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Terraria Server?! |
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MEINKRAFT! |
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H y p n o t i c Fox Captain
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Posted: Sun May 29, 2011 2:40 pm
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Posted: Sun May 29, 2011 2:41 pm
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Terraria Roleplay Challenge
Alright so the idea is that you choose a class and a profession (like a standard rpg game). Ranger, Gunslinger, Warrior, Knight, Magician, Demoman, or pure crafter will be the classes. Professions will be alchemy, blacksmith, miner, lumberjack, astronomer, builder, summoner, and any others i can think of. The whole time you must stay in character!
The challenge is that you only stick to your class setup and profession. Meaning if you are a Magician you must stick with things that use mana (but you will be allowed to 1 low tier bow or sword as a backup). Only alchemists can make potions and only blacksmiths can make armor and weapons. Pure crafters will be allowed to ALL professions, but will be extremely limited on combat.
Some professions are gonna be allowed to everyone who wants them, even if you already have one (they are mining, lumberjack, and builder). I will post the class and profession setups later.
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Posted: Sun May 29, 2011 3:18 pm
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Posted: Sun May 29, 2011 5:01 pm
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Tha Wolf Mane Terraria Roleplay Challenge
Alright so the idea is that you choose a class and a profession (like a standard rpg game). Ranger, Gunslinger, Warrior, Knight, Magician, Demoman, or pure crafter will be the classes. Professions will be alchemy, blacksmith, miner, lumberjack, astronomer, builder, summoner, and any others i can think of. The whole time you must stay in character!
The challenge is that you only stick to your class setup and profession. Meaning if you are a Magician you must stick with things that use mana (but you will be allowed to 1 low tier bow or sword as a backup). Only alchemists can make potions and only blacksmiths can make armor and weapons. Pure crafters will be allowed to ALL professions, but will be extremely limited on combat.
Some professions are gonna be allowed to everyone who wants them, even if you already have one (they are mining, lumberjack, and builder). I will post the class and profession setups later.
If anyone has any anything to add, maybe some suggestions or flaws, go ahead and tell us what you think.
Or if you would just rather have no restrictions and forget the Challenge, say so!
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H y p n o t i c Fox Captain
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Posted: Sun May 29, 2011 5:07 pm
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Posted: Sun May 29, 2011 5:11 pm
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H y p n o t i c Fox Captain
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Posted: Sun May 29, 2011 5:29 pm
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Posted: Sun May 29, 2011 5:33 pm
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H y p n o t i c Fox Captain
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Posted: Sun May 29, 2011 5:35 pm
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Class Setups
Warrior Weapons - All swords Armor - Basics (silver, copper, iron, gold), Shadow, cobalt Backups - 1 bow, gun, or basic boomerang. No molten bow, phoenix blaster, space gun.
Ranger Weapons - All bows and any boomerangs Armor - Basics, necro Backup - 1 shortsword
Gunslinger Weapons - All guns Armor - same as ranger Backup - same as ranger
Magician Weapons - Any weapon that uses mana (including space gun and starfury) Armor - Basics, Meteor, Cobalt Backup - 1 bow or sword (basic)
Demoman Weapon - Bombs, dynamite, grenades Armor - Basics, necro Backup - Sword (basic) AND Basic boomerang
Knight Weapons - All swords and Flails Armor - Basics, Shadow, Molten Backup - Bow (Basics, no molten)
Pure Crafter Weapons - Basic Boomerang, swords (basics), bow (basics), gun (musket, flintlock, or handgun) Armor - Basics, Necro
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Posted: Sun May 29, 2011 5:43 pm
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Posted: Sun May 29, 2011 6:03 pm
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Novasurge I feel like the weapons for Warrior and Knight should be switched so that Warrior gets all flails and Knight doesn't. It just seems to make more sense to me.
A Pure Crafter would make all potions, ore blocks, armor, weapons, etc., right? But EVERYONE can build?
I... feel like there should be a Constructor. Make buildings, sell them to people, and let them customize them. Since it only makes sense that there would be someone to specialize in that in real life and not everyone would be able to build everything.
But that brings me to another point; different teams. These teams would get a certain area of the map and would create their own town. They would maybe have a leader and have certain positions for an army? Making proper use of the different colored team options would seem appropriate here, as we could then form alliances and such that way and wage war. Also, it'd make it so easy to set up towns that way.
I was trying to make knights the main boss fighter class, since the fact they are allowed molten lets them be the main ones to distract bosses while others deal damage. So i gave them flails since they work good against bosses like Skeletron. Plus, I wanted knights to get something special besides just molten armor. But if enough people agree on the switch then I will switch them.
While the constructor idea is nice. It might lead to problems. You can have it as a side profession, but everyone should be allowed to build what they want. Constructors could focus on NPC houses though. That would work.
Yes, the pure crafters get access to ALL professions. But very limited combat.
The team thing is nice. But would it really work out?
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Posted: Sun May 29, 2011 7:28 pm
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Posted: Sun May 29, 2011 8:38 pm
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Posted: Mon May 30, 2011 8:49 am
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CaptainBaconMan Vice Captain
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H y p n o t i c Fox Captain
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Posted: Mon May 30, 2011 2:39 pm
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