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Posted: Fri Aug 11, 2006 12:50 pm
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EliotJamesRookwood Daemon_King Micks 109 does anyone have any good tactics for fighting a TK army with a VC armyas iwas just kick in by my mate the force i was using was vampire count, level 2, add hand weapon, von carstein ring 346 vampire thrall, add hand weapon, heavy armour, wolf form, ring of the night 138 necro, level 2, power familer 150 necro, level 2, obsidan amulet 145 skeletons 29, light armour, full command 315 skeletons 19, light armour, full command 215 dire wolves 9 60 ghouls 10 80 spirt host 3 195 grave guard 15, sheilds, full command, magic banner war banner 250 fell bats 5 100 total 1994 my plan was to have the count in the big unit of skeletons the thall in the small unit have the necros at the back and advance towards the TK, i have a good idea of what when worngi was out memovered as i keep my units to close togther. any advice would most welcome Use a Vampire Lord, they're better than counts, and give him the wolf form so you can stick him with the Dire Wolves for a start. No... Dire wolves are weak, T 3. The movement 9 is great, but Strength 3 arrows will tear them apart quickly. A Vampire Lord is stronger yes, but you want to outmagic them, and you need more characters. That unit is too vulnerable, and the VC Lord will be left by himself, if he's stuck in combat, thats a major problem, as Combat resolution will kill him. Well, actually it depends on how you use that tactic. The 9" movement is great yes, but add your general in the unit they get a 18" charge. Also, if you have your Vampire Lord equiped correctly combat would just be a mess for your opponent. And who cares if you loss some of wolves they're meat shields. Also, I believe that Dire wolves can have a +1 to there strength on a charge.
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Posted: Fri Aug 11, 2006 2:49 pm
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Posted: Fri Aug 11, 2006 8:36 pm
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Posted: Fri Aug 11, 2006 8:52 pm
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Daemon_King EliotJamesRookwood Daemon_King Micks 109 does anyone have any good tactics for fighting a TK army with a VC armyas iwas just kick in by my mate the force i was using was vampire count, level 2, add hand weapon, von carstein ring 346 vampire thrall, add hand weapon, heavy armour, wolf form, ring of the night 138 necro, level 2, power familer 150 necro, level 2, obsidan amulet 145 skeletons 29, light armour, full command 315 skeletons 19, light armour, full command 215 dire wolves 9 60 ghouls 10 80 spirt host 3 195 grave guard 15, sheilds, full command, magic banner war banner 250 fell bats 5 100 total 1994 my plan was to have the count in the big unit of skeletons the thall in the small unit have the necros at the back and advance towards the TK, i have a good idea of what when worngi was out memovered as i keep my units to close togther. any advice would most welcome Use a Vampire Lord, they're better than counts, and give him the wolf form so you can stick him with the Dire Wolves for a start. No... Dire wolves are weak, T 3. The movement 9 is great, but Strength 3 arrows will tear them apart quickly. A Vampire Lord is stronger yes, but you want to outmagic them, and you need more characters. That unit is too vulnerable, and the VC Lord will be left by himself, if he's stuck in combat, thats a major problem, as Combat resolution will kill him. Well, actually it depends on how you use that tactic. The 9" movement is great yes, but add your general in the unit they get a 18" charge. Also, if you have your Vampire Lord equiped correctly combat would just be a mess for your opponent. And who cares if you loss some of wolves they're meat shields. Also, I believe that Dire wolves can have a +1 to there strength on a charge.
Now, I know +1 Strength seems great, but it makes them S 4, for a single round. Try charging that unit against standard dwarf warriors with shields and heavy armour. They'll outnumber you obviously, and they cost less. You'll be hitting on 4's wounding on 4's. If your facing dwarves, that unit isn't likely to make it. If one rock from a grudgethrower hits that unit, its gone, and since they do D6 wounds, your general is in danger too. That 18'' movement is lovely, if you don't have shooters who have over triple that range firing at you.
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Posted: Sat Aug 12, 2006 1:34 am
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Posted: Sat Aug 12, 2006 2:32 pm
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EliotJamesRookwood Daemon_King EliotJamesRookwood Daemon_King Micks 109 does anyone have any good tactics for fighting a TK army with a VC armyas iwas just kick in by my mate the force i was using was vampire count, level 2, add hand weapon, von carstein ring 346 vampire thrall, add hand weapon, heavy armour, wolf form, ring of the night 138 necro, level 2, power familer 150 necro, level 2, obsidan amulet 145 skeletons 29, light armour, full command 315 skeletons 19, light armour, full command 215 dire wolves 9 60 ghouls 10 80 spirt host 3 195 grave guard 15, sheilds, full command, magic banner war banner 250 fell bats 5 100 total 1994 my plan was to have the count in the big unit of skeletons the thall in the small unit have the necros at the back and advance towards the TK, i have a good idea of what when worngi was out memovered as i keep my units to close togther. any advice would most welcome Use a Vampire Lord, they're better than counts, and give him the wolf form so you can stick him with the Dire Wolves for a start. No... Dire wolves are weak, T 3. The movement 9 is great, but Strength 3 arrows will tear them apart quickly. A Vampire Lord is stronger yes, but you want to outmagic them, and you need more characters. That unit is too vulnerable, and the VC Lord will be left by himself, if he's stuck in combat, thats a major problem, as Combat resolution will kill him. Well, actually it depends on how you use that tactic. The 9" movement is great yes, but add your general in the unit they get a 18" charge. Also, if you have your Vampire Lord equiped correctly combat would just be a mess for your opponent. And who cares if you loss some of wolves they're meat shields. Also, I believe that Dire wolves can have a +1 to there strength on a charge. Now, I know +1 Strength seems great, but it makes them S 4, for a single round. Try charging that unit against standard dwarf warriors with shields and heavy armour. They'll outnumber you obviously, and they cost less. You'll be hitting on 4's wounding on 4's. If your facing dwarves, that unit isn't likely to make it. If one rock from a grudgethrower hits that unit, its gone, and since they do D6 wounds, your general is in danger too. That 18'' movement is lovely, if you don't have shooters who have over triple that range firing at you. Who said about facing Dwarfs? I understand about the shooting, but sometimes shooting can turn out to real duds sometimes. Also, it depends on what you attack. Lets go with this scenerio, combat against Chaos Marauders, and you happen to get the charge you'll pretty much rip them like wet tissue paper. It's a similar Archaon tactic by sticking him with a unit of Warhounds. I mean, I'm not say to always do that. I know that's a horrid tactic to use against a shooty army. Though, against a more close combat base army, and use correctly it can do some damage.
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Posted: Thu Aug 17, 2006 8:57 pm
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Daemon_King EliotJamesRookwood Daemon_King EliotJamesRookwood Daemon_King Micks 109 does anyone have any good tactics for fighting a TK army with a VC armyas iwas just kick in by my mate the force i was using was vampire count, level 2, add hand weapon, von carstein ring 346 vampire thrall, add hand weapon, heavy armour, wolf form, ring of the night 138 necro, level 2, power familer 150 necro, level 2, obsidan amulet 145 skeletons 29, light armour, full command 315 skeletons 19, light armour, full command 215 dire wolves 9 60 ghouls 10 80 spirt host 3 195 grave guard 15, sheilds, full command, magic banner war banner 250 fell bats 5 100 total 1994 my plan was to have the count in the big unit of skeletons the thall in the small unit have the necros at the back and advance towards the TK, i have a good idea of what when worngi was out memovered as i keep my units to close togther. any advice would most welcome Use a Vampire Lord, they're better than counts, and give him the wolf form so you can stick him with the Dire Wolves for a start. No... Dire wolves are weak, T 3. The movement 9 is great, but Strength 3 arrows will tear them apart quickly. A Vampire Lord is stronger yes, but you want to outmagic them, and you need more characters. That unit is too vulnerable, and the VC Lord will be left by himself, if he's stuck in combat, thats a major problem, as Combat resolution will kill him. Well, actually it depends on how you use that tactic. The 9" movement is great yes, but add your general in the unit they get a 18" charge. Also, if you have your Vampire Lord equiped correctly combat would just be a mess for your opponent. And who cares if you loss some of wolves they're meat shields. Also, I believe that Dire wolves can have a +1 to there strength on a charge. Now, I know +1 Strength seems great, but it makes them S 4, for a single round. Try charging that unit against standard dwarf warriors with shields and heavy armour. They'll outnumber you obviously, and they cost less. You'll be hitting on 4's wounding on 4's. If your facing dwarves, that unit isn't likely to make it. If one rock from a grudgethrower hits that unit, its gone, and since they do D6 wounds, your general is in danger too. That 18'' movement is lovely, if you don't have shooters who have over triple that range firing at you. Who said about facing Dwarfs? I understand about the shooting, but sometimes shooting can turn out to real duds sometimes. Also, it depends on what you attack. Lets go with this scenerio, combat against Chaos Marauders, and you happen to get the charge you'll pretty much rip them like wet tissue paper. It's a similar Archaon tactic by sticking him with a unit of Warhounds. I mean, I'm not say to always do that. I know that's a horrid tactic to use against a shooty army. Though, against a more close combat base army, and use correctly it can do some damage.
Against a combat based army... so that would be something along the lines of Saurus lizardmen, Orcs, Dwarves, Chaos... if you can get a flank, its a fine and dandy tactic, your general can help out some troops fighting in the front, while a unit of infantry ties up in the front. Simply and lovely. Attack a unit directly and your gone, no question. My main point is, if you want a generally all-rounded general that isn't the best option, which you can't really argue with, because its true.
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Posted: Thu Aug 17, 2006 9:01 pm
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Posted: Mon Aug 21, 2006 1:50 am
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Posted: Wed Aug 23, 2006 6:44 pm
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Posted: Thu Aug 24, 2006 12:53 am
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Posted: Thu Aug 24, 2006 10:11 am
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Posted: Thu Aug 24, 2006 10:24 am
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Posted: Sat Aug 26, 2006 9:01 pm
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Posted: Sun Aug 27, 2006 10:36 am
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