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Kay9214 generated a random number between
1 and 20 ...
15!
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Posted: Fri Feb 07, 2014 12:00 pm
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Kay9214 generated a random number between
1 and 20 ...
3!
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Posted: Fri Feb 07, 2014 12:41 pm
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Felinophile generated a random number between
1 and 20 ...
20!
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Posted: Fri Feb 07, 2014 6:16 pm
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Felinophile generated a random number between
1 and 20 ...
6!
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Posted: Fri Feb 07, 2014 6:21 pm
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Felinophile generated a random number between
1 and 20 ...
16!
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Posted: Fri Feb 07, 2014 6:22 pm
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Nia Phoenix generated a random number between
1 and 20 ...
5!
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Posted: Fri Feb 07, 2014 6:31 pm
21.5 tons
If you generated a...5: Scavenge abandoned ship: (Now who leaves a ship out in the middle of nowhere?) Gain 2 tons.
23.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
20!
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Posted: Fri Feb 07, 2014 6:35 pm
23.5 tons
If you generated a...20: Discover new, uncharted planet in outer rim with plentiful resources: (Um, take me to your leader?) Gain 5 tons.
28.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
4!
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Posted: Fri Feb 07, 2014 6:37 pm
28.5 tons
If you generated a...4: Local Planetary Governor Bribe: (What a sellout Imperial scum!) Lose 2 tons.
26.5 tons
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floralsnow generated a random number between
1 and 20 ...
15!
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Posted: Fri Feb 07, 2014 9:53 pm
floralsnow gaia_kittenstar gaia_kittenstar gaia_kittenstar -1.5 tons
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floralsnow generated a random number between
1 and 20 ...
20!
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Posted: Fri Feb 07, 2014 9:54 pm
gaia_kittenstar gaia_kittenstar
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floralsnow generated a random number between
1 and 20 ...
5!
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Posted: Fri Feb 07, 2014 9:55 pm
gaia_kittenstar gaia_kittenstar gaia_kittenstar
4.5 tons
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ozkur generated a random number between
1 and 20 ...
19!
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Posted: Sat Feb 08, 2014 4:40 am
razz
OH yeah, starts at -7.5 tons
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ozkur generated a random number between
1 and 20 ...
19!
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Posted: Sat Feb 08, 2014 4:41 am
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ozkur generated a random number between
1 and 20 ...
18!
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Posted: Sat Feb 08, 2014 4:43 am
razz razz razz
DAMN IT...gained six lost 8. rofl
Ends with -9.5 tons
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Nia Phoenix generated a random number between
1 and 20 ...
11!
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Posted: Sat Feb 08, 2014 11:32 am
26.5 tons
If you generated a...11: Perishable Cargo begins to mold (We'll just scrape the edges off, it'll be fine): Lose .5 tons
26 tons
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