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Posted: Fri Jan 28, 2011 6:51 pm
Monsters (tuners) x2 Synchro magnet x2 junk synchron x3 stygian security x2 quickdraw synchron x2 delta flyer x1 counselor lily Monsters (non-tuners) x2 gravekeeper's spy x3 giant germ x3 peten the dark clown x1 d.d. unicorn knight x2 dark bug x2 level eater x1 vice berserker(thinking of adding 1 by taking out the unicorn knight) Spells x2 gold sarcophagus x1 one for one x2 mystical space typhoon x2 book of moon x1 card destruction x1 pot of avarice x1 monster reincarnation x1 monster reborn x1 reinforcement of the army x1 foolish burial x1 swords of revealing light Traps x2 7 tools of bandit x2 dark bribe x2 ultimate offering x1 revival gift x2 red screen x1 call of the haunted Synchros x2 red nova dragon( I want to revolve the deck around him) x2 red dragon archfiend x2 Junk destroyer x2 Drill warrior x1 AOJ Decisive armor x1 Dark end dragon x1 Scrap dragon x2 Scrap archfiend x1 Chaos king archfiend x1 Iron chain dragon x1 AOJ catastor x1 Stygian sergeants(I know that makes 17 but I was hoping for some help deciding what should go in here 2) Okay so Im going for an ALL synchro deck. I can usually pull of multiple synchro summons on my 2nd and 3rd turn with this deck but when people start playing cards like torrential tribute, lightning vortex, etc Im screwed so I was wondering if you could help me out not only with that, but with the whole idea in general.But, as I said I want to base it on bringing red nova out because I can usually only bring him out every 1 out of 5 duels. I also like using the counselor lilies and vice berserkers because they let me run over all my opponent's monsters very easily. I know the deck is bad, but I know this is the only place I can possibly find the help Im looking for. You don't necessarily have to follow EVERYTHING Im saying , but please put in as much as you can.
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Posted: Fri Jan 28, 2011 7:41 pm
I hope you find what you're looking for, but the closest I saw to something high powered like this was a plant/shooting star deck that got it out first turn (I beat it second turn/aka. my first turn).
If you're hoping to rid yourself of torrential and lightning, I WOULD suggest 2 starlight road. It's effect negation works, even if you don't have stardust, making it a killer card against the 2 examples, mirror force variations, BRD, and even countering other RDs and dark holes.
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Posted: Fri Jan 28, 2011 8:45 pm
one for one is limited to one
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Posted: Sat Jan 29, 2011 4:46 pm
Labyrinthknight7 I hope you find what you're looking for, but the closest I saw to something high powered like this was a plant/shooting star deck that got it out first turn (I beat it second turn/aka. my first turn). If you're hoping to rid yourself of torrential and lightning, I WOULD suggest 2 starlight road. It's effect negation works, even if you don't have stardust, making it a killer card against the 2 examples, mirror force variations, BRD, and even countering other RDs and dark holes. Thanks for the advcice I actually had one in my extra deck until about a week ago when I traded it,but I'll keep that in mind.
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Posted: Sun Jan 30, 2011 10:46 am
build flamvell. it can synchro into this abd boy real easily. it also has alot of tuners.
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