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PostPosted: Wed Jan 19, 2011 11:40 am


Creating this thread for the sole purpose of generating input on sideboard cards and information on how to correctly use your side board. what cards to use against what deck, how to use them will also be given

EDIT: Please note suggestions ARE NOT ordered in anyway of preference, just listed.

EDIT2: This document is meant to be everliving constantly updated.

Side Board Categories:

Generic(General Side Board Cards):

*Starlight Road: Everyone hates a multi card Destroyer. Why not negate their effect and get some stardust McLovin

*Skill Drain: I'll pay a grand to Negate annoying effects > razz

*Compulsory Evacuation Device: Goodbye Stardust you rat b*****d, bounce back to the damn extra deck and stay there dammit!

*Threatening Roar: Best way to avoid getting your arse gang banged. Also Cuts Glads though not so hard

*Gorz the Emissary of Darkness: With the whole Field Wiping and Heavy hitter / Otking going on nowadays, it's nice to have this guy handy to say BAMF.

*Battle Fader: Just as good as Gorz except no beat stick-ability

*legendary Jiu Jitsu Master: 1800 Defender that bounces monster that attacks it to the top of the deck.

*Prohibition: Target a key mass played card to limit opponents playing options (Not reccomended but good to have for the surprise against minor decks)

*Thunder King Rai-Oh: Can be tributed to negate a Special Summon. Prevents opponent from adding cards to hand outside of drawing them such as sangan.

*Doomcaliber Knight: Must be tributed to negate the activation of an opponent's Monster effect and destroy it.


Against Machina:

*System Down: pay 1 grand LP. RFP all Machines on your opponents side of the field and graveyard. Epic

*Chimeratech Fortress Dragon: Use to clear the field of monsters from opponent by securing your own Cyber Dragon's Special Summon to use their monsters to Special Summon Chimeratech Fortress Dragon from your extra deck using their monsters to make it, clearing their monsters and giving you a beater to use.

*D.D. Crow: Discard to target Machina Fortress, although won't stop it's summoning you can hit it if it's used for a cost for another or after you get it in the grave. Target a key monster to cut off Pot of Avarice by removing a target so that it cannot resolve

*Crevice in the Different Dimension: Does same thing as D.D. Crow only hits 2 monsters of the same attribute with the same limitation.

*Cyber Dragon: Baits responses and gets out Chimeratech Fortress.

*Doomcaliber Knight: Stops a gadget and beats down

*Thunder King Rai-Oh: Stomps Gadgets, Fortress, oh the love.

Against Gravekeepers:

*Closed Forest: Takes Necrovalley out of the scene. Cannot be overlayed by another Field spell and opponent must wait a turn before they may play another Necro valley.

*Shadow Imprisoning Mirror: Negates Dark Monster Effects

*Cyber Dragon: Beater and baits

*Nobleman of Crossout: Screw you Spy/Recruiter/Guard

Against Blackwings:

*Trap Stun / Royal Decree: because everyone hates that damned Icarus Attack

*Consecrated Light: Shuts down Dark Monster attacks as well as preventing Dark Monster Normal and Special Summons. Setting and Flipping Dark Monsters still works though

* Blackwing - Sirroco the Dawn: Stomps it's own kind and boosts itself from ALL blackwings on field for the stomp. Neat huh?

Against Debris Plants / Quickdraw Variants:

*Summon Limit: Neither player can summon more than twice per turn. Screws over opponent before they spam the synchros.

*Different Dimension Ground: RFP during turn it's activated. Surprise Surprise Surprise >;3

*D.D. Fissure / Macro Cosmos: Removes graveyard from playability forcing the opponent to be severely handicapped playing around it, waste resources to stop it

*D.D. Crow: Discard to target Dandylion when debris Dragon targets the monster. Target a key monster to cut off Pot of Avarice by removing a target so that it cannot resolve.

*Banisher of the Radiance: Removes the graveyard from the equation.

Against Six Samurai:

*Puppet Plant: Discard it to Nab one of their warrior/spellcaster monsters for the turn

*Warrior Elimination: Nukes all Warriors on the field

*Gozen Match: Can only control 1 Attribute of Monster severely limiting Six Samurai Useage and spam.

*Threatening Roar: stops an otk and buys time for a comeback

*Kinetic Soldier: Pumps up against Warriors. Good beatstick

*Chain Disappearance: Hits 1000 atk or less monster(s) when it's summoned, RFP it and all copies in their hand and deck.

*Summon Limit: Neither player can summon more than two times per turn. If played right can stop their comboing for a turn depending on your set up. Not very good against them but can hurt.

Against Glad Beasts:

*Summon Limit: Played right they can't combo out to fetch bestiari

*Corridor of Agony: Straight up F-U to Glads

*Swallow Flip: Takes out their monsters when special summoned.

*Mirror Of Oaths: Destroys a monster special summoned from the deck, and allows you to draw one card. Does not negate the effect so not as good as swallow flip.

*Thunder King Rai-Oh: nut shots em.

*Doomcaliber Knight: Does what Rai-oh can't

Against Monarchs:

*Pulling the Rug: Great as it makes them waste the tribute and then kills them.

*Mask of Restrict: prevents all tributes, completely shutting down monarchs.

Against X Sabers / XX Sabers:

*Gottoms Emergency Call: Because taking their targets for their Gottoms Emergency Call is just damn funny as well as breaking their faultroll useage and stealing their tuners

*Thunder King Rai-Oh: Stops Darksoul Search and pops a Special Summon

*Doomcaliber Knight: Painus to their a**s

*Banisher of Radiance: Cuts out X Saber grave abuse.

*Nobleman of Crossout: Gotta love that RFP loving

*Spirit Reaper / Marshmallon: because I have yet to see an X saber that pops a monster. Great stall until the Saber hole hits.

*Summon Limit: Neither player can summon more than twice per turn. Severely shats on X-Sabers

Against Remove From Play Decks(aka D.D. / Macro Decks):

*Imperial Iron Wall: Stops all RFP but easily cut out of the equation

*Necrovalley: cuts out removing from play as well as locking some grave useage.
PostPosted: Wed Jan 19, 2011 11:58 am


Against Glad Beasts:

*Swallow Flip: Takes out their monsters when special summoned. Generic enough to hurt X-Sabers as well.

*Mirror Of Oaths: Destroys a monster special summoned from the deck, and allows you to draw one card. Does not negate the effect so not as good as swallow flip.

Against Monarchs:

*Pulling the Rug: Great as it makes them waste the tribute and then kills them. Generic enough to stop Boggart Knight from xx-sabers.

*Mask of Restrict: prevents all tributes, completely shutting down monarchs.


oucyan


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Junk 1t

PostPosted: Wed Jan 19, 2011 12:09 pm


Concincrated Light for Blackwings and Gravekeepers
PostPosted: Wed Jan 19, 2011 12:11 pm


Junk 1t
Concincrated Light for Blackwings and Gravekeepers


umm. Concecrated light is better for blackwings. GK just bounce it with guard and compulse.


oucyan


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PostPosted: Wed Jan 19, 2011 12:19 pm


Shadow Imprisoning Mirror also is nice >_>

Looking for some Xsaber and more 6sam Hate
PostPosted: Wed Jan 19, 2011 12:24 pm


Fresh Porn
Shadow Imprisoning Mirror also is nice >_>

Looking for some Xsaber and more 6sam Hate


I side 2 Swallow Flips and 2 Pulling the Rug for X-sbaers. Rai-oh also hurts them since they can't use dark soul.


oucyan


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PostPosted: Wed Jan 19, 2011 12:46 pm


added some stuff for xsabers and put in the Glad Beast F-U Card, corridor of agony, now I just need more Six Samurai hate
PostPosted: Wed Jan 19, 2011 1:52 pm


Look in Duelist Nexus for my input.

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PostPosted: Wed Jan 19, 2011 2:06 pm


Gravitational Molestation
Look in Duelist Nexus for my input.

Holy Mother of Doofenshmirts 0.0
PostPosted: Wed Jan 19, 2011 2:09 pm


Updated

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PostPosted: Thu Jan 20, 2011 10:22 am


Updated
PostPosted: Thu Jan 20, 2011 10:31 am


Oh yeah, Crevice to the different dimension. It works great on Infernities and X-sabers.

I tend to find that E-Cal only slows x-sabers down, or makes them go mad plus. once they targetted 2 emersblade with it and they had 2 Fulhelm's on the field. What the ******** am i supposed to do? they just bammed me right there. They killed the two emmersblades, got 2 darksouls, and both fullhelms back. synchro to hyunlei pop field. synchro to brio for pain. 2 dark soul searches.


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PostPosted: Thu Jan 20, 2011 10:45 am


axean
Oh yeah, Crevice to the different dimension. It works great on Infernities and X-sabers. I tend to find that E-Cal only slows them down, or makes them go mad plus.once they targetted 2 emersblade with it and they had 2 Fulhelm's on the field. What the ******** am i supposed to do? they just bammed me right there. They killed the two emmersblades, got 2 darksouls, and both fullhelms back. synchro to hyunlei pop field. synchro to brio for pain. 2 dark soul seraches.


Summon Limit says No >_>

but I'll put in the crevice for Xsabers when i got more shiggles to chuck in.
PostPosted: Thu Jan 20, 2011 10:47 am


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axean
Oh yeah, Crevice to the different dimension. It works great on Infernities and X-sabers. I tend to find that E-Cal only slows them down, or makes them go mad plus.once they targetted 2 emersblade with it and they had 2 Fulhelm's on the field. What the ******** am i supposed to do? they just bammed me right there. They killed the two emmersblades, got 2 darksouls, and both fullhelms back. synchro to hyunlei pop field. synchro to brio for pain. 2 dark soul seraches.


Summon Limit says No >_>

but I'll put in the crevice for Xsabers when i got more shiggles to chuck in.


This was before i knew summon limit existed. i also don't own summon limit sadly.


oucyan


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PostPosted: Thu Jan 20, 2011 11:29 am


axean
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axean
Oh yeah, Crevice to the different dimension. It works great on Infernities and X-sabers. I tend to find that E-Cal only slows them down, or makes them go mad plus.once they targetted 2 emersblade with it and they had 2 Fulhelm's on the field. What the ******** am i supposed to do? they just bammed me right there. They killed the two emmersblades, got 2 darksouls, and both fullhelms back. synchro to hyunlei pop field. synchro to brio for pain. 2 dark soul seraches.


Summon Limit says No >_>

but I'll put in the crevice for Xsabers when i got more shiggles to chuck in.


This was before i knew summon limit existed. i also don't own summon limit sadly.

isn't it epic against Xsabers and 6 sams xD omg its hilarious with gozen match on 6 sams...
also, It's common so about 25 cents on ebay. maybe 50 lol go spend a dollar
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Domino City

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