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B1g_crunch

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PostPosted: Sun Mar 13, 2011 4:27 pm


Dragoon riders:

Monsters: 20

Alector
Dragunity Arma Mystletainn
Harpie lady #1 x2
Hunter owl x2
Dragunity Darkspear x2
Dragunity Brandistock x2
Dragunity Corsesca x2
Dragunity Militum x2
Dragunity phalanx x2
Sonic shooter x2
Dragunity Dux x2

Spells: 12

Mountains x3
Dragon mastery x3
M.S.T. x2
Dragon's gunfire x2
Cards of consonance x2


Traps: 8

Wild tornado x2
Icarus attack x2
Mirror force
Magic cylinder
Starlight road x2

Extra deck: 9

Dragunity knight - Barcha x2
Dragunity knight - Gae Bolg x2
Vortex the whirlwind x2
Stardust dragon x3



The point of this deck is to equip the dragunity dragons straight form the hand, or summon them to synchro and equip to the Dragunity knights. Stardust is included to special with starlight road, or to synchro summon regularly.

There's plenty I want to add to this, but I know it should be as close to 40 as possible. I went over dragon ravine, and without avarice I'm not entirely comfortable using it.

One of my ideas was including divine wind, but since there are no return cards (I was thinking of including when looking over dragunity-mist valley), I took it away.

Cards of conosence was included to add draw power, and to allow dragons in the graveyard for the winged-beast dragunities to use.

Please comment, critique, and possibly post your own ideas for the archtype.
PostPosted: Sun Mar 13, 2011 5:20 pm


It looks a little slow, from what I'm looking at. Now I personally don't like this whole archtype, but again that's me. Some recommendations for this deck, or possible ideas.

-Blackwing Gale the whirlwind. ( His effect is a bomb, little guy kills things >.>)

- Raiza the storm monarch. ( Yes, again yes. This guy is a winged beast with an aesome effect. IF you don't want to main him, board him.)

- take out the mountains. They're slow and have no real benefit, what like 300+ atk. Replace with ravine or with hunting ground (though you must destroy something if you summon a harpie.

-harpie lady #2 can negate flip effects of cards she's destroyed, replace #1 with her. Don't always look to pumping your guys up.

-take out dragons gun fire for Foolish burial and my body as a shield. One loads up your grave the other protects your dudes.

-Just take out sonic shooter, it's just plain awe full. You don't really need that many monsters hell use debris dragon and dandlion if you want to take up monster space, makes synchroing easier and he's a dragon that can bring back a lvl 3 or lower!

- add a Book of moon and two forbidden lance or chalice, all up to you.

- possibly use swift bid man joe, he's not amazing but he's ok.

-if you're really going to use traps the line up should be something like this.
1x mirror force
2x compulsion evacuation device
2x bottomless trap hole
2x Icarus Attack
1x torrential tribute
( I love starlight road, but it is ment for board. IMO.)

seriously if you're using the extra deck, have two black rose dragons! you can sync for that much, also have other things like Brionic and such just to round about your extra deck.

Heywouldntyouknow


Heywouldntyouknow

PostPosted: Sun Mar 13, 2011 5:50 pm


Will post deck list in a bit.

Edit: Never mind I don't know what to do with this deck. In my opinion there isn't that much GOOD support for this archetype currently.
PostPosted: Mon Mar 14, 2011 7:20 am


TwinHeart
Will post deck list in a bit.

Edit: Never mind I don't know what to do with this deck. In my opinion there isn't that much GOOD support for this archetype currently.


True. The problem with duel terminal archtypes is that even when they DO add spell/trap support, they are small additions that add very little.

Latest duel terminals are getting better with support, but they need to add more to archtypes already established before they just move on.

EDIT: I'll make changes to the whole deck recipe when I have two more opinions, just to see what everyone else has to offer.

I AM NOT REJECTING ADVICE, I just want to get more suggestions and get them all done at once as opposed to constantly changing it.

B1g_crunch

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Space Toad -B

PostPosted: Mon Mar 14, 2011 11:46 am


Not enough support for Dragunities? What?
PostPosted: Mon Mar 14, 2011 11:55 am


邪魔なヤツは倒して構わない?
Jama.Na.Yatsu.Wa.Taoshite.Kamawanai?


Where are the Dragon Ravines... They thin, and should be abused in the deck. If you do, they could be used in conjunction with volcanic shell to maintain hand advantage. My opinion though.


Itte.Mitadake.Kotae.Iranai.
言ってみただけ答えいらない
 

Dreadful Dream

Ladykiller


Junk 1t

PostPosted: Mon Mar 14, 2011 12:35 pm


if you're not willing to use Ravine without Avarice, I'd suggest using Avarice instead of Gunfire
PostPosted: Mon Mar 14, 2011 2:54 pm


Mustard Like Soup
Not enough support for Dragunities? What?
Though you're probably right. I myself haven't seen anything besides the structure. If there are my apologies, please send link please and thank you.

Heywouldntyouknow


B1g_crunch

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PostPosted: Mon Mar 14, 2011 3:29 pm


Dragoon riders: Version 2.0

Monsters: 20

Alector
Dragunity Arma Mystletainn
Harpie lady #2 x2
Hunter owl x2
Dragunity Darkspear x2
Dragunity Brandistock x2
Dragunity Corsesca x2
Dragunity Militum x2
Dragunity phalanx x2
Blackwing-Gale the whirlwind
Raiza the storm monarch
Dragunity Dux x2

Spells: 12

Dragon ravine x3
Dragon mastery x3
M.S.T. x2
Pot of avarice x2
Cards of consonance x2


Traps: 8

Bottomless trap hole x2
Wild tornado x2
Compulsory evacuation device x2
Mirror force
Magic cylinder


Extra deck: 10

Dragunity knight - Barcha x2
Dragunity knight - Gae Bolg x2
Vortex the whirlwind x2
Stardust dragon x3
Blackwing armor master (Can add with Gale for extra defense)

Side deck:
Starlight road x2
Icarus attack x2
Torrential tribute (not sure to maindeck, would get rid of all my Dragunities)
Monster reborn
Swift birdman Joe x2
PostPosted: Wed Mar 16, 2011 4:08 am


Before anybody says anything, I am NOT running duality over avarice, and here's why.

While duality wouldn't cripple the deck from lack of synchro summon, it would still be better to have that option in the situation where one of the stronger Dragunities would be useful.

As well as that, duality is +0, while avarice is +1 like pot of greed AND with dragon ravine in the deck, it can be activated easily for no real cost.

B1g_crunch

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Heywouldntyouknow

PostPosted: Wed Mar 16, 2011 8:39 pm


Labyrinthknight7
Before anybody says anything, I am NOT running duality over avarice, and here's why.

While duality wouldn't cripple the deck from lack of synchro summon, it would still be better to have that option in the situation where one of the stronger Dragunities would be useful.

As well as that, duality is +0, while avarice is +1 like pot of greed AND with dragon ravine in the deck, it can be activated easily for no real cost.


while I see your point...Duality is not a +0 in any sense >.>
PostPosted: Thu Mar 17, 2011 6:24 am


TwinHeart
Labyrinthknight7
Before anybody says anything, I am NOT running duality over avarice, and here's why.

While duality wouldn't cripple the deck from lack of synchro summon, it would still be better to have that option in the situation where one of the stronger Dragunities would be useful.

As well as that, duality is +0, while avarice is +1 like pot of greed AND with dragon ravine in the deck, it can be activated easily for no real cost.


while I see your point...Duality is not a +0 in any sense >.>


Yes it is. you give up duality from your hand to bring 1 card to your hand.
Avarice gives up itself to add 2 cards to your hand.
Duality = +0
Avarice = +1

B1g_crunch

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Heywouldntyouknow

PostPosted: Thu Mar 17, 2011 3:00 pm


Labyrinthknight7
TwinHeart
Labyrinthknight7
Before anybody says anything, I am NOT running duality over avarice, and here's why.

While duality wouldn't cripple the deck from lack of synchro summon, it would still be better to have that option in the situation where one of the stronger Dragunities would be useful.

As well as that, duality is +0, while avarice is +1 like pot of greed AND with dragon ravine in the deck, it can be activated easily for no real cost.


while I see your point...Duality is not a +0 in any sense >.>


Yes it is. you give up duality from your hand to bring 1 card to your hand.
Avarice gives up itself to add 2 cards to your hand.
Duality = +0
Avarice = +1


umm I get to see three cards, choose one, shuffle. =? seems more like a +1 to me. Pot of avarice needs exactly five monsters in the grave, and if one gets removed in response it kills it >.>.
PostPosted: Fri Mar 18, 2011 8:05 am


3 Dragunity Dux
3 Dragunity Legionnaire
3 Dragunity Phalanx
3 Dragunity Aklys
2 Spirit Reaper

3 Dragon Ravine
3 Terraforming
2 Pot of Avarice
2 Mystical Space Typhoon
1 Giant Trunade
1 Foolish Burial
1 Monster Reborn

3 Dimensional Prison
2 Bottomless Trap Hole
2 Icarus Attack
2 Trap Stun
1 Torrential Tribute
1 Monster Reborn
1 Solemn Judgment
1 Call of the Haunted

That's really all that's needed.

Space Toad -B

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