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Posted: Sat Jan 15, 2011 12:55 pm
http://yugioh.wikia.com/wiki/Z-One Z-One Normal Spell Card When this Set card is destroyed and sent to the Graveyard, select 1 Continuous/Field Spell Card in your Graveyard, and add it to your hand. Slated to be a promo for Yu-Gi-Oh! World Championship 2011: Over The Nexus. Discuss.
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Posted: Sat Jan 15, 2011 1:16 pm
Only good for Sin, gears, and Earthbound gods. Everything else with field spells only needs terraforming to support field spells.
Don't get me wrong; it's an OK card, just not one I'd reay on too much.
I DO however like the new fleur monsters included.
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Posted: Sat Jan 15, 2011 1:34 pm
Labyrinthknight7 Only good for Sin, gears, and Earthbound gods. Everything else with field spells only needs terraforming to support field spells. Don't get me wrong; it's an OK card, just not one I'd reay on too much. I DO however like the new fleur monsters included. to be honest, I wouldn't even use it in those field spells don't hit the grave terriblly often, and if they do, that just means there's less cards to destroy Z-One unless you want to destroy it yourself, which I wouldn't suggest
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Posted: Sat Jan 15, 2011 1:42 pm
I respectfully disagree. In combination with Double Cyclone, it could drastically help Zombies and GKs with Zombie World and Necrovalley, respectively.
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Posted: Sat Jan 15, 2011 1:44 pm
Legendary Pirate Plasma I respectfully disagree. In combination with Double Cyclone, it could drastically help Zombies and GKs with Zombie World and Necrovalley, respectively. provisions doesn't destroy, it sends
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Posted: Sat Jan 15, 2011 3:44 pm
Junk 1t Legendary Pirate Plasma I respectfully disagree. In combination with Double Cyclone, it could drastically help Zombies and GKs with Zombie World and Necrovalley, respectively. provisions doesn't destroy, it sends Its double cyclone NOT emergency provisions.....
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Posted: Sat Jan 15, 2011 5:13 pm
Because you can pair card x with card y doesn't make it at all a reasonable move to be in deck.
Z-One is an entirely outdated card, that really doesn't have any usefulness as the meta is.
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Posted: Sat Jan 15, 2011 5:39 pm
Z-One makes me mad. It was supposed to be some super important card in the anime, Then it turns out to be that s**t.
Not amused.
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Posted: Sat Jan 15, 2011 5:57 pm
Mustard Like Soup Because you can pair card x with card y doesn't make it at all a reasonable move to be in deck. Z-One is an entirely outdated card, that really doesn't have any usefulness as the meta is. Which makes me question putting Gemini Spark in a deck whose ONLY Gemini monster is Neos Alius. Besides, other than the seldom few cards that actually DO fetch spells from the grave, this card can be useful in any deck that relies on Field Spell cards.
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Posted: Sat Jan 15, 2011 6:00 pm
Legendary Pirate Plasma Which makes me question putting Gemini Spark in a deck whose ONLY Gemini monster is Neos Alius. 3 Elemental Hero Neos Alius 3 E - Emergency Call 3 Hero Blast EDIT1 Elemental Hero Stratos 1 Reinforcement of the Army Along with decks that do play Crusader of Endymion? That's nothing like your analysis of this card. Neos Alius is guaranteed to be on the field for a play.
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Posted: Sat Jan 15, 2011 6:21 pm
You've also yet to submit a deck list for the first round of the tournament.
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Posted: Sat Jan 15, 2011 7:09 pm
Fresh Porn Junk 1t Legendary Pirate Plasma I respectfully disagree. In combination with Double Cyclone, it could drastically help Zombies and GKs with Zombie World and Necrovalley, respectively. provisions doesn't destroy, it sends Its double cyclone NOT emergency provisions..... I could've sworn he had both on there, oh well
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Posted: Sat Jan 15, 2011 8:30 pm
Mustard Like Soup Legendary Pirate Plasma Which makes me question putting Gemini Spark in a deck whose ONLY Gemini monster is Neos Alius. 3 Elemental Hero Neos Alius 3 E - Emergency Call 3 Hero Blast EDIT1 Elemental Hero Stratos 1 Reinforcement of the Army Along with decks that do play Crusader of Endymion? That's nothing like your analysis of this card. Neos Alius is guaranteed to be on the field for a play. You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case. I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion.
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Posted: Sat Jan 15, 2011 9:37 pm
Legendary Pirate Plasma You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case. I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion. Magical Stone Excavation
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Posted: Sat Jan 15, 2011 10:24 pm
Fresh Porn Legendary Pirate Plasma You make it sound like Field Spells never hit the graveyard. Z-One is probably the most useful card for fetching Field Spells from the grave and Field Spells will always hit the grave if you run Field Spells. If not, that makes Z-One just another card you can keep in your hand just in case. I know for a fact that Axe was desperately searching for a splashable card that could grab Necrovalley from the grave and I know for a fact that this would be very useful with Closed Forest and Zombie World. But that's my opinion. Magical Stone ExcavationRequires two cards to discard for its effect. A bit steep, if you ask me.
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