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Posted: Fri Sep 01, 2006 7:10 am
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Asian_Slipknot Reddemon Drachyench_The_Eternal Reddemon Drachyench_The_Eternal I believe Sarusu can take a Sacred Spawning, as can Lords. 2 for the lords and 2 Infantry units with the Dispel Marking can generate 4 Dice, making 6. Not much, but still... Or just stick with 4 units with the marks along with the 2 Hero's, for a grand total of 8 Dispel dice, which MAY be okay at 4K points. With just 2 Dispel, even Ogres will own the magic phase... True, but I dont face much magic in my games, though with a Teezncth lord and greater demon comming up soon, I think I'll take a few sacred spwanings of the dispelling variatey. I also have a Sarus mounted on cold one hero, which once I get the book, will probly the most tooled out hero I will ever own, barring a orge Who will be killed in a challenge because a lucky hit made him WS1 and auto-strike last. Then procede to take 4 attacks needing 3's to hit and 3's to wound. I'm not too worried about that xp Well he can always spend 25 points for the sword of the hornet, which i prefer because it allows him to strike against many units first seeing that he has a lame initiativeof 3. Maybe, I'm going to have to get the dex to figure all this stuff out
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Posted: Fri Sep 01, 2006 1:52 pm
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Asian_Slipknot Reddemon Drachyench_The_Eternal Reddemon Drachyench_The_Eternal I believe Sarusu can take a Sacred Spawning, as can Lords. 2 for the lords and 2 Infantry units with the Dispel Marking can generate 4 Dice, making 6. Not much, but still... Or just stick with 4 units with the marks along with the 2 Hero's, for a grand total of 8 Dispel dice, which MAY be okay at 4K points. With just 2 Dispel, even Ogres will own the magic phase... True, but I dont face much magic in my games, though with a Teezncth lord and greater demon comming up soon, I think I'll take a few sacred spwanings of the dispelling variatey. I also have a Sarus mounted on cold one hero, which once I get the book, will probly the most tooled out hero I will ever own, barring a orge Who will be killed in a challenge because a lucky hit made him WS1 and auto-strike last. Then procede to take 4 attacks needing 3's to hit and 3's to wound. I'm not too worried about that xp Well he can always spend 25 points for the sword of the hornet, which i prefer because it allows him to strike against many units first seeing that he has a lame initiativeof 3.
Eadbut, Borgut Special Rule, Challenge only. Before ANY other attacks are made at the beginning of the challenge, Borgut makes a single attack. If this attack hits it counts as S7. If this attack wounds and the opponnent fails his save, he automatically strikes last and at WS1, regardless of other Bonus'. After that, you got a character with a WS5 (3's to hit now), S 6 (3's to Wound), 4 attacks (So 2 hits, 1-2 wounds), and a 1+ save that he can re-roll. Assuming you survive, I believe an Old Blood (Hero) is WS5 (May be 6, which it probably is). 3 Attacks, of which 2 will hit on average. 4's to wound (Borgut is T5). Thus, one wound on Borgut. Borgut takes a 3+ save, with a re-roll. Even if it failed, both caused at least 1 wound (Assuming Borguts attacks didn't kill the Champion before he attacks). Borgut is a beast in challenges. Plus the fact that his whole unit will probably have equal stats for the most part as a Saurus Warriors unit (Everything will have WS4, S &T 4, 2 attacks each for their equips), the fact that Orcs are cheaper then Saurus, and you get something that beats the leader.
Then again, goes to show that you need Borgut with a Unit of Big'Uns to beat a Saurus Hero/Lord, on average... Lizards are pretty tough.
You may want some Chameleon skinks, Redd, as the Scout and new shooting rules mean any non-united Wizard will be mincemeat (Unless it's a Tzeentch).
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Posted: Fri Sep 01, 2006 2:37 pm
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Posted: Fri Sep 01, 2006 4:42 pm
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Drachyench_The_Eternal Asian_Slipknot Reddemon Drachyench_The_Eternal Reddemon Drachyench_The_Eternal I believe Sarusu can take a Sacred Spawning, as can Lords. 2 for the lords and 2 Infantry units with the Dispel Marking can generate 4 Dice, making 6. Not much, but still... Or just stick with 4 units with the marks along with the 2 Hero's, for a grand total of 8 Dispel dice, which MAY be okay at 4K points. With just 2 Dispel, even Ogres will own the magic phase... True, but I dont face much magic in my games, though with a Teezncth lord and greater demon comming up soon, I think I'll take a few sacred spwanings of the dispelling variatey. I also have a Sarus mounted on cold one hero, which once I get the book, will probly the most tooled out hero I will ever own, barring a orge Who will be killed in a challenge because a lucky hit made him WS1 and auto-strike last. Then procede to take 4 attacks needing 3's to hit and 3's to wound. I'm not too worried about that xp Well he can always spend 25 points for the sword of the hornet, which i prefer because it allows him to strike against many units first seeing that he has a lame initiativeof 3. Eadbut, Borgut Special Rule, Challenge only. Before ANY other attacks are made at the beginning of the challenge, Borgut makes a single attack. If this attack hits it counts as S7. If this attack wounds and the opponnent fails his save, he automatically strikes last and at WS1, regardless of other Bonus'. After that, you got a character with a WS5 (3's to hit now), S 6 (3's to Wound), 4 attacks (So 2 hits, 1-2 wounds), and a 1+ save that he can re-roll. Assuming you survive, I believe an Old Blood (Hero) is WS5 (May be 6, which it probably is). 3 Attacks, of which 2 will hit on average. 4's to wound (Borgut is T5). Thus, one wound on Borgut. Borgut takes a 3+ save, with a re-roll. Even if it failed, both caused at least 1 wound (Assuming Borguts attacks didn't kill the Champion before he attacks). Borgut is a beast in challenges. Plus the fact that his whole unit will probably have equal stats for the most part as a Saurus Warriors unit (Everything will have WS4, S &T 4, 2 attacks each for their equips), the fact that Orcs are cheaper then Saurus, and you get something that beats the leader. Then again, goes to show that you need Borgut with a Unit of Big'Uns to beat a Saurus Hero/Lord, on average... Lizards are pretty tough. You may want some Chameleon skinks, Redd, as the Scout and new shooting rules mean any non-united Wizard will be mincemeat (Unless it's a Tzeentch). "If this attack wounds and the opponnent fails his save, he automatically strikes last and at WS1"
Does that mean that he attacks at WS1, but can defend with his normal WS?
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Posted: Fri Sep 01, 2006 5:15 pm
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Lethkhar Drachyench_The_Eternal Asian_Slipknot Reddemon Drachyench_The_Eternal Who will be killed in a challenge because a lucky hit made him WS1 and auto-strike last. Then procede to take 4 attacks needing 3's to hit and 3's to wound. I'm not too worried about that xp Well he can always spend 25 points for the sword of the hornet, which i prefer because it allows him to strike against many units first seeing that he has a lame initiativeof 3. Eadbut, Borgut Special Rule, Challenge only. Before ANY other attacks are made at the beginning of the challenge, Borgut makes a single attack. If this attack hits it counts as S7. If this attack wounds and the opponnent fails his save, he automatically strikes last and at WS1, regardless of other Bonus'. After that, you got a character with a WS5 (3's to hit now), S 6 (3's to Wound), 4 attacks (So 2 hits, 1-2 wounds), and a 1+ save that he can re-roll. Assuming you survive, I believe an Old Blood (Hero) is WS5 (May be 6, which it probably is). 3 Attacks, of which 2 will hit on average. 4's to wound (Borgut is T5). Thus, one wound on Borgut. Borgut takes a 3+ save, with a re-roll. Even if it failed, both caused at least 1 wound (Assuming Borguts attacks didn't kill the Champion before he attacks). Borgut is a beast in challenges. Plus the fact that his whole unit will probably have equal stats for the most part as a Saurus Warriors unit (Everything will have WS4, S &T 4, 2 attacks each for their equips), the fact that Orcs are cheaper then Saurus, and you get something that beats the leader. Then again, goes to show that you need Borgut with a Unit of Big'Uns to beat a Saurus Hero/Lord, on average... Lizards are pretty tough. You may want some Chameleon skinks, Redd, as the Scout and new shooting rules mean any non-united Wizard will be mincemeat (Unless it's a Tzeentch). "If this attack wounds and the opponnent fails his save, he automatically strikes last and at WS1" Does that mean that he attacks at WS1, but can defend with his normal WS?
Means, for the round of the combat the 'eadbut hit, that the Hero hit is WS 1 for both hitting and being hit. Thus, he'd need 5's to hit Borgut.
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Posted: Fri Sep 01, 2006 7:05 pm
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Posted: Sat Sep 02, 2006 7:21 am
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Posted: Sat Sep 02, 2006 6:21 pm
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Drachyench_The_Eternal Reddemon I am thinking of taking some skinks. And my Old blood will have the flaming weapon, meaning no saves! No saves? You mean no Regeneration, right? Flaming only negates regen, if it negated Saves, Bretonian archers would be the perfect chosen killers. But yeah, skinks work quite well. I thought it did XD
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Posted: Sat Sep 02, 2006 8:44 pm
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Reddemon Drachyench_The_Eternal Reddemon I am thinking of taking some skinks. And my Old blood will have the flaming weapon, meaning no saves! No saves? You mean no Regeneration, right? Flaming only negates regen, if it negated Saves, Bretonian archers would be the perfect chosen killers. But yeah, skinks work quite well. I thought it did XD
No the flaming weapon you seek also gives you two additional -2 to armour saves, meaning with S 5 you have -4 armour saves, making the armour save modifier effectively strength 7. All troop armour is gone, and even the best armour isn't as effective.
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Posted: Sun Sep 03, 2006 9:47 am
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EliotJamesRookwood Reddemon Drachyench_The_Eternal Reddemon I am thinking of taking some skinks. And my Old blood will have the flaming weapon, meaning no saves! No saves? You mean no Regeneration, right? Flaming only negates regen, if it negated Saves, Bretonian archers would be the perfect chosen killers. But yeah, skinks work quite well. I thought it did XD No the flaming weapon you seek also gives you two additional -2 to armour saves, meaning with S 5 you have -4 armour saves, making the armour save modifier effectively strength 7. All troop armour is gone, and even the best armour isn't as effective.
That's where Ward Saves and Re-Rolls come in. XP 1 - 4 = 5+, with a reroll. Plus Ward saves can be nice.
Yeah, only problem with Saurus is they're expensive, I believe.
+3 Attacks? Jeeze, most armies either get a +2 (For 50 magic points!) or a D6 additional (At 75-100). Saurus can be cheesy. Ah well, my response? Charge mah Nightgoblins with fanatics.
Or the WS 7 S6 Skarsnic. That's fine too.
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Posted: Sun Sep 03, 2006 1:06 pm
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Drachyench_The_Eternal EliotJamesRookwood Reddemon Drachyench_The_Eternal Reddemon I am thinking of taking some skinks. And my Old blood will have the flaming weapon, meaning no saves! No saves? You mean no Regeneration, right? Flaming only negates regen, if it negated Saves, Bretonian archers would be the perfect chosen killers. But yeah, skinks work quite well. I thought it did XD No the flaming weapon you seek also gives you two additional -2 to armour saves, meaning with S 5 you have -4 armour saves, making the armour save modifier effectively strength 7. All troop armour is gone, and even the best armour isn't as effective. That's where Ward Saves and Re-Rolls come in. XP 1 - 4 = 5+, with a reroll. Plus Ward saves can be nice. Yeah, only problem with Saurus is they're expensive, I believe. +3 Attacks? Jeeze, most armies either get a +2 (For 50 magic points!) or a D6 additional (At 75-100). Saurus can be cheesy. Ah well, my response? Charge mah Nightgoblins with fanatics. Or the WS 7 S6 Skarsnic. That's fine too.
Well, he could easily magic that unit to death, and blowpipe the fanatic, they are only immune to close combat hits, not shooting.
On a Carnosaur a Saurus Old Blood can deal with any Orc on equal, if not better footing. This is taking to account the Orc is riding something too, if it isn't, its simply gone.
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Posted: Sun Sep 03, 2006 5:42 pm
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EliotJamesRookwood Drachyench_The_Eternal EliotJamesRookwood Reddemon Drachyench_The_Eternal Reddemon I am thinking of taking some skinks. And my Old blood will have the flaming weapon, meaning no saves! No saves? You mean no Regeneration, right? Flaming only negates regen, if it negated Saves, Bretonian archers would be the perfect chosen killers. But yeah, skinks work quite well. I thought it did XD No the flaming weapon you seek also gives you two additional -2 to armour saves, meaning with S 5 you have -4 armour saves, making the armour save modifier effectively strength 7. All troop armour is gone, and even the best armour isn't as effective. That's where Ward Saves and Re-Rolls come in. XP 1 - 4 = 5+, with a reroll. Plus Ward saves can be nice. Yeah, only problem with Saurus is they're expensive, I believe. +3 Attacks? Jeeze, most armies either get a +2 (For 50 magic points!) or a D6 additional (At 75-100). Saurus can be cheesy. Ah well, my response? Charge mah Nightgoblins with fanatics. Or the WS 7 S6 Skarsnic. That's fine too. Well, he could easily magic that unit to death, and blowpipe the fanatic, they are only immune to close combat hits, not shooting. On a Carnosaur a Saurus Old Blood can deal with any Orc on equal, if not better footing. This is taking to account the Orc is riding something too, if it isn't, its simply gone. What about a Wyvren?
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Posted: Sun Sep 03, 2006 8:01 pm
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Posted: Sun Sep 03, 2006 9:30 pm
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Posted: Mon Sep 04, 2006 5:52 am
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