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Wyntre IceBlade


Kawaii Shapeshifter

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PostPosted: Wed May 30, 2012 8:49 pm


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Uncert



Transfer Acceptance :: May 28th 2012
Name :: Lumikki
Gender :: Female
Fraction :: Demon/Kumiho
Artist :: Y1 Lucyal // Cert // Uncert
Y2 chimarii
Color :: Indigo
HP :: 40/40



Acceptance Bin
The Acceptance Bin had underwent many different transformations. The gnomes still weren't too sure what to make of its latest. Somehow it had gotten it into its head that fox accessories were popular and had adorned itself with several. The gnomes didn't have the heart to tell the Bin that it was wearing only one tail and five sets of ears when it should have been the other way around.
PostPosted: Wed May 30, 2012 8:56 pm


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A small sign hangs on the door of the suite

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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
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  • Friendly 100
PostPosted: Wed May 30, 2012 8:57 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |


User Image - Blocked by "Display Image" Settings. Click to show.Name: Lumikki this is her public name. She has yet to 'finalise' her true name.
Nicknames: Lumi
Gender: Female
Age: When she is in human form she appears to be 14.


Faction: Demon
Race: Kumiho ((Korean version of Kitsune -- There are differences))
Note on Differences: Kumiho's are always female, as far as a back story for Lumikki I have made it as if they were similar to the amazons. They will capture a demon male and if their breeding results in a male they will send both on their way if it results in a female they will bring her in and raise her. They seduce men and eat their livers to prolong their lives...for this particular setting they are similar to Succubus.


Personality: Lumikki has a very complex, not really, personality....but here are the highlights.

The Ditz
Lumikki is a bit of a ditz she tends to forget if she's already told someone something. This is more of an absent-mindedness type of forgetting, it's like she doesn't think she's had a conversation with someone yet so she decides to have it again, or she thinks she's already had the conversation and never brings it up, sometimes she forgets names of new people. This can cause her quiet a bit of anxiety, and she gets very nervous meeting new boils and ghouls because of this.

The Walking Accident
Lumikki has never been the graceful type. Everything she tries to do just turns out wrong. Once while sitting outside reading she managed to set the pages on fire, which wouldn't have been bad except she was borrowing the book. Being the type of demon she is, this particular trait is a large embarrassment to her and one she tries to laugh off.

Awkward...
Lumikki is one of those sweet girls that can be gullible. She is sweet and bubbly on the outside, but generally very awkward in new situations. She has quiet a few insecurities, that stem from her childhood, but she plays them off as if they were nothing. When she gets embarrassed she tends to play with her fox bead and is unable to complete her thoughts. Most the time she will just change the conversation without any notice. This has lead some to believe she might be a little off.

Constant Reassurance Needed
Lumikki likes to be liked, she craves the attention and feeds upon the emotions of others. She will latch upon a person that has been prone to giving her the attention she craves. This causes her to look and act clingy however, she does keep in mind the pros and cons of every one of her relationships. She uses this to fulfill her cravings, so as far as she's concerned it isn't harmful. But she can see the drawbacks of being too clingy, only sometimes it's a little too late. She's lost many friends due to her 'need'.

Oooooh shiny...
Lumi is easily distracted, as well as easily amused. She can for hours on end find amusement in something as trivial as string. It might have something to do with the fact that is regardless of form still a playful kit. Being distracted doesn't seem to bother her in the least, she doesn't even notice most the time. Even if others do.


Why are they enrolled in Amityville Academy? Lumikki wants to enroll in to Amityville Academy because she believes that her enrollment will allow her to improve upon her training. And possibly help her get over some of her insecurities. She hopes the discipline of schooling and being around others of her kind will help her master how to use her natural ability to the fullest, as well as improve upon her FEAR. After having been an exchange student and seeing the horsemen fall, Lumikki is really wanting to come to the academy to learn how to harness her abilities. She felt useless in the battles on the isle.


Physical Description: She stands about 5 foot 2 (first year will top out at 5'4"), and has a curvy build...she has curves and is proud of it.
--Human Form--
Eye Colour: Her eyes are a violet colour. When she is using her FEAR Ability her eyes will be a glowing blue making them very scary looking.
Hair Colour/Style: Her hair is a silvery white with slightly gray tips. It's almost always styled very fashionably, with most of her hair up curled and a few curls falling down over her face. Her hair is pulled up with hair sticks, hair chopsticks with silver chains connecting the two together.
Skin Colour: She is tan with rosy undertones
Clothing Style/Colours: Even though Lumi descends from an old and long line of Korean Demons she is very modern in dress because that is what is "appealing" to those around her. She generally wears clothing that she can catch attention in, normally that means faded daisy duke shorts with a black silk scarf wrapped around as a belt it has a skull pin holding it together, a tight black tanktop, and a long red leather jacket. She also wears 'hooker' boots, they are black leather knee high boots with a heel to them. It doesn't seem that scary or ominous but considering that her main goal in life is to prolong her life by feeding on emotions of men she doesn't see any reason to wear anything but items that would attract the attention of men that she can feed upon.
Extra: Because Lumi is still considered young she sometimes has issues transforming. Kumiho that have mastered their ability are generally undetectable when they transform, except by certain ways. Lumi's way of detection, when she is fully transformed, is if she doesn't have her fox bead, this is an item that holds her FEAR/essence. Lumi is never seen without her fox bead which is in the form of a pendent worn around her neck. The silver necklace's pendent is a golden crescent moon that opens up to a five pointed star [[ Mark ]]. She also is always seen with moon-star earrings. Note, during her four clans visit she made a ruby and diamond silver ring.
References: See next post

--Fox Form--
Eye Colour: Her eyes are a violet colour.
Fur Colour: She is a silvery white fox with gray tips on her 3 tails and her ears.
Extra: Even in fox form Lumi will never be without her fox bead. The bead is again a small silver pendent that she wears around her neck. The silver necklace's pendent is a golden crescent moon that opens up to a five pointed star.
PostPosted: Wed May 30, 2012 9:01 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |



Natural Ability: Shapeshifting, since she is a Kumiho she uses this ability to shift between her natural form and that of a ghoul that is pleasing to the situation. ((see below for clarification))
Y1: Shapeshifting - She has the ability to shift between forms at will. Even with her skull pin on. She doesn't need it to keep her human shape.
Y2: Illusions -She has the ability to mask her ears and tails. Allowing her to appear more human. This is only an illusion at this stage if one were to touch her ears or tails they would be able to feel them.
Y3: Picking and Choosing Traits


FEAR Ability: Her FEAR Ability is being able to call upon a cascade of icy blue flames that emit from her palms to heal herself or others. After her exam she's slowly learned that her pendant has the ability to shield herself.
Y1: Kumiho's Talisman - She uses her pendant to emit some fear to shield herself or another with the fear stored in her pendant.
Y2: Healing Flame - She calls upon a cascade of icy blue flames that emit from her palms to heal herself or someone else.



The Chill Y2

The Chill
Your basic heal with no fuss and no muss. Can be used to heal the user or a target, but cannot be used to restore Barrier HP.

Tier One:
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10


Tier Two:
Dice: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17


Tier Three:
Dice: 10d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 22

Note #1: You cannot go over your maximum HP.
Note #2: You cannot restore Barrier HP.
Note #3: You cannot give excess HP to another character. You can only heal one character at a time with this Fear.



The Barrier Y1

The Barrier
By concentrating their Fear, disciples of this technique can materialize their Fear into a physical shield or Barrier. In combat, damage is subtracted first from the Barrier then the protected's HP. This effect can be used to protect yourself OR another character.

Tier One:
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1-2: 1 Turn
xxxxx 3-4: 2 Turns
Amount: 5/5
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!

[color=green][b]T1 Barrier in effect!:[/b] 5/5[/color]


Tier Two:
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1: 1 Turn
xxxxx 2-3: 2 Turns
xxxxx 4: 3 Turns
Amount: 10/10
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!

[color=green][b]T2 Barrier in effect!:[/b] 10/10[/color]


Tier Three:
Dice: 1d4
This Dice: indicates how many turns the Barrier will last.
xxxxx 1: 1 Turn
xxxxx 2: 2 Turns
xxxxx 3-4: 3 Turns
Amount: 15/15
Important: Please place this in your posts ABOVE your HP. Remember to always subtract Barrier damage before subtracting from your HP!

[color=green][b]T3 Barrier in effect!:[/b] 15/15[/color]


Note #1: Always, ALWAYS include the Barrier HP in your post and remember to subtract from that FIRST before subtracting from your HP!
Note #2: The Barrier can't be healed. If someone has the Barrier on them, healing them will only restore THEIR HP, not the barrier's.
Note #3: The maximum number of turns this effect can last is FOUR.



Learned Abilities:
Discernment for Beginners
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to add +1 to a regular attack roll. This cannot be used on FEAR abilities. You do not have to forfeit your normal battle turn to use this ability, but you DO have to declare it's use at the time of rolling.
Non-battle Effect: A character becomes more observant about the world around them The effect is very mild, so please don't make them suddenly psychic. When in doubt, ask your RP partner.
Requirements: Complete one of Professor Darcy's Field Classes (Bonus).

Beginner First Aid
Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
Requirements: Score three rounds of a total score of 10 or higher in the open class First Aid 101
--added note:: If you completed the FEARhealing open class before the monday deadline (this means you did three successful 'heals' of 10 points or more) and complete your first aid kit (and its shield), your student gains +2 to all learned ability healing rolls.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed May 30, 2012 9:03 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |



Scale....
PostPosted: Wed May 30, 2012 9:05 pm


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Classes
Professor Darcy's Field Class - Completed
Open Class - First Aid
Workshop - First Aid Basics - Completed
Class - Far From Home and Left Behind - Completed
Class - A Wild Class Appeared - Completed
Class - Into to Natural Forms - Ongoing


Clubs
Tea Club


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed May 30, 2012 9:08 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |


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Lumikki has a new first aid kit from Cricket's Workshop:

First Aid

  • Gauze roll (large) - box 1
  • Box of bandages (containing 20) - box 1
  • Gauze pad x 5 (large) - box 1
  • Aloe Vera - box 2
  • Small bottle of antiseptic - box 2
  • Packaged ointment (set of 10) - box 2
  • Space Blanket - box 3
  • Fast acting COLD packs (set of 3) - box 3
  • A FEAR injection pen (set of 2) - box 3
  • Gold potion - box 4
  • Black potion - box 4
  • Medical Sheers - box 5
  • Flashlight - box 5
  • Hot glue gun run on FEAR - box 5
  • A piece of chalk - box 6

HP: 33
PostPosted: Wed May 30, 2012 9:09 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed May 30, 2012 9:10 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |


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PostPosted: Wed May 30, 2012 9:11 pm


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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed May 30, 2012 9:13 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |




.:sᴛᴀɢᴇ 2:.

.:Fanart:.
.....1 2 3 4 5

.:Reg RP's:.
.....Advice From An Unlikely Source - 1
.....Aptitude Test - 2
.....

.:GM Events:.
.....25 points RP bonus
.....Naughty or Nice - 4
.....Wonderland Meta - 10

.:Classes:.
.....First Aid Basics - 2
.....Far From Home and Left Behind - 2
.....A Wild Class Appeared - 8

.:Homework:.
.....

.:Roll battle:.
.....

.:Minis:.
.....1 2 3 4 5

.:RP Battle:.
.....

.:Exam:.
.....

.:Teacher Battle:.
.....

Total : 61/75

Year One

.:sᴛᴀɢᴇ 1:.

.:Fanart:.
.....1 2 3 4 5

.:Reg RP's:.
.....its only one left turn... - 1
.....Comfort - 1
.....Kitsune - 1
.....Prom - 1
.....Photobooth - 1
.....Checking You Out - 1

.:GM Events:.
.....Defenders - 10
.....Minipet - 13
.....Spirit Week - 12

.:Classes:.
.....Feild Class - 1

.:Homework:.
.....Bonus Homework - 1

.:Roll battle:.
.....

.:Minis:.
.....1 2 3 4 5

.:RP Battle:.
.....

.:Exam:.
.....Pass

Total : 53/50


Growth Points

Year 1 to Year 2: *( There is a 4 month IC cooldown from Y1 to Y2)
50 growth points + final exam = graduation to Year 2

Year 2 to Year 3: *(There is a 6 month IC cooldown from Y2 to Y3)
75 growth points + final exam + teacher battle = graduation to Year 3

Year 3 to Alumni: *TBA
100 growth points + final exam + teacher battle = graduation from Amityville Academy

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way.
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete homework assignment for a class.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long.


You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.


You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.


You may earn bonus points for:
- EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
PostPosted: Wed May 30, 2012 9:16 pm


| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed May 30, 2012 9:17 pm


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| Cert Post | Room | Lumikki | Abilities | Relationships | Classes/Clubs | School | Companions | Items | Art | Growth | Extra | Credits |



Shop Concepts © Zoobey, Lizbot, & Marushii
Official Art © Lucyal & chimarii
Lumikki © Wyntre IceBlade
Graphics & Layout © Wyntre IceBlade
Fanart & Etc © Respective Artists
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