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Skull Servant Decklist (Adv/TCG)

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Pheso

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PostPosted: Tue Jan 04, 2011 5:02 am


just to compliment my sideboard help request: http://www.gaiaonline.com/guilds/viewtopic.php?t=20826197

Non-Tribute Monsters:
3 Skull Servant
3 King of the Skull Servants
3 The Lady in Wight
3 Wightmare
2 Zombie Master
2 Pyramid Turtle
2 Magical Merchant
1 Goblin Zombie
1 Elemental Hero Prisma
1 Morphing Jar

Spells:
3 Book of Life
2 Mystical Space Typhoon
1 Giant Trunade
1 Dark Hole
1 Allure of Darkness
1 One for One
1 Monster Reborn
1 Gold Sarcophagus

Traps:
2 Divine Wrath
2 Compulsory Evacuation Device
2 Bottomless Trap Whole
1 Solemn Judgment
1 Starlight Road

Extra Deck:
1 Flame Ghost
1 Chimeratech Fortress Dragon
1 Stardust Dragon
(everything past this point is to make it look pretty)
1 Junk Archer (always on top)
1 Elemental Hero Absolute Zero
1 Dark End Dragon
1 Ojama Knight
1 Majestic Red Dragon
1 Red Dragon Archfiend
1 Red Nova Dragon
1 Sun Dragon Inti
1 Ancient Fairy Dragon
1 Hundred Eyes Dragon
1 Brionac, Dragon of the Ice Barrier
1 Drill Warrior (always on bottom)
PostPosted: Tue Jan 04, 2011 5:30 am


i think prisma is a better dumper then armegeddon knight for this build. it adds much needed attack strength to the deck, and skull servant has a fusion. XD


oucyan


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Pheso

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PostPosted: Tue Jan 04, 2011 5:55 am


axean
i think prisma is a better dumper then armegeddon knight for this build. it adds much needed attack strength to the deck, and skull servant has a fusion. XD

I don't have an Armageddon Knight in there

Unless you were referring to my "I probably shouldn't" post in the sideboard thread.
PostPosted: Tue Jan 04, 2011 10:21 am


I go with the royal decree + lady in wight approach myself to prevent alot of mass effect trap stuff but if not Gravity bind is good for stalling and protecting your ladys in wight while your king lays down the law with his strong pimp hand.

Dark Core is lovely for hand discarding of skulls and removing from play enemy monsters. Dodges Stardust and gets it perma gone. That and NO ONE expects it :3

Also, this is just my preference since I find hand discarding costs + Big hand = some love for you, but go for 2 goblin zombies over 2 pyramid turtle for the wightmare back uping and feeding discard effects

Fresh Porn

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PostPosted: Tue Jan 04, 2011 10:55 am


maybe a spell canceler
PostPosted: Tue Jan 04, 2011 10:57 am


Fresh Porn
I go with the royal decree + lady in wight approach myself to prevent alot of mass effect trap stuff but if not Gravity bind is good for stalling and protecting your ladys in wight while your king lays down the law with his strong pimp hand.

Dark Core is lovely for hand discarding of skulls and removing from play enemy monsters. Dodges Stardust and gets it perma gone. That and NO ONE expects it :3

Also, this is just my preference since I find hand discarding costs + Big hand = some love for you, but go for 2 goblin zombies over 2 pyramid turtle for the wightmare back uping and feeding discard effects


had a brain fart

-1 Master
-1 Turtle
-1 Prisma
-1 Gold Sarcophagus
+3 Ryko
+1 Charge of the Light Brigade

Fresh Porn

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Shahal Rainrix

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PostPosted: Sat Jan 29, 2011 1:19 am


drop the extra deck and plasma. You may want to add...

Next to be lost

Generation Shift

Eliminating the League

That would help empty your deck fast and increase your chances go getting more important cards + power up you kings faster.
PostPosted: Sun Jan 30, 2011 9:55 pm


A trap card to consider:

A Wolf in Sheep's Clothing

brotherofAnubus

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Pheso

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PostPosted: Mon Jan 31, 2011 3:31 am


Wow way to necro this haha.

I'm keeping the extra deck if not for anything other than show. My side deck includes Cyber Dragon and Chaos Sorcerer So Fortress and Prisma stay just to piss off the odd opponent who either still uses machines or destroys my Prisma dumping machine, only to get a Chaos Sorcerer to the face.

Next to Be Lost could work well but Prisma is a continuous dumping machine that can draw threat away from my other cards and force my opponent to use up their Dark Hole early (yes I've been playing MtG a lot lately and have learned all about drawing threat away from key cards using throwaway cards that appear to have potential...like Shimmer Myr in the upcoming set will be for my mono-white Myr Deck).

Generations shift is useless because it brings cards to my hand rather than the field.

Eliminating the League just....what?


Wolf in Sheeps Clothing is too situational for this deck. It's a glass cannon archtype. If I let one attack slip past me then I'm probably going to be steamrolled.
PostPosted: Fri Feb 04, 2011 7:19 pm


This deck list is so much better than my own! But I have a suggestion. Don't know if it's good or not, but Graceful Revival?

Suppressed-Demon


Shahal Rainrix

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PostPosted: Fri Feb 04, 2011 7:38 pm


You may want to rethink that. They did bring back monster reborn and we still have call of the haunted. Graceful revival isn't as good as those cards are.
PostPosted: Fri Feb 04, 2011 7:58 pm


Shahal Rainrix
You may want to rethink that. They did bring back monster reborn and we still have call of the haunted. Graceful revival isn't as good as those cards are.

Well, Monster Reborn I agree with, but Graceful revival and Call of the Haunted are pretty much the same thing, just CotH doesn't have the level restriction. But what would you really get back with CotH besides your Kings? Zombie Master, and Prisma. Thats about it.

Edit: Plus if you go the Royal Decree way with this, then Graceful Revival works really well. Just saying. "I activate Graceful revival" "Ok" Next turn "I activate MST on your Graceful Revival" "I chain Royal Decree, my King doesn't die." Win.

2nd Edit: But we all know how it works and I didn't have to type that all up. Oh well.

Suppressed-Demon

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