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Posted: Wed Apr 24, 2013 10:48 pm
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iStoleYurVamps To make sure @ B lvl artifact quests Are Tanks when defending -Doing defense rolls, nulling the damage rolled for just on their 2 targets -Nulling the damage on 2 targets no rolls needed -Taking the damage on 2 targets no rolls needed speedy question as so many of us are doing these IDR WHICH ONE OF YOU IS IN CHARGE OF ARTIFACTS >_>a
Choose 2 targets (tank), TAKE THEIR DAMAGE
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Posted: Thu Apr 25, 2013 7:16 pm
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Posted: Fri Apr 26, 2013 3:55 am
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I know I am about a year and a half late asking this, but out of idle curiosity and someone else's possible interest in it...
Is the door/portal from the Maul during the snowglobe fiasco still...... there? It never said it closed so I FIGURED I HAD TO ASK.
Quote: "We are all done on our side." The voice crackled to all the Hunters within the parking lot vicinity: it was enough. Moving ahead of the group, Caelius simply stopped and shifted his weapon, a shockwave blasting through the obscured trees and branches. A 'door', their exit, waited for them ahead. He turned back for just the briefest of seconds, giving the horsemen a mocking smile, before disappearing into the portal. The others followed suit one after another, but even as they left, the door did not disappear completely, lingering, inviting. Waiting. Even the strongest of Amityville creatures did not dare to enter into the Hunters' domain. The fight was over. THE DECOY Wrote: THE HUNTERS HAVE ENTIRELY RETREATED. - While it is an option to chase after them into the door, is this really what you want to do?
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Posted: Fri Apr 26, 2013 11:01 pm
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Posted: Sat Apr 27, 2013 12:00 am
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Posted: Sat Apr 27, 2013 12:31 am
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Posted: Sat Apr 27, 2013 8:55 pm
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Posted: Sun Apr 28, 2013 10:32 am
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Posted: Sun Apr 28, 2013 6:28 pm
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Posted: Mon Apr 29, 2013 1:46 am
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Posted: Mon Apr 29, 2013 10:18 am
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Posted: Mon Apr 29, 2013 3:02 pm
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HOW CAN YOU BAN ME
WHEN I AM ALREADY HERE--
Hey Liz so you said before that plants that are moved from Halloween to the human world will eventually turn into normal plants after about a week of time displaced.
- Do they turn into the exact same plant in appearance (even if it's totally unnatural), just totally nonmagical? Or do they turn into a similar pre-existing real world plant? - Does a plant that is, for example, an oversized flower (imagine some kind of monster sized rose or something) also revert to a smaller size when it acclimates, or does it stay the same size as in Halloween? - If it's a plant that produces fruit or flowers in Halloween, do displaced and normalified fruit and flowers from the plant have any poisonous or otherwise bad nonmagical properties? - Same question as above but re: plants with healing properties equivalent? - What happens if you move a plant to the human world for a week to turn it to normal, then put it back in Halloween? - What happens if you move a plant to the human world for ALMOST a week, then put it back in Halloween before it has had a chance to fully turn normal? - Since plants have no cores, can you pretty much crossbreed them at will to produce new and weirder plants? Can you breed plants at all is that a thing I hope it's a thing in fact I'm turning this question into a suggestion BREEDABLE PLANTS. - Are there any areas in the human world that would be known by hunters for, say, major famine/general horsemen plant life or plant-based attacks in the past that could be explored on a mission? Or any other Halloween plant 'outbreaks' that have happened. Anywhere to go see very visible results of plants crossing over. - TELL ME MORE ABOUT HALLOWEEN PLANTS anything you think I should know that maybe isn't common knowledge but still relevant to plotting with them heart You know what I'm doing.
I offer you this beautiful angelfire era-looking glittering rose gif in thanks.
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Posted: Mon Apr 29, 2013 3:41 pm
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Posted: Mon Apr 29, 2013 8:10 pm
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