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Posted: Wed Nov 15, 2017 11:45 am
▅▅ Ashlynn Rose Rowans ▅▅ ◆Usᴇʀɴᴀᴍᴇ: Yaroki
◆ Fᴜʟʟ Nᴀᴍᴇ: Ashlynn Rose Rowans
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Ash - Friends Rosey - Family Ash Rose - White Fang Alias Angel of Death - Huntress
◆ Aɢᴇ: 17
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Faunus-Chameleon
◆Common Trait: Color changing
◆Special Effect Trait: Magnified vision, chameleons can see a bug perfectly at 5-10 meters, relative to size Ashlynn can see greater distances (her eyes can act as scopes) the longest distance she can see without straining her eyes is 3,450 meters ◆ Bɪʀᴛʜᴅᴀʏ: May 6th
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: M.E.I.S White Fang
◆ Sᴀʏɪɴɢ: "This is going to be fun."
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Posted: Sat Nov 18, 2017 10:37 am
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: The White Fang insignia on lower back but thanks to her color changing ability it's almost to see ◆ Hᴇɪɢʜᴛ: 5'7 ◆ Wᴇɪɢʜᴛ: 135 ◆ Pʜʏsɪǫᴜᴇ: Athletic yet slightly voluptuous ◆ Eᴛʜɴɪᴄɪᴛʏ: Islander ◆ Hᴀɪʀ Cᴏʟᴏʀ: Usually Red with White bangs but changeable ◆ Eʏᴇ Cᴏʟᴏʀ: Originally Silver but changeable ◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Bisexual ◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single ◆ Lɪᴋᴇs: ✓ Cooking ✓ Sparing/Fighting ✓ Adventuring
◆ Dɪsʟɪᴋᴇs: ✗ Grim ✗ Cold Weather ✗ The State of the World
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Posted: Sat Nov 18, 2017 11:21 am
◆ Rank: A ◆ Class: Physical ◆ Tᴇᴀᴍ: VALK - Valkyrie
◆STATS:
◆ Strength: S
◆ Speed: A
◆ Weapon: A
◆ Aura and Semblance: A+
◆ Eɴᴅᴜʀᴀɴᴄᴇ: AA
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Posted: Sat Nov 18, 2017 11:25 am
◆ Aᴜʀᴀ Cᴏʟᴏʀ: Vermilion ◆ Sᴇᴍʙʟᴀɴᴄᴇ: Momentum Manipulation ◆ Sᴛʀᴇɴɢᴛʜs:
◆ Wᴇᴀᴋɴᴇssᴇs:
◆ Wᴇᴀᴘᴏɴ: Duel Destiny ◆ Aʀᴍᴏʀ:
◆ Eǫᴜɪᴘᴍᴇɴᴛ:
◆ Iɴᴠᴇɴᴛᴏʀʏ:
▅▅OTHER SKILLS▅▅
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Posted: Sun Nov 19, 2017 9:35 am
◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Ashlynn is an extremely laid-back young woman, preferring to take her time as she travels the world. Her friendly nature means she will not purposely seek to harm others, and she is even able to make serious people join in with her fun. However, despite how simple-minded she appears at first, Ashlynn is a complex person with some rather difficult to understand views; for example, she believes if two people share very different views, it is better they go their separate ways.
Ashlynn does not seem to mind what happens to herself; she will take others throwing food and drink or spitting on her without fighting back and laugh at her own misfortunes. However, she will never forgive anyone for attacking her friends or the innocent. While she loves a good sparring match Ashlynn is against the idea of needless bloodshed, even if honor is involved, and will only step up for a fight when a friend is in danger. She admires those who have courage, as she feels a connection with them.
Despite being calm and brave most of the time, Ashlynn sometimes reacts in ways that are not always fitting in what others expect of her. These include panicking when things go wrong (with parties or non-dangerous moments) or shrugging off people's angry disposition towards her off to greet them in a friendly and honorable manner. Ashlynn has a tendency to take everything to lightly, she rarely gets serious or stressed. She also has a bad habit of lying to keep others from worrying about her or getting into what she feels is unnecessary danger.
As Rose Rowans she is one of most calculating, cunning and analytical member of White Fang. She is able to carefully look past her feelings most of the time and see the real situation at hand. She is extremely perceptive, able to quickly recognize the patterns and mistakes that her opponents make, which gives her an edge. In battle, while her preference is to concoct strategies based on deduction of her opponents' fighting abilities and style, her natural battle instincts are also highly tuned. She is capable of slashing another person's head off in just an instant, relying only on impulse. However, her care for her friends and family are the backbone of her fighting drive, as she would sacrifice just about anything to protect them and thus making her a reliable teammate despite her cunning front.
In the face of adversity, Rose has the uncommon ability to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with her intelligence, her detached emotional state is perhaps her greatest asset.
Unfortunately there are rare times when her bloodlust starts Rose is much more cruel, vindictive, and merciless, retaining all of her intellectual capabilities. She enjoys toying with her enemies in a sadistic manner.
She usually has a plan for all possible futures, one that may or may not be, because she believes that nothing is ever certain and that you must be prepared
◆ Bɪᴏɢʀᴀᴘʜʏ:
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ Krystal Walters(Friend) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): • Return the world to its previous state • Find Love • Fulfil White Fang's goal?
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
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Posted: Tue Nov 28, 2017 7:44 pm
Username: Yaroki RPC Name: Ashlynn Rose Rowans Rank: A Class: Physical Semblance Name: Kronos
Semblance Description: Ashlynn's semblance is Kronos a powerful ability that allows her to manipulate the aspects of momentum (mass×velocity) in order to control the momentum of forces, individuals or objects. With Kronos Ash can increase the momentum of attacks, such as making flick of a finger hit like a punch to the face; or decrease the momentum, such as stopping projectiles fired at her. It also allows Ashlynn to increase her own body's momentum giving the appearance of moving at extreme speeds, or decrease an opponent's momentum so they feel as if they are fighting underwater. Initially directed by hand gestures, Kronos can be used mentally at later levels, and even having momentum"mines" spots that slow an opponent. At the highest levels of mastery Kronos can even manipulate the aspects of Momentum individually of each other, meaning she can increase or decrease mass or velocity.
D-Rank Ashlynn can enhance her speed (+) by increasing her momentum, for 3 post. At this level Kronos can also be used to slow opponent's momentum by the same level she can increase her own. Ashlynn can also stop up to (5) projectiles by holding up her palm and stopping the momentum.
C-Rank Having learned learned to utilize Kronos better, Ashlynn can increase her momentum and decrease her opponent's by (+) for 6 post and stop (10) projectiles. Ashlynn can also now increase the momentum of her attacks causing the impact of physical attacks to increase by (+) for the attack. The final boon for working on Kronos to this level is Ashlynn can create instant momentum, which is incredibly helpful for surprise attacks.
B-Rank Ashlynn can now increase her momentum and decrease her opponent's momentum by (+) for 10 post while also stop 20 projectiles or 5. She can slightly increase or decrease the mass of things by (¼) it's size. Ashlynn can also direct the momentum attacks and opponents to slightly change the trajectory; however it only works on opponents if they're not expecting it, if they know about it this ability mist can counter it easily. Ashlynn can also set momentum "mines" that last for 15 post without being activated before dispersal, once activated they last only 2 post of extreme decreased momentum (two ranks to speed stat)
A-Rank Having mastered Kronos to this level she can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also being able to stop momentum of up 25 projectiles/attacks or 10 Grimm. She can slightly increase or decrease the mass of things by (½) it's size. Having mastered the manipulation of momentum to such an extent Ashlynn can enter "Battle Mode"; in this state Ashlynn's speed is accelerated by (1) rank, the impact of blunt attacks are increased by (+) and she's able to cancel momentum forced on her body (she can't be knocked down or pushed back). While powerful Battle Mode is powerful it's not without flaws; though unable to be knocked back she can be hurt, it does put a strain on her body the longer she uses it (5-7 post is ¼ drain on her, 8-10 ½ drain on her energy, 10-15 post it completely drains her, should she ever try longer than 15 post she will be hospitalized unable to move for 5 post or fight for 30 post, there is the possibility of death depending on her wounds.)
S-Rank Ashlynn can now increase her momentum and decrease her opponent's momentum by (1 rank) for 13 post while also stop 30 projectiles/attacks or 20 Grimm She can slightly increase the mass of things equal their size. Finally she can enter Perfect Battle Mode which increases both strength and speed to their maximum levels but by doing this gives her a maximum of (7) post before her body starts to be torn apart from pushing it beyond its limits. After this Ashlynn is unable to move.
Semblance Ability: Dust can be added to her Momentum Mines to add effects to damage when sprung.
Drawbacks: Aside from over use making her exhausted , Kronos puts a strain on Ashlynn's body to the point she moves significantly slower (one rank less). Kronos is also restricted to what Ashlynn can see, meaning despite a being seemingly unbeatable semblance surprise attacks can still hit her without much trouble. There are also some techniques that have an additional drain on her body.
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Posted: Tue Nov 28, 2017 7:47 pm
Username: Yaroki RPC Name: Ashlynn Rowans Rank: A Class: Physical Sembelence: ??? Weapon Name: Duel Destiny Weapon Description: Duel Destiny is a bit different than most weapons in that it's a combination of Ashlynn's original gauntlets and her sister's duel dagger/pistols weapon. Ashlynn made these additions upon hearing of her sister's demise, integrating the blades so her gauntlets acted as sheaths for the blades allowing her the element of surprise when others think she is bound by her arm's reach. Weapon Melee Form: The gauntlet form has a variety of nasty surprises such as high speed vibrating talons, a dust dispersal system, shock absorbers and monofilament steel wire system. While Ashlynn generally uses the weapon solely for punching, utilizing the shock absorbers; her alter ego for the White Fang uses the gauntlets to their fullest. The high speed vibrating talons to make short work of obstacles, when dust is added they easily cut through most things that regular blades would have difficulty. (can NOT cut through other weapons though) The the monofilament wire adds a deadly trap system for any would be pressures while escaping, while the dust dispersal system adds a level of danger to the other functions. However when the daggers are drawn the gauntlets will retract to a forearm armor covering allowing a completely unhindered range of movement while using her blades.
The duel daggers in comparison to the gauntlets are rather simple. While they can extend the handle when connected to a duel bladed spear like weapon they don't have the nasty surprises of the gauntlets. Due to this Ashlynn has trained extensively with her blades in order to batter use them.
Weapon Ranged Form: Duel Destiny is primarily a melee weapon as such it's ranged capabilities are limited. The daggers have the ability to switch in a pair of pistols with two settings. The first is semi-automatic, allowing short burst of shots each time the trigger is pull; or a single shot setting which allows it better accuracy. These settings can be activated while the daggers are in the gauntlets causing ten barrels to fire from around the wrist. The gauntlet ranged for can also use shotgun shells due to not being able to use the semiautomatic setting of the pistols.
Weapons Additional Form(s):
Weapon's Ability: It can use dust while in gauntlet and dagger form.
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