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Machina?

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American Underdog

PostPosted: Sat Oct 02, 2010 11:16 am


3 Machina Fortress
3 Machina Gearframe
3 Cyber Dragon
2 Machina Force
2 Machina Peacekeeper
2 Green Gadget
2 Red Gadget
2 Yellow Gadget

3 Solidarity
3 Smashing Ground
2 Fissure
2 MST
1 Dark Hole
1 Monster Reborn
1 Limiter Removal

3 Dimensional Prison
2 Bottomless Trap Hole
1 Mirror Force
1 Trap Dustshoot
1 Solemn Judgment
1 Torrential Tribute

3 Chimeratech Fortress Dragon
PostPosted: Sat Oct 02, 2010 12:36 pm


not really suggesting or anything just making that clear but when i plays it i prefer to use 3 of each gadget and no machina force.

shrab

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Australian Igloo

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PostPosted: Sat Oct 02, 2010 2:15 pm


I have to say i do love Machina decks.
PostPosted: Sun Oct 03, 2010 4:32 am


My machina builds usually consist of not running Gadgets OR Force and focusing more on the actual Machinas and Cyber aspects of the deck.

Spell/Traps in the deck look somewhat solid, though I'd recommend replacing one Solidarity with Overload Fusion then splashing in a Chimeratech Overdragon.

Legendary Pirate Plasma

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American Underdog

PostPosted: Sun Oct 03, 2010 11:01 am


Legendary Pirate Plasma
My machina builds usually consist of not running Gadgets OR Force and focusing more on the actual Machinas and Cyber aspects of the deck.

Spell/Traps in the deck look somewhat solid, though I'd recommend replacing one Solidarity with Overload Fusion then splashing in a Chimeratech Overdragon.
I've test played the overload fusion before but it can hurt me with a uncleared field when most needing it then backfires with s mirror force or something. Plus another draw back from my history playing it that it hurts me more than it helping me since options can be very limited and me having to remove fortress then I lose. :/

I like to have the soldaritiy inside still It helps me this meta at my locals and people have a hard time trying to run it over. A situation I ran into 2 solidarity and 1 green gadget OMG it's a BEWD LOL
PostPosted: Sun Oct 03, 2010 11:13 am


The only way i would play overload fusion is if i played future fusion and 2 gold sarc and a trunade

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PostPosted: Sun Oct 03, 2010 2:18 pm


*insert my rant about machina in a meta that allows three cyber dragon and fortresses*

But, I always encourage people to play what they want as long as it works.

-3 Solidarity
-2 Fissure
-2 Cyber Dragon
-2 Machina Peacekeeper
-1 Trap Dustshoot

+3 Geartown
+3 Ancient Gear Gadjiltron Dragon
+1/2 Breaker the Magical Warrior
+1 Pot of Avarice (if you only put on Breaker in)
+1 Cold Wave
+1 Starlight Road

My personal favorite build with Machina is a Gears build. Jinzo builds are better but I have yet to ever set one up effectively so I've stuck with my Gears build.
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