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[OPEN CLASS] I grinned at a b(e)ar once. (Kettil)

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Pales

Demonic Gatekeeper

PostPosted: Thu Dec 05, 2013 11:19 pm


Quote:
NAME OF CLASS: BEEN FIGHTING BEARS ON THE MOUNTAIN.
PROFESSOR NAME Malcolm

General information: Malcolm had always been one of those professors who always seem to take things to the extremities; this training session was no exception. Held on a mountain that is located just 5 minutes' walk away from the school, there was also something about fighting bears...

~Image here, I guess~

The Course:
The Garowl Mountains, located just 5 minutes' walk away from the school. Yes, this mountain had always been there; don't question it.

Mechanics:

Phase 1
The climb up the mountain was a really tedious one; it was absolutely freezing, and the strong winds did not help your cause at all. Unless you actually liked the cold, walking to where the training session was supposed to be held was a test in itself...

Note: If your student is cold/frost/ice-based or is used to living is extreme cold, you may skip this phrase and move onto phrase 2! Just leo strut your way up!
Note 2: If your student is heat/fire-based or cold-blooded, you will use 1d8.
Note 3: Everyone else will use a 1d10!

1 : You were frozen on the spot, resembling a live ice sculpture, as you failed to beat the cold; that night, Malcolm would find you and carry you back to your room to thaw out. Shameeeee. Major fail!
2-5 : You almost got there, but unusually strong winds and what was probably an approaching snow storm nearer to the peak forced you to turn back. Fail!
6-10 : You made it! You're tired (and possibly grumpy) but you made it- Hey, where did your clothing go? If you are a boil, you lost either your shirt or your pants to the winds. If you are a ghoul, your clothing had been ripped up pretty badly by the winds. Pass! But at what cost?

Phrase 2
Despite your missing/ruined clothing, you had walked too far to back down. You are a man! A MAN. Or a woman... But you can't spell woman without a MAN. Nearing the ice cave, you could hear faint growling coming from inside as your challenger stepped forward... And give you the grumpiest look known to bear-kind. Hah, what a lousy, weak looking thing...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 0 : Bearel practically ravaged you, and you might had screamed loudly like a little ghoul in the process. Fail!
2 - 3 : You managed to land a weak hit, but Bearel managed to get the best of you before escaping back into the cave. Pass!
4 > : You managed to land a strong hit after summoning your inner man, sending Bearel flying back into the cave with tears streaming out of its eyes. I hope you're quite satisfied. Great pass!

Phrase 3
Before you could recover from your encounter with Bearel, you hear even a louder, but more feminine growl coming from within the cave. Soon enough, Bearel's mama stepped out of the cave and made a gesture at you with her tint fists of fury; come at her, bro. Funshine is ready for some fun-time...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 1 : Funshine beats the crap out of you, and you couldn't even land a single hit. Shame... So. Much. Shame. Fail!
2 - 4 : You managed to land a weak hit, but Funshine managed to pretty much put lots of tiny fist-shaped bruises on you before collapsing into the snow. Pass!
5 > : You managed to land a strong hit after summoning your inner man, sending Funshine stumbling and face-planting into the snow. You feel a small, pitiable sense of pride. Great pass!

Final phrase
Just as you thought that your training was over, a series of angry-sounding clicking noises came from the direction of the cave. A second later, an adorably white and furry teddy walked out, picked the fallen Funshine up in its arms, and carrying it back into the cave. It then reemerged from the- OH JACK WHAT IS THAT EVEN?!

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 4 : TeddyWeddy probably beat you senseless and made you scream like a little ghoul while crying for mummy repeatedly. You also feel a sense of shame. Fail!
5-7 : You managed to land a weak hit, but TeddyWeddy had gotten several scratch marks across parts of your body; well, battle scars are cool, right? Even temporary ones? Pass!
8-9 : You managed to land a strong hit after summoning your inner man, causing TeddyWeddy to go back to its original, cute and harmless form. Great pass!

Optional finale
Having proved your worth and strength as a real MAN of MANLINESS, you were allowed into the cave, where a treasure chest was...

Note: This part is completely optional!
Note 2: Roll 1d10 to determine your prize!

1-2 : A pair of socks, decorated with images of Bearel, knitted by Funshine Mama bear herself. You're steal baby Bearel's socks? )8
3-4 : A giant bear suit. Hey, at least it's warm?
5-6 : A delicious pie with a filling that you like! How mysterious!
7-9 : A trophy with the words "I FOUGHT THE 3 BEARS AND LIVED" on it.
10 : A silver seed! Hurray! Please quote "Dragain" with your Minipet sn for your prize!

You stole from three minipets! I hope you feel fantastic about yourself!



Bonus Mechanics:
THIS IS THE WILDERNESS, TOUGH IT OUT. Oh yeah, these minipets are rather oversized, by the way, but still smaller (and cuter) than you... With baby Bearel being almost minipet-sized and papa TeddyWeddy being close to grizzly size!


YOU LOSE/FINISH THIS RP WHEN...

You defeat Teddyweddy and drag your a** back to Amityville. Any less is failure because you are not a MAN.
Pales rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Thu Dec 05, 2013 11:20 pm


Kettil took on the trek up the mountain with the utmost seriousness - he'd even worn a thicker vest and a pair of much sturdier boots. There was just something terrible about the wind that whipped and tore at him as if attempting to tear the flesh straight off of the bone. Kettil thrived on the challenge and took it on stubbornly and didn't once pause, much to the woe of his unprotected back. Particles of blown ice and various other dangers tore at the cloth of his vest and soon it fell off of his body in tatters when he reached the end of the trek. The boil stared down blankly at the shreds.

"Aw, I really liked that vest," he murmured in a bit of disappointment. It might not be the manliest thing he could ever have said, but honestly - he really did like that vest. Paid good silver seed for it.

He bought it cause Freya said he looked sexy in it.

...Now it was gone.

Kettil spent a moment to mourn over the loss of an article of clothing before he then moved on without any further care in the world. The frigid cold in the air was pretty much expected and so he decided not to complain - he'd find a way to get warm sooner or later.


PASS

Pales

Demonic Gatekeeper

Pales rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)

Pales

Demonic Gatekeeper

PostPosted: Thu Dec 05, 2013 11:21 pm


As Kettil approached the ice cave he didn't have to wait long for the first challenger to appear. A Bearel. He grinned at it cheerfully, but despite the friendliness of his grin the Bearel didn't seem likely to put up with Kettil's shenanigans and came at the Muut threateningly. Well, this could potentially be a problem - except it really wasn't.

With a bit of a wind up he landed a strong hit into the Bearel's frame and sent it flying back into the cave with a string of tears coming out of the eyes in its wake.

Kettil almost felt guilty, but then he remembered that the Bearel started it by being all threatening and all guilt passed away.


Roll result: 7 = GREAT PASS
Pales rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Dec 05, 2013 11:23 pm


He didn't get to revel in his success for too long because suddenly there was a feminine sounding growl from the cave and suddenly there was a new creature coming at him. Kettil supposed it could be worse and so he got ready to square off against the female creature and after a couple of moments of circling each other he suddenly lunged forward.

Fists pounded into Funshine repeatedly until eventually she stumbled about and faceplanted into the snow. Kettil made a small fist pumping motion into the air in celebration of his very obvious victory. This bear fighting thing seemed really easy.

Maybe he could make this into a hobby?


Roll result: 5 = GREAT PASS

Pales

Demonic Gatekeeper

Pales rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Pales

Demonic Gatekeeper

PostPosted: Thu Dec 05, 2013 11:24 pm


Kettil thought he was done, but he wasn't. He stared at the cave as some clicking noises started coming out of it and then there was an almost sad scene of a teddyweddy picking up the funshine creature and carrying it back to the cave. He sort of rubbed the back of his neck with a bit of shame and guilt building in his heart - at least until he saw the atrocity that crept out of the cave to attack him as if to get revenge.

He hardly had any time to get any of his bearings when it came at him with malicious intent.

The boil had no choice but to man up and so Kettil struggled and fought against the spider-fied teddyweddy and eventually landed a strong hit and it was as if he'd hit a button of some sort. The monstrous form of the teddyweddy let out a squeak, blinked a couple of time, and suddenly popped back into the cutesy form it had started with. No matter how hard it tried it didn't seem able to take back the other form for now. Probably wore itself out...?


Roll result: 8 = GREAT PASS
Pales rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Thu Dec 05, 2013 11:26 pm


Before heading down back to campus he took a moment to check out what was in the cave that prompted three various sized creatures to protect it - other than it being a home to them. Kettil soon found a treasure chest and with a bit of fiddling he got it to pop open.

...A pair of socks with bearel stitched on them? He looked them over and decided that he'd just take them as trophies for all the trouble the three put him through and then closed the treasure chest again.

He felt awesome about himself for taking a prize from this.

Kettil made his way down and back home humming a tune and feeling very victorious.

Pales

Demonic Gatekeeper

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