HP: 60
Attack: 2d12 -6
Defense: 1d10
Natural Ability: •
Maneuverability: Jiang Shi are very swift and graceful. They can jump and "glide" to and from uncanny heights, almost as if they were flying.
FEAR Ability:Y1•
Soul Taste: Channeling her FEAR, Mei uses it to get in two powerful strikes.
Double Take: Delivers two powerful strikes to an opponent.
Dice: 4d6
First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack.
Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
Y2•
Soul Feast: To heal herself or others, Mei gather's FEAR in her mouth. When healing herself she merely swallows, allowing the FEAR to flow through her body internally. If healing others a green mist will emanate from her mouth and surround the one who she is healing, they will absorb it externally.
The Chill: Standard heal.
Dice: 8d4
First Dice: xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17
Y3•
Soul Shatter : Mei uses her speed and agility to strike opponents multiple times in rapid succession.
Swift Stirkes: The opponent is hit several times in rapid succession
Dice: 11d4
First Dice: xxxxx 1: Miss
xxxxx 2: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 3-4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 13 (50%), 20 (80%)
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Learned Ability:•
Beginner First Aid: Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
•
Intermediate First Aid: Battle Effect: Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching
•
Beginner Speed Boost: Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
•
Scavanger: Battle Effect: To use this ability, you must take one battle turn to roll 1d4 (and ICly look for something nearby that can help you in your fight). The result of this role determines what happens on your next turn. You can only do this ONCE per battle, and cannot use it in GM/meta boss fights.
Roll a 1: You don't find anything, and your scrambled search throws you off - on your next turn, roll the melee dice for the year below you. (If you are Y1, roll 2d4; Y2, roll 2d6, Y3, roll 2d8.)
Roll a 2: You don't find anything that looks better than YOUR OWN FISTS. On your next turn, attack as normal with your usual dice. (No special effect.)
Roll a 3-4: You find something! (Item must be logical for the environment you are in, i.e. no finding a torch if you're underwater.) On your next turn, add the value of your YEAR to your roll! [Meaning Y1 = +1, Y2 = +2, etc.!
Non-battle Effect: --
•
Beginner Summoned Object:Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...
•
Beginner Trashbot Summon:Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time.