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Posted: Thu Mar 25, 2010 8:55 pm
testing new rules:
1. any digimon can now use blue and gold cards whether it is normal, limited, special or restricted. -hates discrimination- red stands for common blue for uncommon gold for rare
2. There are 4 options for you to do in your post: a.) Do a Normal Attack Cost: 0 MP b.) Defend (Heal MP) Cost: 0 MP c.) Use special Attack Cost: 30 MP d.) Use recovery floppy (Heal HP) Cost: 30 MP
If you want to do a normal attack: -Roll the corresponding number of 4 sided dice rolls on your attack. The chart is located below. The total will be immediately deducted from your opponent's Life points. This doesn't consume any MP.
If you want to defend/Heal your MP: Roll the corresponding number of 4 sided dice rolls on your attack. The chart is located below. The total will be immediately added to your digimon's MP. Same rules apply.
If you want to use your digimon's special attack: -Still Roll a 4 sided die but double the the dice you will be rolling. for example, I have a [R] digimon instead of me rolling a 4 sided die 3 times, I will be rolling a 4 sided die 6 TIMES. HOWEVER, this will cost 30 MP regardless of the level.
If you want to use a recovery floppy: -it's the same rule as using a special attack. Still roll a 4 sided die but double the the dice you will be rolling. HOWEVER, instead of decreasing the total to the HP of your opponent, recover the HP of your digimon instead. This also costs 30 MP regardless of level.
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Posted: Thu Mar 25, 2010 9:23 pm
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-InsertEgoHere- Liger Crew
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Posted: Thu Mar 25, 2010 9:34 pm
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Grandwing rolled 4 4-sided dice:
3, 4, 4, 3
Total: 14 (4-16)
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Posted: Thu Mar 25, 2010 9:46 pm
with the effect of my lucky star, I attack first with my thundermon and use this card: Thundermon Data HP: 80/80 MP: 40/40 Bantyoleomon Vaccine HP 140-14= 126/140 Mp 70/70
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-InsertEgoHere- Liger rolled 7 4-sided dice:
1, 3, 3, 1, 4, 1, 4
Total: 17 (7-28)
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-InsertEgoHere- Liger Crew
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Posted: Thu Mar 25, 2010 9:50 pm
GAH!!! Well there goes my plan *face palm* Gotta hit low now.... I know...
attack
Bantyoleomon Vaccine HP 140-14= 126/140 Mp 70/70
Thundermon Data HP: 80- 17= 63 MP: 40/40
Edit: woohoo!!!
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Grandwing rolled 4 4-sided dice:
3, 3, 1, 3
Total: 10 (4-16)
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Posted: Thu Mar 25, 2010 9:56 pm
Activate demon lord card: ENVY! I'll trade these^ for these : then I shall attack Bantyoleomon Vaccine HP 126-10=116/140 Mp 70/70 Thundermon Data HP: 63/2= 32/80 MP: 40-10=30/40 it is a little too early to be happy.
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-InsertEgoHere- Liger rolled 7 4-sided dice:
3, 1, 2, 2, 1, 4, 2
Total: 15 (7-28)
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-InsertEgoHere- Liger Crew
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Posted: Thu Mar 25, 2010 9:59 pm
Well then... I have all these useless yet pretty cards now T^T Ya know you could have prevented that, didn't you???
attack...
Bantyoleomon Vaccine HP 116/140 Mp 70/70
Thundermon Data HP: 32- 15 = 17 MP: 30/40
Edit: I know, I know... But a guy can dream right???
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Grandwing rolled 4 4-sided dice:
4, 4, 2, 3
Total: 13 (4-16)
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Posted: Thu Mar 25, 2010 10:04 pm
yes but I'm testing these cards... combo with Leviamon: let's exchange our digimon's HP... Bantyoleomon Vaccine HP: 17-13=4/80 Mp 70/70 Thundermon Data HP: 140/140 MP: 30-20=10/40 attack
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-InsertEgoHere- Liger rolled 7 4-sided dice:
1, 4, 4, 2, 2, 1, 2
Total: 16 (7-28)
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-InsertEgoHere- Liger Crew
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Posted: Thu Mar 25, 2010 10:09 pm
HEEEEEEY!!! blaugh I get to try the new addition... wink Huh?This'll stop those long ended fights of heal, heal, heal twisted CArd Slash: HEAL!!! Bantyoleomon Vaccine HP: 4 + 25 + 16 = 45/ 80 Mp 70- (30+ 15)= 25 Thundermon Data HP: 140/140 MP: 10/40
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Posted: Thu Mar 25, 2010 10:15 pm
that's the point (^_^) I'll use the card I envied from you.... attack Bantyoleomon Vaccine HP:45-(15-10)= 40/ 80 Mp 25/70 Thundermon Data HP: 140/140 MP: 5/40
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Grandwing rolled 4 4-sided dice:
4, 3, 4, 4
Total: 15 (4-16)
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Posted: Thu Mar 25, 2010 10:16 pm
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-InsertEgoHere- Liger rolled 7 4-sided dice:
4, 3, 3, 1, 1, 4, 2
Total: 18 (7-28)
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Posted: Thu Mar 25, 2010 10:19 pm
Grrr... We're sitting ducks now gonk You could have stopped this... gonk Shuddup, Hiro gonk
Defend
Bantyoleomon Vaccine HP: 40/ 80 Mp 25 + 18 = 43
Thundermon Data HP: 140/140 MP: 5/40
Edit: good thing the Mp didn't transfer as well sweatdrop
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-InsertEgoHere- Liger Crew
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Grandwing rolled 4 4-sided dice:
3, 3, 1, 4
Total: 11 (4-16)
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Posted: Thu Mar 25, 2010 10:24 pm
GW: Rest high above the clouds thundermon Thundermon: -zooms above-
Bantyoleomon Vaccine HP: 40/ 80 Mp: 43
Thundermon Data HP: 140/140 MP: 5+11=16/40
then the leviamon card would've been imba...
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-InsertEgoHere- Liger rolled 7 4-sided dice:
1, 1, 4, 2, 2, 2, 2
Total: 14 (7-28)
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Posted: Thu Mar 25, 2010 10:29 pm
Last one then we kick him!!! .... Sure
Defend
Bantyoleomon Vaccine HP: 40/ 80 Mp: 43 + 14 = 57
Thundermon Data HP: 140/140 MP: 5+11=16/40
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-InsertEgoHere- Liger Crew
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Grandwing rolled 4 4-sided dice:
2, 1, 3, 4
Total: 10 (4-16)
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Posted: Thu Mar 25, 2010 10:34 pm
I use this: Bantyoleomon Vaccine HP: 40-10=30/ 80 Mp: 57 Thundermon Data HP: 140/140 MP: 16 + 15= 31/40 Thundermon descend now and attack!
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