TASK MECHANICS
NUCLEAR REACTION (PART 1)
gaia_crown [ LOCATION ]
gaia_crown [ SETTING ]
gaia_crown [ MISSION ]
gaia_crown [ MECHANICS ]
gaia_crown [ BONUS MECHANICS ]
gaia_crown [ REWARDS ]
gaia_crown [ LOCATION ]
Chernobyl, Ukraine (1 of 2)
gaia_crown [ SETTING ]
"The site of the Chernobyl Disaster, the abandoned city has long been a place of renown. However it maintains gated fences to keep out would be thrill seekers and riffraff. The hunter base here is small and constantly cycles the one manning it. However there are numerous traps laid across the area for FEAR creatures such a horsemen, and the one hunter in charge of the base is nothing to shake a stick at. The buildings overgrowth, and the general lack of FEAR from anyone nearby means for horsemen it's not a cake walk- they'll be on their own.
The hunter has taken refuge in an abandoned children's school, the posters and drawings tainted and worn with age, color faded and muted. Yet everything is small here, and the halls don't allow for flight or much mobility. Plus the scattered debris of tiny desks and school supplies mean that the floor itself is a hazard for running. The playground outside is no better, brush making the ground difficult to tread and trees making the sky near impossible to gain advantage. The Hunter has the advantage of knowing the paths, but you have the advantage of sheer power. The key shall be mastering one's use of FEAR in..explosive ways."
gaia_crown [ MISSION ]
A city abandoned by humans due to their own foolishness, it now stands and rots from it's very core. Hunters have long held a small base here and have always changed who stays-making their defenses weak, we can take this place for ourselves Yet there are many traps set up as a precaution. Moving quickly and efficiently go in and get out. Though it cannot harm us, the place has long been devoid of enough humans to be worth investment, and so lacks FEAR to maintain us. Images of rot and decay shall aid you in this day's mission.
gaia_crown [ MECHANICS ]
Roll 1d10 to evade the traps, find the hunter and defeat them! If you run out of HP before finding the hunter or die while fighting the hunter, you've failed and must start over.
Boss Fight! The hunter has taken refuge in the playground! (60 HP / 5 autodamage)
A runic dagger attached to a spring is sent flying into your side (-5 HP
Running after the hunter you stumble and fall over a child's desk (-3 HP)
The sound of children's laughter echos down the halls. As you get closer to the hunter you realize it's not coming from them. An odd sense of not being the only one present touched you breifly before vanishing.
Boss Fight! The hunter has taken refuge in the hallway!
Boss Fight! The hunter has taken refuge in the classroom!
The sound of a siren rings out, loud and too close for comfort. In your shock the hunter manages to get further from your reach, seeming unfazed by the noise.
The tight corner the hunter took came unexpectedly, and you slide into a chalkboard. Aside from the pain you are now dusted white. (-3 HP plus coated in a fine white dust)
A bear trap hidden in old school supplies on the floor, your foot caught burns as the runes drain your FEAR. (-3 HP, roll a 1d6 to escape, even you escape, odd you remain stuck. For each failed roll take -1HP on top of the initial 3)
Boss Fight! The hunter has taken refuge in a gym! (60 HP / 5 autodamage)
OPTIONAL CHOICE: After you kill the hunter, you sense a lingering spirit in the school. If you so want, chase the spirit down and either devour them for FEAR or ask them to lead you to the hunter's hidden base. (See part 2 for the bonuses and drawbacks of this OPTIONAL choice)
gaia_crown [ BONUS MECHANICS ]
Please apply these bonuses based on your clan:
If gym, winged horsemen do +2 damage for each successful hit being able to slightly fly around. If also horned, the bonus is null.
If playground, horned horsemen do +2 damage for each successful hit due to their natural avoidance of spaces that would hinder their headspace (IE jungle gyms). Null if the horseman also has wings.
If hallway, horsemen lacking in horns or wings +2 damage for each successful hit due to having no body altering shapes that might obstruct their path.
gaia_crown [ REWARDS ]
+1 rp points for completing it!