===
A character can limit their level of progression in turn by limiting the number of paragraphs they personally want to consider qualifying towards the shinobi mission. I.e one could have done 6 paragraphs worth of a mission but choose only to use 3 of those paragraphs for their claim to XP. Shinobi missions contribute to an individual's overall totals of 'missions' completed for fulfilling the criteria and they reward ryo. Most simply put, any E-C rank shinobi mission requires a minimum of 1 paragraph. For B-S rank missions, a minimum of 5 paragraphs is required because they are more complex in nature. Missions that are especially complicated like those that require assassination and heavy/life-threatening combat must be of B-Rank and up. If you write more than 1 paragraph for an E-C rank mission then every additional paragraph yields double the XP reward for the additional effort. For example, writing the first paragraph of a C-Rank mission fulfills the requirement and grants 20 XP but if you write another 4 paragraphs then those paragraphs grant 40 XP for a total of 5 paragraphs and 180 XP. The same principle applies for adding 5 additional paragraphs to the first 5 paragraphs required for a B-S rank mission. For example, the first 5 paragraphs of a B-Rank mission fulfill the requirement and grants 200 XP but if you write an additional 20 paragraphs then those grant 400 XP each for a total of 25 paragraphs and 1,800 XP. This same effect of applying extra effort in a mission writing session also applies to ryo.
Mission XP Rewards:
▱▰▱• E-Rank: 5 XP
▱▰▱• D-Rank: 10 XP
▱▰▱• C-Rank: 20 XP
▱▰▱• B-Rank: 200 XP
▱▰▱• A-Rank: 300 XP
▱▰▱• S-Rank: 400 XP
Mission Ryo Rewards:
▱▰▱• E-Rank: 50 Ryo
▱▰▱• D-Rank: 100 Ryo
▱▰▱• C-Rank: 200 Ryo
▱▰▱• B-Rank: 400 Ryo
▱▰▱• A-Rank: 800 Ryo
▱▰▱• S-Rank: 1,600 Ryo
[b]Title:[/b] [ Name of Mission ]
[b]Rank:[/b] [ Rank of Mission ]
[b]Reputation:[/b] [ Positive/Negative, Fame/Infamy, or Neutral ]
[b]Impact:[/b] [ Local (Village/Community) or Global (International) ]
[b]Information:[/b] [ Mission Description ]
[b]Rank:[/b] [ Rank of Mission ]
[b]Reputation:[/b] [ Positive/Negative, Fame/Infamy, or Neutral ]
[b]Impact:[/b] [ Local (Village/Community) or Global (International) ]
[b]Information:[/b] [ Mission Description ]
===
Title: Discovery
Information:A person learns something new every day, the discovery narrative is a simple one when it comes to fulfilling. It is merely a narrative of being exposed to something new. Taking in new scenery, discovering a new menu item, the excitement of being someplace one has never been before, the joys of sightseeing, they are brief flashes of joy but are typically forgotten or have little to no lasting effect on a character as time passes. Every paragraph made leading up to or relishing in a new discovery, rewards XP equal to one's body rank minus [3], minimum [D]
Title: Revelation
Information: Sometimes the things you learn can be enlightening in more than just book smarts. A shifting of beliefs, a new way of looking at things. These narratives affect a characters way of thinking in some way shape or form and sticks with them throughout the rest of their lifetime in most cases until a mind is changed. Revelations are often made in the company of others but even simple things such a billboard warning you 'not to eat too much-fried chicken' could change your way of life.
Every paragraph made leading up to or contemplating a new perspective, rewards XP equal to one's body rank minus [2], minimum [D]. This narrative will typically change a person's beliefs in regards to some particular subject matter.
Title: Growth
Information: To say one had grown is a difficult thing to do. To accept things that are beyond your power, to accept your failures, to strive to be a better person and believe you've made a step towards that better person...even a disillusioned one. These narratives often occur after experiencing some level of loss or confronting some level of difficulty and coming to terms as difficult as it may be. Usually, this involves sacrificing a key character trait. Be it one's penchant for being 'too blunt' a 'bad habit' overcoming a personal vendetta or grudge. Growth is also often found in self-reflection or even developing an existential crisis that affects ones overall behaviors in the long term.
Every paragraph made leading up to or recounting oneself and beliefs provides XP equal to one's body rank. These narratives require that the character change at least one aspect of themselves be it for the better...or the worse.
Title: Bonds
Information: Call it friendship, call it camaraderie, call it a legal obligation. The nurturing of relationships is one of the most fruitful types of narrative. Helping a friend out in a kitchen, helping keep their business alive, being there for them after a bad break up, building new friendships...building new rivals...building new nemesis's. Confronting those nemesis's and exchanging conflicting beliefs in fierce wholehearted heated debate and getting to know the other through their opposition on a new level.
Every paragraph made strengthening an existing relationship with an rpc, rewards XP equal to one's body rank plus [1], maximum . Those interacted with may also be considered to be running this narrative with you albeit their posts are separate from your own.
Title: Trauma
Information: Experiences which can never be forgotten, experiences which linger in your head in the dark of night and won't leave you be. Traumatic events are some of the most impacting narratives. Having massive changes on the character themselves and how they think, behave, and act. These narratives will effect one's character on the largest of levels often getting their own pieces in that person's history. To truly be a trauma, one must be capable of being triggered when reminded of said trauma. These triggers be they erratic or subtle they are always painful reminders.
Every paragraph made leading up to or experiencing a genuine traumatic event rewards XP equal to one's body rank plus [2], max . These events must have a lasting effect on a character and often times will lead to the production of a new fear.
Title: Lasting Memory
Information: Experiences which can never be forgotten, but the opposite of traumas. Events that are so joyous, so wholesome, they simply cannot be forgotten. Lasting Memories are often only made with those the user has bonded with. Be they family, friends, or others just as important. A Lasting Memory can be an overwhelming achievement such as becoming the first gladiator ever in a village to reach the top. These are moments and times you can feel genuine pride and joy in until your dying days.
Every paragraph made leading up to or experiencing a genuine lasting memory rewards XP equal to one's body rank plus [2], max . These events must have a lasting effect on a character in that these memories when mentioned are never to be forgotten and if they are forgotten will cause significant distress as if having a part of oneself missing.
===
▰ Katai Hozuki [ Solid Assimilation ] {Requires D-rank Body}
By performing the appropriate string of handsigns, and then touching a nearby solid substance, the user will take on its properties. For example, if one were to touch a nearby stone- their body would become as hard as the stone they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create unique and adaptable offensive or defensive maneuvers.
• Requires [2] posts to learn.
• Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}
▰ Eki Hozuki [ Liquid Assimilation ] {Require B-rank Body}
By performing the appropriate string of handsigns, and then touching a nearby liquid substance, the user will take on its properties. For example, if one were to touch a puddle of water- their body would become as fluid as the water they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create unique and adaptable offensive or defensive maneuvers.
It should be noted that liquid assimilation is far more difficult to use than solid assimilation. It requires a certain amount of training before you can shape yourself while in a liquid form.
• Requires [3] posts to learn.
• Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}
▰ Kitai Hozuki [ Gas Assimilation ] {Requires S-rank Body}
By performing the appropriate string of handsigns, and then coming into contact with a gaseous substance, the user will take on its properties. For example, if one were to touch a cloud of mist - their body would become as gaseous as the gas they came into contact with. During such a state, the user could then apply the manipulations they've mastered in order to create a unique and adaptable offensive or defensive maneuvers.
It should be noted that gas assimilation is far more difficult to use than solid assimilation. It requires a certain amount of training before you can shape yourself while in a gaseous form but furthermore it is also incredibly dangerous as while an individual is gaseous despite physical immunity they are highly susceptible to ninjutsu.
• Requires [4] posts to learn.
• Requires a [B-rank] amount of Chakra On Initial Use {No Upkeep}
▰ Purazuma Hozuki [ Plasma Assimilation ] {Requires S+-rank Body}
By performing the appropriate string of handsigns, and then coming into contact with a plasmatic substance, the user will take on its properties. For example, if one were to take in light their body will become intangible. Assimilating into Plasma is no easy feat and is deemed the epoch of a Hozuki user. There is no solid state that can be maintained as a plasma one is essentially raw energy.
• Requires [5] posts to learn.
• Requires a [S-rank] amount of Chakra On Initial Use {B - Upkeep}
===
This religion/cult is a work in progress and has not yet been approved.
Ieyui
Nobomeno
Renmiri
Yojuyogo
Hasatekanae
Kutamae
Nobomeno
Renmiri
Yojuyogo
Hasatekanae
Kutamae
▰▰▰ Silver Word
▰Description:
As there stands a god of the Sun, so does the Moon stand as his equal in divinity. Nature's timekeeper. Lady of the hunt. Lord of dreams. Navigator of space. Ruler of the tides. The witness, the poet, the bard. They hold many names and many identities. A shapeshifting deity, mirroring the reflections they cast in the oceans of different hearts. They have a friendship, of divine sorts, with Zelel and Evergreen both. A quiet presence who travels through the world night and day, seeing and retelling stories of interest.
Though the Moon's deity does not regularly traverse the lands like their siblings may, at least not in a form recognized by mortals, they are worshiped nonetheless. Sometimes for their rare occurrences. Other times, merely for being a celestial body. The Moon, however, regardless of names given or interpretations made, is but a watcher, a listener, a storyteller, and a wanderer of this universe and the many others. Kind? Perhaps, but certainly distant. They do not interfere as god or goddess in any world but their own. Therefore, their religions are not a religion based on any true word of god, but instead built on mortal interpretations of coincidences and lingering traces of what is thought to be their powers and miracles. Built on no true word, the worship of the Moon is as divided as the cultures that carry such customs, and so many small sects and cults across the world may worship this one object, they are not truly part of one religion.
There is truth in some accounts of the enigmatic Man in the Moon, however, and there are times when the Moon has exercised their power in the world, their immortal strength creating lingering impressions that last for the entirety of a race's history. The Viera and the Silver Word they respect as their religion and history holds one such kernel of truth. Once, in their ancient past, the Moon protected their race and home, and the immortal divinity of such protection continues to be their gentle guardian and mother. For centuries, this particular tribe of Kemonomimi have lived under the very proof of their goddess's power, a tree of midnight black wood who's green leaves turn silver with the light of the moon at night. To this day, the tree protects and blesses her children, the Viera, with small miracles and divine gifts. With this proof of their goddess, the Viera follow her words faithfully, to remember they come from nature and to embrace that they are one with the earth.
The Silver Word depicts the Mother Moon as a goddess, who at times takes the form of a tree, a deer with long rabbit ears, or a rabbit with branching deer antlers.
▱▰▱• There is no greater treasure than one's kin and one's loved ones. Protect them, for without each other, we are nothing.
▱▰▱• Carry onward without looking back. Though they may neither forgive nor forget and you may never return, may the Moon guide your way to your new home and kin.
▰Passive Benefits:
▱▰▱• The influence of Nature's Timekeeper attunes and favors you with those of Evergreen's creations you cherish most. The flora of the subforum that is your home speaks to you. Though, you cannot return their words. You may have only one home.
▱▰▱• The Lady of Beasts blesses your hunt, and should you ever strive to stalk through nature, you may vanish seamlessly into the shadows with neither sight nor sound by spending one activation. This can only be done in a shadow that is at least as big as your body and only if no offensive activations have been used in your preceding and current post.
▱▰▱• The rabbit goddess of the moon gifts you with a crescent of her perception: ears that hear a step above the average shinobi's and eyes that can see through darkness with naught but starlight filtered through dense jungle foliage.
▰Description:
As there stands a god of the Sun, so does the Moon stand as his equal in divinity. Nature's timekeeper. Lady of the hunt. Lord of dreams. Navigator of space. Ruler of the tides. The witness, the poet, the bard. They hold many names and many identities. A shapeshifting deity, mirroring the reflections they cast in the oceans of different hearts. They have a friendship, of divine sorts, with Zelel and Evergreen both. A quiet presence who travels through the world night and day, seeing and retelling stories of interest.
Though the Moon's deity does not regularly traverse the lands like their siblings may, at least not in a form recognized by mortals, they are worshiped nonetheless. Sometimes for their rare occurrences. Other times, merely for being a celestial body. The Moon, however, regardless of names given or interpretations made, is but a watcher, a listener, a storyteller, and a wanderer of this universe and the many others. Kind? Perhaps, but certainly distant. They do not interfere as god or goddess in any world but their own. Therefore, their religions are not a religion based on any true word of god, but instead built on mortal interpretations of coincidences and lingering traces of what is thought to be their powers and miracles. Built on no true word, the worship of the Moon is as divided as the cultures that carry such customs, and so many small sects and cults across the world may worship this one object, they are not truly part of one religion.
There is truth in some accounts of the enigmatic Man in the Moon, however, and there are times when the Moon has exercised their power in the world, their immortal strength creating lingering impressions that last for the entirety of a race's history. The Viera and the Silver Word they respect as their religion and history holds one such kernel of truth. Once, in their ancient past, the Moon protected their race and home, and the immortal divinity of such protection continues to be their gentle guardian and mother. For centuries, this particular tribe of Kemonomimi have lived under the very proof of their goddess's power, a tree of midnight black wood who's green leaves turn silver with the light of the moon at night. To this day, the tree protects and blesses her children, the Viera, with small miracles and divine gifts. With this proof of their goddess, the Viera follow her words faithfully, to remember they come from nature and to embrace that they are one with the earth.
The Silver Word depicts the Mother Moon as a goddess, who at times takes the form of a tree, a deer with long rabbit ears, or a rabbit with branching deer antlers.
- Tenets:
▱▰▱• There is no greater treasure than one's kin and one's loved ones. Protect them, for without each other, we are nothing.
- Penitence:
▱▰▱• Carry onward without looking back. Though they may neither forgive nor forget and you may never return, may the Moon guide your way to your new home and kin.
▰Passive Benefits:
▱▰▱• The influence of Nature's Timekeeper attunes and favors you with those of Evergreen's creations you cherish most. The flora of the subforum that is your home speaks to you. Though, you cannot return their words. You may have only one home.
▱▰▱• The Lady of Beasts blesses your hunt, and should you ever strive to stalk through nature, you may vanish seamlessly into the shadows with neither sight nor sound by spending one activation. This can only be done in a shadow that is at least as big as your body and only if no offensive activations have been used in your preceding and current post.
▱▰▱• The rabbit goddess of the moon gifts you with a crescent of her perception: ears that hear a step above the average shinobi's and eyes that can see through darkness with naught but starlight filtered through dense jungle foliage.
Pray to Yu Yevon
Dream, Fayth
Forever and ever
Grant us prosperity
Dream, Fayth
Forever and ever
Grant us prosperity