There are 3 routes per intersection and 2 intersections in total. To make things more interesting you won't really know which route will be the shortest; at least not for sure during the first lap. Your dice rolls are accumulative meaning that if you spill over the amount needed to complete the route you're currently on, it will be added to your next turn.
1. In your first post, pick a route:
Left,
Straight or
Right. In the same post, roll
1 20 sided dice. This will determine which route and how many steps your car will take. Longer routes have more chances to get items.
2. After all the participants have rolled, I will post your progress in the race. In the progress post will be your current placement in the race, what intersection you are at and if you have received an item.
3. You will have
48 hours(starting at my latest progress post in the thread) to post your turn. If you do not post within the time limit your car will not move and be at the same point next turn.
4. If you are at or have passed an intersection I will ask you
in the progress post to pick yet another route in next turn.
5. If you got an item last turn, add an extra 20 sided dice to determine what item it is.
First one to complete 3 laps wins the race. (Might be shortened if it takes too long.)
You can analyse your and your opponent's results to determine which routes are which.
Items- All these items have a one time use.
- You can have more than 1 item at a time.
- You can only use maximum 2 items per turn. You will not get to pick what item you get though.
I will look at your roll and intersection to determine if you got an item or not. The shortest route will have no chance to get an item, the medium route will have 2 chances and the longest will have 3 chances to get an item. This means that if you are still on the longest route after 2 turns
There are different requirements to receiving an item in each intersection:
Intersection #1= Odd number Total
Intersection #2= Even number Total
Since you won't know which route you're on, I'll tell you if you have received an item.
If you were told in the progress post that you got an item, roll an extra 20 sided dice on your next turn to determine what item it is. You can use the item you got on said turn if you wish.
Speed Boost! = Use 2 20 sided dice instead of 1 20 sided dice to get ahead of your opponents.
Slow Down! = Pick an opponent you wish to slow down and Roll 2 20 sided dice. The first dice will be deducted from your opponent's roll, slowing him/her down. The second dice will be your normal dice.
Digivolve! = Protects you once from Slow Down! Collecting 3 of this equals to a Speed Boost!
Each number will correspond to an item:
1= Digivolve!
2= Slow Down!
3= Digivolve!
4= Speed Boost!
5= Slow Down!
6= Digivolve!
7= Speed Boost!
8= Slow Down!
9= Digivolve!
10= Slow Down!
11= Slow Down!
12= Digivolve!
13= Speed Boost!
14= Slow Down!
15= Digivolve!
16= Speed Boost!
17= Slow Down!
18= Digivolve!
19= Digivolve!
20= Slow Down!Order of dice4 dice in turn = If you use Speed Boost! and Slow Down! on same turn and get an item:
1st dice: Your movement in the race
2nd dice: Bonus roll(Speed Boost!)
3rd dice: deduction for opponent(Slow Down!)
4rd dice: Item roll
3 dice in turn = If you use either Speed Boost! and Slow Down! and get an item or use Speed Boost! and Slow Down! on same turn, no item:
1st dice: Your movement in the race
2nd dice: Bonus roll(Speed Boost!) or deduction for opponent(Slow Down!)
3rd dice: Item roll
OR
1st dice: Your movement in the race
2nd dice: Bonus roll(Speed Boost!)
3rd dice: deduction for opponent(Slow Down!)
2 dice in turn = Get an item
1st dice: Your movement in the race
2nd dice: Item roll
1 dice in turn = Just movement in the race