock Off: 65: Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. The item cannot be recovered with Recycle or harvest. Can not remove legendary items, or mega stones. If the target has the Sticky Hold ability, the damage will be increased, but the opponent will not lose the hold item. What are legendary items?
Normalize: All the Pokémon’s moves become the Normal type
Was there a reason Normalize lost its dmg boost by chance? Serebii & Bulba If it was an oversight and the increase is supposed to be there can I apply it in battles until the ability is updated in the moves thread?
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