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Posted: Sun Dec 30, 2007 10:59 am
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Rebuttals and answers.
Transformation I can reword it to sound more explained but transformation was not meant to add to your stats. It is pretty much a carbon copy of summon except it uses AP and instead of bringing out another creature it replaces your character. When transformed you cannot use actions or spells and the transformation replaces your current stats. Is that better? It does not transform one of your pets, its transforms your main character.
Spell specialization Can be purchased three times total.
Build up It would take place after the damage is dealt. So they would get the bonus from one team up in the next one of that same turn (unless you guys thing that’s unbalanced, then we can make it so that you gain it all at the end of the turn based on all the team ups you where part of). And yes the bonus was meant to stack for the one combat and go away at the end of the combat.
My Friend Three times total, and yes it can be used for different pets for every rank (so if you had bough this 3 times you could make your one pet invincible for three turns or all three of your pets invincible for one turn)
Potion +2 I don’t see how the cost is not good. A potion usually takes one equip if it’s not on your potion belt. If I made it cost 2 it would be just like putting 2 in equip that you could only use in potion. So you could just put 2 in equip and use it for anything. So it’s like putting one in equip but because you can only use the one point for potions you get the bonus. And it is still very good which is why you can only get it once.
Buff Support It was meant as a kinda “spend points in my character that actually go to another character” but I can see your point. What if I made it so that it was a specific stat that you designated with the ability? Exp. I have Buff Support: 2 Life and 2 attack So every combat I can distribute 2 life and 2 attack to the other members of the party, or I could make the ability cost 2 CP per a point.
Divine Shield I don’t like the ability of making you buy multiple ranks of this ability. Remember that since it does not count as a spell skilled caster will not help you and you only get 1 MP normally a turn. So two get two shield tokens in one turn (without having banked MP) you would have to have fast caster which is a cost of 6 CP. All the same I agree a little about balance and will take your suggestion in full if you don’t like this, how about just a limit of 3 shield tokens per a use of ability max? or make it take a action/spell use?
Reflect I can also reword this one but it is meant to work where it can be any damage type but if you have multiple damage sources coming at you that round you can only reflect one of them. So if someone is attacking you twice and hitting you with an action that’s three different damage sources and you have to pick one of them to reflect.
Split Self Take note that with split self Life is the only one stat that has to be split evenly. The others can be biased. So if you had 5 STR and 5 MAG and you split into two forms one of them could have all 5 of the STR and the other could have all 5 of the Magic.
Recruit Yes the first rank would be useless unless we can think of some way of doing something about it. Maybe the DM could just make up a 3 CP monster that shows up.
Tamer + Tamer +, second purchase; does that mean you can control 6 CP worth of pets total? Yes, and yes the control factor stacks with the regular tamer ability. It’s basically the same idea as potion + but instead of one purchase getting you 2 CP worth of caring potions, 2 purchases gets you 3 ranks of tamer for the same effect in the end (basically a +1 worth of CP in that particular area)
DM of Death: I like your abilities and will approve and add the revised versions of Master Caster and Essence Burden. I like Elitist Flare but the elites are based off team attack and I don’t see how this ability really suits the organization. Maybe it could be better used elsewhere.
As far as ghost and familiar go: I was not original going to have them both be able to be attacked and destroyed but maybe they should be. If they can maybe something simple like, they have 5 HP. Or the ghost could have 5 HP per a point of magic of the caster and the familiar could have 5 HP per a point of magic used to summon it? What you think?
I don’t think it’s a bad idea to combine. We could make different branches. Joining the organization gets you access to all branches abilities but what you make and your item depends on the branch. So you could have the organization, branch and sect you are part of. Maybe look something like this.
Organization (branch), sect
Fargore Stats Supporters (Church of the Divine Mother), garden children
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Posted: Sun Dec 30, 2007 11:17 am
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FARGORE Transformation I can reword it to sound more explained but transformation was not meant to add to your stats. It is pretty much a carbon copy of summon except it uses AP and instead of bringing out another creature it replaces your character. When transformed you cannot use actions or spells and the transformation replaces your current stats. Is that better? It does not transform one of your pets, its transforms your main character. Whoa... ok that makes way more sense! hmmm..... thats alot ore interesting then...
FARGORE Buff Support It was meant as a kinda “spend points in my character that actually go to another character” but I can see your point. What if I made it so that it was a specific stat that you designated with the ability? Exp. I have Buff Support: 2 Life and 2 attack So every combat I can distribute 2 life and 2 attack to the other members of the party, or I could make the ability cost 2 CP per a point. I really like the ramifications of this! Chose what you can buff! I'll make really good friends with the "Magic buff" guy smile
FARGORE As far as ghost and familiar go: I was not original going to have them both be able to be attacked and destroyed but maybe they should be. If they can maybe something simple like, they have 5 HP. Or the ghost could have 5 HP per a point of magic of the caster and the familiar could have 5 HP per a point of magic used to summon it? What you think? Since the ghost and Familar last untill the end of combat, it might not be nessessary to give them life, but say if the summoner dies, they should go poof too. Also, you should still be able to stun them as to stop there spells.
FARGORE I don’t think it’s a bad idea to combine. We could make different branches. Joining the organization gets you access to all branches abilities but what you make and your item depends on the branch. So you could have the organization, branch and sect you are part of. Maybe look something like this. Organization (branch), sectFargore Stats Supporters (Church of the Divine Mother), garden children I wont disagree that combining orgs are usefull... Like I said before, just untill we have more people join the orgs, have the 2 orgs "Team up" to do org missions. Then they can spend the CP on there own org skills.
It would just be a little unfair to have a few orgs that have like twice as many extra abilities to choose from.
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Posted: Sun Dec 30, 2007 5:09 pm
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Posted: Sun Dec 30, 2007 9:48 pm
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Posted: Sun Dec 30, 2007 9:56 pm
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Posted: Sun Dec 30, 2007 9:58 pm
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Posted: Sun Dec 30, 2007 10:52 pm
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Posted: Mon Dec 31, 2007 12:06 pm
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FARGORE Transformation I can reword it to sound more explained but transformation was not meant to add to your stats. It is pretty much a carbon copy of summon except it uses AP and instead of bringing out another creature it replaces your character. When transformed you cannot use actions or spells and the transformation replaces your current stats. Is that better? It does not transform one of your pets, its transforms your main character. Okay, that clears things up for me.
FARGORE Potion +2 I don’t see how the cost is not good. A potion usually takes one equip if it’s not on your potion belt. If I made it cost 2 it would be just like putting 2 in equip that you could only use in potion. So you could just put 2 in equip and use it for anything. So it’s like putting one in equip but because you can only use the one point for potions you get the bonus. And it is still very good which is why you can only get it once. Yep, your right. Sorry, it must have been the crack.
FARGORE Buff Support It was meant as a kinda “spend points in my character that actually go to another character” but I can see your point. What if I made it so that it was a specific stat that you designated with the ability? Exp. I have Buff Support: 2 Life and 2 attack So every combat I can distribute 2 life and 2 attack to the other members of the party, or I could make the ability cost 2 CP per a point. I think I prefer to increased CP cost; the original free form seems to make the ability worthwhile.
FARGORE Divine Shield I don’t like the ability of making you buy multiple ranks of this ability. Remember that since it does not count as a spell skilled caster will not help you and you only get 1 MP normally a turn. So two get two shield tokens in one turn (without having banked MP) you would have to have fast caster which is a cost of 6 CP. All the same I agree a little about balance and will take your suggestion in full if you don’t like this, how about just a limit of 3 shield tokens per a use of ability max? or make it take a action/spell use? I think what isn't selling me is that it blocks ALL damage for only 1 MP, regardless of the MP earn rate. 2CP just seems low, especially if you can use multiple shields with it's initial purchase.
FARGORE Reflect I can also reword this one but it is meant to work where it can be any damage type but if you have multiple damage sources coming at you that round you can only reflect one of them. So if someone is attacking you twice and hitting you with an action that’s three different damage sources and you have to pick one of them to reflect. Rewording should be fine.
FARGORE Split Self Take note that with split self Life is the only one stat that has to be split evenly. The others can be biased. So if you had 5 STR and 5 MAG and you split into two forms one of them could have all 5 of the STR and the other could have all 5 of the Magic. Okay, that clears things up.
FARGORE Recruit Yes the first rank would be useless unless we can think of some way of doing something about it. Maybe the DM could just make up a 3 CP monster that shows up. Fair enough.
FARGORE Tamer + Tamer +, second purchase; does that mean you can control 6 CP worth of pets total? Yes, and yes the control factor stacks with the regular tamer ability. It’s basically the same idea as potion + but instead of one purchase getting you 2 CP worth of caring potions, 2 purchases gets you 3 ranks of tamer for the same effect in the end (basically a +1 worth of CP in that particular area) Cool, I want it!
FARGORE As far as ghost and familiar go: I was not original going to have them both be able to be attacked and destroyed but maybe they should be. If they can maybe something simple like, they have 5 HP. Or the ghost could have 5 HP per a point of magic of the caster and the familiar could have 5 HP per a point of magic used to summon it? What you think? I like AMP's suggestion that if the caster dies, so does it.
FARGORE I don’t think it’s a bad idea to combine. We could make different branches. Joining the organization gets you access to all branches abilities but what you make and your item depends on the branch. So you could have the organization, branch and sect you are part of. Maybe look something like this. Organization (branch), sectFargore Stats Supporters (Church of the Divine Mother), garden children Maybe not so much combine as relate. Some Skills should remain the ultimate province of the Parent Organization, while others could be shared. That way the ultimate purpose behind the Organization is still supported by it's Main Skills. For example;
Church of the Divine Mother: Holds the key of faith. Buff and Support based. Item: Spell Heal Make: potions
~Main Skills~ Buff Support: CP1, at the beginning of combat increase any stat (excluding life and equip) for any one other character by the number of points you have in this ability till end of combat. Healing aura: 1CP, all health gains (Besides temporary hit points) are increased by 1 point of Hp, for every point in this ability. You can place up to five points in this ability. Divine shield: CP 2, for every one MP you use place a divine shield charge on any one other character. The charge will completely stop all damage dealt to the character from the next source of damage.
~Shared Skills~ Transfer Life: CP2, every round you can transfer any amount of life you wish to any number of players. The life you transfer must still be available at the end of the round (you cannot transfer life you would have lost during that round of combat) and you cannot reduce your own life to less than 1. Touch of Faith: CP2, once per round, you may remove any negative status affect from a member of your party. This effect takes place at the end of the round.
The Angelic Choir: Holds the Key to Heaven. Martyr based.
Item: *Blessed* Angel's Mark [E0]: Angelic Regeneration; For every 5 points of damage you heal each turn, you regenerate 1 HP. (Regeneration limited by targets Max HP)
Make: Blessed Items
~Skills~ Angel's Touch (1CP): Add 1 point to any healing-based item, ability or spell per point in this skill. (Max 5)
Improved Angelic Regeneration(2CP): gain 1 additional HP from Angelic Regeneration, for every point in this skill. (2CP initial cost, factored by 2 for each additional level to a Maximum of 4) [i.e. 2CP, 4CP, 8CP, 16CP]
Angelic Sacrifice (3CP):You may sacrifice your own life to prevent all damage to the members of your party for the duration of the round.
~Shared Skills~ Transfer Life: CP2, every round you can transfer any amount of life you wish to any number of players. The life you transfer must still be available at the end of the round (you cannot transfer life you would have lost during that round of combat) and you cannot reduce your own life to less than 1. Touch of Faith: CP2, once per round, you may remove any negative status affect from a member of your party. This effect takes place at the end of the round.
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Posted: Mon Dec 31, 2007 1:51 pm
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Posted: Mon Dec 31, 2007 6:37 pm
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Posted: Mon Dec 31, 2007 7:19 pm
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Posted: Mon Dec 31, 2007 7:23 pm
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Posted: Mon Dec 31, 2007 9:06 pm
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Posted: Tue Jan 01, 2008 2:35 pm
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Posted: Tue Jan 01, 2008 2:52 pm
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