Quote:
THE TWISTED TUNNELS
gaia_crown [ LOCATION ]
Unnamed Location in Northern Scotland
gaia_crown [ SETTING ]
"The caves along the coast of northern Scotland are not exactly the most... easy to deal with. Salt air wears down metals along with wood, and so the old outpost of the hunters has long since fallen into disuse. Yet now hunters plan to return to the area and unlike hunters, horsemen have no problem with the winter freezes or the salty air. Go into the caves and destroy the old hunter equipment once and for all, and make sure to signal that you have laid your claim to the land."
gaia_crown [ MISSION ]
The caves are unlike our caves. Damp and wet from an ocean's waves they have crude markings of human life... and the stench of hunter machinery. The forests nearby marked with the human gods old and new- Gods will not save them here. The tunnels were once a secret refuge for the hunters of this land, though the coast is as unforgiving as the chill and it has long since been abandoned. Their machines were constantly worn by the salt winds and the ice freeze- proving to much for them and sending them elsewhere. Yet they have been seen- reassessing. Rethinking. Go, stop them from taking back their old hive and make it our own new nesting ground.
gaia_crown [ MECHANICS ]
Roll 1d100 until you've dismantled 5 hunter objects or have been killed. Your HP is your normal HP.
1 - 10 : The sound of an old generator buzzes faintly under some dirty white coats. It's large and bulky and on it's last legs of life- thankfully it looks to have not been powering anything. (+1 Hunter Tech destroyed)
11 - 20 : You trip over an old runic dagger that briefly flares to life upon contact with you. Owch! (-5 HP)
21 - 30 : A small camera glows faintly in a corner, best show it your good side. The deadly one. (+1 Hunter Tech destroyed)
31 - 40 : You hit your head on the cave ceiling. Nice going genius. (-5 HP, -10 HP if you have horns!)
41 - 50 : A TV sits alongside a DVD of a children's movie. As you break it you feel the need to cry out, 'I'M GONNA WRECK IT'. (+1 Hunter Tech destroyed)
51 - 60 : The floor here is wooden and water has rotted it down. It breaks and your leg slips through, nearly sending you down into a dark pit of brackish water. (-5 HP)
61 - 70 : Old trapping guns, torches- the cache of weapons in boxes is alarming... if it wasn't all depleted of energy that the runes needed to function. Rip the little hunter toys to shreds! (+1 Hunter Tech destroyed)
71 - 80 : Rocky footing makes it hard to navigate, and the narrow cave means that your bulk is already hard pressed in this narrow passage. (-5 HP, -10 HP if you have wings!)
81 - 90 : Coats, clothes, MREs- items you know hunters need. Supplies of the most vital sort. Tear into them a new one. (+1 Hunter Tech destroyed)
91 - 100 : As you go deeper you accidentally fall into a tide pool and land face first on a rock. Hard headed indeed, at least you didn't have to taste dirt, just a bit of sand. (-10 HP)
gaia_crown [ BONUS MECHANICS ]
After destroying 5 hunter objects, carve the symbol of the clans into the mouth of the cave..or better yet paint it in blood where it won't fade away. Let the hunters know just who came here this day and who really claims this place as their own.
[ REWARDS ]
+1 Additional RP points for completing this RP
gaia_crown [ LOCATION ]
Unnamed Location in Northern Scotland
gaia_crown [ SETTING ]
"The caves along the coast of northern Scotland are not exactly the most... easy to deal with. Salt air wears down metals along with wood, and so the old outpost of the hunters has long since fallen into disuse. Yet now hunters plan to return to the area and unlike hunters, horsemen have no problem with the winter freezes or the salty air. Go into the caves and destroy the old hunter equipment once and for all, and make sure to signal that you have laid your claim to the land."
gaia_crown [ MISSION ]
The caves are unlike our caves. Damp and wet from an ocean's waves they have crude markings of human life... and the stench of hunter machinery. The forests nearby marked with the human gods old and new- Gods will not save them here. The tunnels were once a secret refuge for the hunters of this land, though the coast is as unforgiving as the chill and it has long since been abandoned. Their machines were constantly worn by the salt winds and the ice freeze- proving to much for them and sending them elsewhere. Yet they have been seen- reassessing. Rethinking. Go, stop them from taking back their old hive and make it our own new nesting ground.
gaia_crown [ MECHANICS ]
Roll 1d100 until you've dismantled 5 hunter objects or have been killed. Your HP is your normal HP.
1 - 10 : The sound of an old generator buzzes faintly under some dirty white coats. It's large and bulky and on it's last legs of life- thankfully it looks to have not been powering anything. (+1 Hunter Tech destroyed)
11 - 20 : You trip over an old runic dagger that briefly flares to life upon contact with you. Owch! (-5 HP)
21 - 30 : A small camera glows faintly in a corner, best show it your good side. The deadly one. (+1 Hunter Tech destroyed)
31 - 40 : You hit your head on the cave ceiling. Nice going genius. (-5 HP, -10 HP if you have horns!)
41 - 50 : A TV sits alongside a DVD of a children's movie. As you break it you feel the need to cry out, 'I'M GONNA WRECK IT'. (+1 Hunter Tech destroyed)
51 - 60 : The floor here is wooden and water has rotted it down. It breaks and your leg slips through, nearly sending you down into a dark pit of brackish water. (-5 HP)
61 - 70 : Old trapping guns, torches- the cache of weapons in boxes is alarming... if it wasn't all depleted of energy that the runes needed to function. Rip the little hunter toys to shreds! (+1 Hunter Tech destroyed)
71 - 80 : Rocky footing makes it hard to navigate, and the narrow cave means that your bulk is already hard pressed in this narrow passage. (-5 HP, -10 HP if you have wings!)
81 - 90 : Coats, clothes, MREs- items you know hunters need. Supplies of the most vital sort. Tear into them a new one. (+1 Hunter Tech destroyed)
91 - 100 : As you go deeper you accidentally fall into a tide pool and land face first on a rock. Hard headed indeed, at least you didn't have to taste dirt, just a bit of sand. (-10 HP)
gaia_crown [ BONUS MECHANICS ]
After destroying 5 hunter objects, carve the symbol of the clans into the mouth of the cave..or better yet paint it in blood where it won't fade away. Let the hunters know just who came here this day and who really claims this place as their own.
[ REWARDS ]
+1 Additional RP points for completing this RP