WE ARE HALLOWEEN
INTERMEDIATE CLASS:
NAME OF CLASS: Horseman Trial - Intermediate Stealth (Must have passed beginner)
PROFESSOR NAME Invictus
General information: Invictus has firm beliefs that if you are going to attack, you need to work on not being seen first. Being gung ho is fine, but if you can't hide yourself in case of powerful foes, you're going to get into trouble.
However, more than that, being able to get in and out of a location safely without getting caught or dying while in the process of it is also important. So even after his first trial, he has set up another .....
The Course:
Fortress of Trees
In the center of the silent forest is a large fortress of trees, along with, outside, a diagram of a creature that many who have made it that far will recognize:It is the same 'Patrolman' of sorts that has been knocking out individuals in the forest.
They were distinctly humanoid looking, but they appeared to be made simply out of light, wearing no armor, or any sort of distinctive item besides the fact their bodies would occasionally flicker. Their hands were three simple looking fingers which were eerily long with one functioning as a sort of thumb. No face of any sort would be distinguishable, but there were a pair of lights that flickered red on either side of the head.
On the diagram, there is a small outline of information on the creatures:
These are hive creatures, and as such function underneath a queen. There are guards or 'soldiers' (which you see here), as well as workers (not pictured).
They are prone to hoarding treasures that will be hurtful for them to keep - such as man made objects like eyePods and phones - and thus I am tasking you with entering the hive, taking one of these out-of-place treasures, and returning with it without being captured.
As a warning, the Queen will be guarding the treasure itself and tends to be very...territorial over it.
Mechanics:
Stage 1:
- Roll 4 d8 (either all together at once, or in separate posts)
--- This is the 'entry' into the hive to find the Queen. Match the numbers of your rolls to the following results:
1- You were caught an thrown out. Start over from the beginning with your HP still effected by the negatives from being spotted!
2, 4, 6 - Undetected, continue on!
3, 5, 7 - Something picked up on you! You can flee from it to keep from discovery and continue on to the next room, but you lose 10HP in the process!
8 - You found a shortcut! Proceed immediately to the Queen's room!
Stage 2:
- Roll 1 d6
---- This is the retrieval of the Denizen-made item from the Queen's Room! These range from strange things like eyePhones for some reason, as well as the Trinkets that were retrieved in the forest. Sometimes you might even find they've squirreled away a minipet!
-- Match your roll result
-- Roll until you grab something!
1 - You grab something up in a small burlap sack. It seems to be... moving? Curious! You take it with you.
2, 4 - The queen rolled over while you were trying to grab something and landed right on your hand! OUCH! - 20 HP! ROLL AGAIN
3, 5 - Grab and go! The Queen didn't even notice you were here!
6 - QUEENIE HAS NOTICED YOU! She throws a fit above all fits and summons her 'Warriors' to her chamber. You're dragged out! Start over if you're so inclined, but your HP alterations are still in effect.
Stage 3:
Rinse lather of stage one, only you're on your way out! Repeat the steps for Stage 1, including the Dice Roll effects!
-- 8 in this case is an auto-escape! NICE!
The tools Invictus has offered you will allow you to alter your roll ONCE for Stage 1 or 3 only by +/- 1. You cannot change 1 to 8 or 8 to 1, however.
If you roll a 1 in Stage 2, you retrieved a minipet! It seems very happy to be out of there! Quote me to let me know along with your minipet SN! YOU MUST GET OUT SAFELY WITH IT TO CLAIM IT, HOWEVER
You fail at dissipation - which is -10 HP!
Bonus Mechanics
The tool given out universally to all who make it to this trial is the only 'bonus' given this time.
NAME OF CLASS: Horseman Trial - Intermediate Stealth (Must have passed beginner)
PROFESSOR NAME Invictus
General information: Invictus has firm beliefs that if you are going to attack, you need to work on not being seen first. Being gung ho is fine, but if you can't hide yourself in case of powerful foes, you're going to get into trouble.
However, more than that, being able to get in and out of a location safely without getting caught or dying while in the process of it is also important. So even after his first trial, he has set up another .....
The Course:
Fortress of Trees
In the center of the silent forest is a large fortress of trees, along with, outside, a diagram of a creature that many who have made it that far will recognize:It is the same 'Patrolman' of sorts that has been knocking out individuals in the forest.
They were distinctly humanoid looking, but they appeared to be made simply out of light, wearing no armor, or any sort of distinctive item besides the fact their bodies would occasionally flicker. Their hands were three simple looking fingers which were eerily long with one functioning as a sort of thumb. No face of any sort would be distinguishable, but there were a pair of lights that flickered red on either side of the head.
On the diagram, there is a small outline of information on the creatures:
Quote:
These are hive creatures, and as such function underneath a queen. There are guards or 'soldiers' (which you see here), as well as workers (not pictured).
General Information
1. They don't react to movement, but they will react to sudden noises and flashing lights
-----> They do not respond to speaking voices and almost appear to not hear them.
2. There is a response to scents - especially to sweat, but even things as lingering as someone having used a scented soap to bathe with will also cause some looks.
3. They do not respond to light touching with fingers, but strong jabs with them or full palm contact does rouse a response.
4. Despite looking made of light, they are very much solid and almost feel like wood to the touch.
5. The red lights only turn on when they appear to be picking something up
6. If you suddenly move away from them, they will chase and almost seem to run digitgrade.
7. Hanging items draw their attention for some reason.
-----> They do not respond to speaking voices and almost appear to not hear them.
2. There is a response to scents - especially to sweat, but even things as lingering as someone having used a scented soap to bathe with will also cause some looks.
3. They do not respond to light touching with fingers, but strong jabs with them or full palm contact does rouse a response.
4. Despite looking made of light, they are very much solid and almost feel like wood to the touch.
5. The red lights only turn on when they appear to be picking something up
6. If you suddenly move away from them, they will chase and almost seem to run digitgrade.
7. Hanging items draw their attention for some reason.
They are prone to hoarding treasures that will be hurtful for them to keep - such as man made objects like eyePods and phones - and thus I am tasking you with entering the hive, taking one of these out-of-place treasures, and returning with it without being captured.
As a warning, the Queen will be guarding the treasure itself and tends to be very...territorial over it.
Mechanics:
Quote:
Stage 1:
- Roll 4 d8 (either all together at once, or in separate posts)
--- This is the 'entry' into the hive to find the Queen. Match the numbers of your rolls to the following results:
Quote:
1- You were caught an thrown out. Start over from the beginning with your HP still effected by the negatives from being spotted!
2, 4, 6 - Undetected, continue on!
3, 5, 7 - Something picked up on you! You can flee from it to keep from discovery and continue on to the next room, but you lose 10HP in the process!
8 - You found a shortcut! Proceed immediately to the Queen's room!
Stage 2:
- Roll 1 d6
---- This is the retrieval of the Denizen-made item from the Queen's Room! These range from strange things like eyePhones for some reason, as well as the Trinkets that were retrieved in the forest. Sometimes you might even find they've squirreled away a minipet!
-- Match your roll result
-- Roll until you grab something!
Quote:
1 - You grab something up in a small burlap sack. It seems to be... moving? Curious! You take it with you.
2, 4 - The queen rolled over while you were trying to grab something and landed right on your hand! OUCH! - 20 HP! ROLL AGAIN
3, 5 - Grab and go! The Queen didn't even notice you were here!
6 - QUEENIE HAS NOTICED YOU! She throws a fit above all fits and summons her 'Warriors' to her chamber. You're dragged out! Start over if you're so inclined, but your HP alterations are still in effect.
Stage 3:
Rinse lather of stage one, only you're on your way out! Repeat the steps for Stage 1, including the Dice Roll effects!
-- 8 in this case is an auto-escape! NICE!
Extra
Tools
- A spherical light that could be turned on to flash repeatedly
A can of scented lysol
A length of ribbon
A series of firecrackers
The tools Invictus has offered you will allow you to alter your roll ONCE for Stage 1 or 3 only by +/- 1. You cannot change 1 to 8 or 8 to 1, however.
If you roll a 1 in Stage 2, you retrieved a minipet! It seems very happy to be out of there! Quote me to let me know along with your minipet SN! YOU MUST GET OUT SAFELY WITH IT TO CLAIM IT, HOWEVER
You fail at dissipation - which is -10 HP!
Bonus Mechanics
The tool given out universally to all who make it to this trial is the only 'bonus' given this time.