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Posted: Fri Jun 18, 2010 8:30 am
Monsters: Sorcerer of Dark Magic Crusader of Endymion Endymion, the Master Magician Sunny Pixie Peten the Dark Clown X 3 Apprentice Magician X 2 Breaker the Magical Warrior Jester Lord Cybernetic Magician Magidog Defender, the Magical Knight X 2 Old Vindictive Magician Skilled Dark Magician Dark Magician Magical Exemplar Junk Synchron Arcanite Magician/Assault Mode Night's End Sorcerer
Spells: Lightning Vortex Book of Moon Bait Doll Mystical Space Tycoon Spell Absorption Card Trader Terraforming Magical Dimension X 2 Spell Calling Mage Power X 3 Field Barrier Magical Citadel of Endymion X 2 Secret Village of the Spellcasters
Traps: Divine Wrath Magical Cylinder Solemn Judgment Magician's Circle Bottomless Trap Hole Scrap-Iron Scarecrow Call of the Haunted Assault Mode Activate Chain Burst Pitch Black Power Stone
Extra Deck: Tempest Magician Arcanite Magician Explosive Magician Red Dragon Archfiend Stardust Dragon Black Rose Dragon Ancient Fairy Dragon Power Tool Dragon (X 2?) Flamvell Uruquizas Iron Chain Dragon Junk Warrior
Keep the comments nice, This deck happens to work quiet well, and I'm looking for advice to make it even better, the assault mode dude I mostly use for discard, same with Assault mode activate.
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Posted: Fri Jun 18, 2010 11:54 pm
Nod Fanatic Endymion, the Master Magician x3 Crusader of Endymion x3 Breaker the Magical Warrior x3 Defender, the Magical Knight x3 Magical Exemplar x3 Night's End Sorcerer x2 Honest x2 Chaos Sorcerer x1 Magical Citadel of Endymion x3 Toon Table of Content x3 Terraforming x2 Magical Dimension x2 Foolish Burial x1 Heavy Storm x1 MST x1 Giant Trunade x1 Brain Control x1 Mind control x1 Bottomless Trap Hole x2 Torrential Tribute x1 Mirror Force x1
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Posted: Sat Jun 19, 2010 11:45 am
anyone else have ideas?
I only get to play against my friends and they all have problems getting around this deck.
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Posted: Sat Jun 19, 2010 5:13 pm
and I'd love to use that set up, but I'm trying not to focus too much on one thing. and I don't have a bunch of those cards, though I appreciate the help
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Posted: Sat Jun 19, 2010 6:43 pm
Nod Fanatic and I'd love to use that set up, but I'm trying not to focus too much on one thing. and I don't have a bunch of those cards, though I appreciate the help I'm just going to say you should always have a central goal, or strategy to your decks. Even if you have a few contingencies, you need a spine.
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Posted: Sat Jun 19, 2010 8:00 pm
the spine is not having it based on one thing too much
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Francine These Chocodiles
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Posted: Sat Jun 19, 2010 8:26 pm
Nod Fanatic the spine is not having it based on one thing too much You don't understand what a spine is, do you?
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Posted: Sat Jun 19, 2010 8:39 pm
Nod Fanatic the spine is not having it based on one thing too much Without a solid base, or spine, or focus, or whatever you want to call it, the deck turns into crap. Now while it may be bad, if your friends are having trouble with it, it just means that your P.O.C is better than theirs. If you bring in a certain aspect to the deck like burn or lockdown for instance, you will be amazed with the results.
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Posted: Sat Jun 19, 2010 10:38 pm
Nod Fanatic the spine is not having it based on one thing too much That's like if your spine was made of jello. It doesn't give any solid support, and while it's tasty and good for a laugh, in the end it'll always get eaten by some hungry little kid. You need a solid spine, not jello.
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Posted: Sun Jun 20, 2010 8:01 am
I think he is saying he wants to make a versatile deck.
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Francine These Chocodiles
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Posted: Sun Jun 20, 2010 10:22 am
Dethclock I think he is saying he wants to make a versatile deck. Random ≠ versatile.
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Posted: Sun Jun 20, 2010 11:22 am
Obviously but rather than shoot him down spend that time trying to help him make a deck that has more options.
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Posted: Sun Jun 20, 2010 12:08 pm
Dethclock Obviously but rather than shoot him down spend that time trying to help him make a deck that has more options. That's a pile though, not a deck. Look at the deck I offered it has several options. Summon a Boss S/T destruction Monster Recursion Monster Protection Synchro A well built deck always has several options. You don't need a deck full of singles to have variety.
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Posted: Sun Jun 20, 2010 2:03 pm
The only suggestion I can make other than what's already been said is this:
Unless stated specifically by the official Limited/Restricted list, you should never run ONLY 1 copy of any easy-to-play card, and you should always run 3 of your best support monsters.
It appears as if over half of your deck is nothing but one-ofs. You need to condense those, pick and choose your favorites, and run multiples of those cards. That way, not only do you have more of them to play, but there's also a significantly higher probability of drawing that one particular card.
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Posted: Mon Jun 21, 2010 7:05 pm
I'd love to run multiples, though I only have one of a lot of them
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