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Posted: Sun Apr 11, 2010 4:58 am
Okay so What kinda deck do you think is superior?....Strategy, Power, burn, ect. Personally, I think a well thought out Strategy works best...I like to be Fail safe, So I just Build a deck working to protect its Weaknesses. What's your Idea of a good deck?
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Posted: Sun Apr 11, 2010 7:46 am
Monsters able to summon easily with about 30% monsters defensively oriented and the rest on offense. About 2-3 different leveled tuners in, maybe 4.
Spells used to either clear the opponent's side of the field or enhance my own.
Traps used to block the opponent's attacks and negate some of their more deadly spells/traps.
Synchro deck having monsters with good effects and balanced stats, without requiring monsters that are TOO specific (well, maybe one, but only for the tuner).
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Posted: Sun Apr 11, 2010 8:48 am
x sabers r doing great and with more support on their way i think that is going to be an amazing top tier deck
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Posted: Sun Apr 11, 2010 9:49 am
infernities, blackwings, glads, machina gadgets, not necessarily in that order.
although I do love Dark Gaia OTK.
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Posted: Sun Apr 11, 2010 11:06 am
axean infernities, blackwings, glads, machina gadgets, not necessarily in that order. although I do love Dark Gaia OTK. you're actually close infernity/bwings/cat synch followed by LS then machina gadgets. Unfortunately glads went down a tier again sad As for why these decks are superior synergy + hidden tech + a well structured deck + a good player = a good deck.
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Posted: Sun Apr 11, 2010 11:10 am
Aya_Aki_kun axean infernities, blackwings, glads, machina gadgets, not necessarily in that order. although I do love Dark Gaia OTK. you're actually close infernity/bwings/cat synch followed by LS then machina gadgets. Unfortunately glads went down a tier again sad As for why these decks are superior synergy + hidden tech + a well structured deck + a good player = a good deck. poor glads. and thnx for the comment. close is better than far off after all.
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Posted: Sun Apr 11, 2010 9:01 pm
I'd have to say Machina Gadgets comes out ahead against LS. Better summoning speed, plus the deck is nearly uneffected by the ban list, unlike LS. Machina Fortress is pretty much amazing.
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Posted: Mon Apr 12, 2010 12:11 am
like taking over a country, you need to be fast, strong, and have lots of support lol
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Francine These Chocodiles
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Posted: Mon Apr 12, 2010 6:52 am
The deck must provide a good card pool, it must be innovative through the player's perspective of judgment and theory for their innovation(beyond "I think it's cool" or "I can't afford that"), and overall the deck must remain consistent.
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Posted: Wed Apr 14, 2010 7:47 am
Tsukinoki like taking over a country, you need to be fast, strong, and have lots of support lol lol I like them all, but I like your Idea on A Deck Build Alot! lol
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Posted: Wed Apr 21, 2010 10:34 am
i go for aggro control in my decks, i like pissing off my opponent till they scoop, works almost 90% of the time too
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Posted: Wed Apr 21, 2010 12:43 pm
I think a good deck is any deck that annoys (pardon this next phrase) the ever loving piss out of someone. I mean one of those decks that by the time the first duel ends, your opponent wants to strangulate you for using it.
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Posted: Wed Apr 21, 2010 12:45 pm
Zero Hiru I think a good deck is any deck that annoys (pardon this next phrase) the ever loving piss out of someone. I mean one of those decks that by the time the first duel ends, your opponent wants to strangulate you for using it. i love those.
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Posted: Wed Apr 21, 2010 12:51 pm
just like every deck i make, lmao
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