Welcome to Gaia! ::

Yu-Gi-Oh! Duellists of Gaia

Back to Guilds

YDoG is an all TCG guild for all duellists. We also cover the entire Yu-Gi-Oh! games, shows, manga and RPG. 

Tags: Yugioh, Tournament, Duel, Trading Card Game, Anime 

Reply Deck Database
Ladies of Earth [DECK/ADV] Goto Page: 1 2 3 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

kurousagi35

PostPosted: Sat Feb 06, 2010 4:00 am


Say what you will I ain't changing it...

Monsters:
Amazoness Tiger
Amazoness Paladin x2
Amazoness Chain Master
Amazoness Blowpiper
Amazoness Fighter
Amazoness Swords Woman
Amazon Archer
Giant Rat x3
Warrior Lady of The Wasteland
Marauding Captain
Turbo Booster
Aussa The Earth Charmer
Familiar Possessed - Aussa
Fortune Lady Earth

Spells:
Gaia Power
Terraforming
Field Barrier
Reinforcement of The Army
The Warrior Returning Alive
Axe of Despair x2
Double Summon
Amazoness Spellcaster
Scapegoat
Lightning Vortex
Heavy Storm
Swords of Revealing Light

Traps:
Sakuretsu Armor
Amazoness Archers
Negate Attack
Magic Drain
Dark Bribe
Spiritual Earth Art - Kurogane
Dramatic Rescue
Kunai With Chain
Michizure
Bottomless Trap Hole

it used to be my Amazoness Deck but I like it better this way.
PostPosted: Sat Feb 06, 2010 7:53 am


id swap magic drain with a magic jammer, but other than that, i think its pretty good

Frog Apocalypse

6,550 Points
  • Risky Lifestyle 100
  • Invisibility 100
  • Mark Twain 100

Jazzy Synchron

PostPosted: Sat Feb 06, 2010 11:30 am


kurousagi35
Say what you will I ain't changing it...
Have fun playing in the trash.
PostPosted: Sat Feb 06, 2010 11:54 am


Its not trash it actually seems decent compared to other Amazoness decks i've seen nice job

Zakua


Legendary MoonFolk

PostPosted: Sat Feb 06, 2010 12:13 pm


Zakua
Its not trash it actually seems decent compared to other Amazoness decks i've seen nice job
i agree.. but no mater how meny time you tell people..it just in one ear and out the other x3
PostPosted: Sat Feb 06, 2010 1:08 pm


Emporer NeoWing
id swap magic drain with a magic jammer, but other than that, i think its pretty good


Thanks I put alot of thought into this deck and it prepares me for anything my opponent throws at me

kurousagi35


Etherious_

Aged Noob

7,850 Points
  • Generous 100
  • Profitable 100
  • Citizen 200
PostPosted: Sat Feb 06, 2010 1:13 pm


imasexxigirl
kurousagi35
Say what you will I ain't changing it...
Have fun playing in the trash.


why must you call evrything crap or trash
PostPosted: Sat Feb 06, 2010 1:17 pm


purple-blade-master
Zakua
Its not trash it actually seems decent compared to other Amazoness decks i've seen nice job
i agree.. but no mater how meny time you tell people..it just in one ear and out the other x3


Thanks to you as well

kurousagi35


kurousagi35

PostPosted: Sat Feb 06, 2010 1:22 pm


imasexxigirl
kurousagi35
Say what you will I ain't changing it...
Have fun playing in the trash.


How about you try something new and actually give some reasoning for your statement
PostPosted: Sat Feb 06, 2010 3:12 pm


honestly guys, don't bother trying to reason with Zeig. like trying to milk a dead cow - pointless.

RandallTheGreenGeek


armycat jockamoe

PostPosted: Sat Feb 06, 2010 6:39 pm


RandallTheGreenGeek
honestly guys, don't bother trying to reason with Zeig. like trying to milk a dead cow - pointless.


You can get milk out of a dead cow for 24 hours.
PostPosted: Sat Feb 06, 2010 6:42 pm


you miss my point stare

RandallTheGreenGeek


shrab

6,750 Points
  • Invisibility 100
  • Noob wrangler 100
  • Peoplewatcher 100
PostPosted: Sat Feb 06, 2010 7:27 pm


armycat jockamoe
RandallTheGreenGeek
honestly guys, don't bother trying to reason with Zeig. like trying to milk a dead cow - pointless.


You can get milk out of a dead cow for 24 hours.


XD made me lol
PostPosted: Sat Feb 06, 2010 7:37 pm


Naruto The Shinigami
why must you call evrything crap or trash
Because I can, and that's what 90% of this guild makes.

kurousagi35
How about you try something new and actually give some reasoning for your statement
I come up with new deck ideas all the time, and all of them are better than this and many other decks in this guild, just because I think past "I liek dis card im gunna plae wun".

Jazzy Synchron


Francine These Chocodiles

PostPosted: Sat Feb 06, 2010 8:47 pm


This could be a lot better... let me break it down for you. Notes will be in red.
kurousagi35
Monsters:
Amazoness Tiger - This card is really good. However, just because you can only have one on the field at a time doesn't mean you only play one in the deck. What if the monster is destroyed? You don't get another Amazoness Tiger to take its place. By running two, it doesn't interfere so badly to clutter the hand, but it does give you the support of having another search target for Giant Rat, and a replacement if the first Amazoness Tiger dies. Definitely a card you want at two.

Amazoness Paladin x2 - May consider a third.

Amazoness Chain Master - This one has what's probably the best control element of the arch-type. Unfortunately, the possibilities are extremely limited. What you see a lot of nowadays in the game are a bit of arch-types with monsters that support its own arch-type, and not much else. The monsters that do support multitudes of decks - Dark Armed Dragon, Gorz the Emissary of Darkness, Tuner monsters in general - are never really cards you're going to have access to before your opponent declares the attack to begin with. And let's face it; are you ever going to be able to summon that Dark Armed Dragon playing this deck?

Amazoness Blowpiper - Not the best selection. Its effect is extremely limited as a Standby Phase occurrence, which eliminates the possibility of immediate activation that would've made it better. Even so, a 500 Attack Point decrease is a very small number, and in a game that would never make it matter when Honest or Blackwing - Kalut the Moon Shadow are involved. There are much better cards that can get you better results than this monster - Honest(obviously not in this deck), Blackwing - Kalut the Moon Shadow(again, obviously not in this deck), Blackwing - Gale the Whirlwind, Shrink, and even Rush Recklessly could all out-beat this monster with the same or similar effect. Last but not least, its Attack and Defense Points aren't capable enough to keep this monster in battle. Don't run this card at all.

Amazoness Fighter - This monster's a built-in Waboku, and that matters a lot when your opponent can swarm a field in no time. It's invaluable, and since it has the additional benefit as a Giant Rat/Warrior Lady of the Wasteland selection, I'd run this bad girl at 3.

Amazoness Swords Woman - It's like what I said before about Amazoness Fighter, but better. Instead, the damage is inflicted to your opponent. It's a big middle finger to Honest and Blackwing - Kalut the Moon Shadow. Play her at 3.

Amazon Archer - Amazon Archer may be a part of the Amazoness arch-type, but like Blowpiper, this one is not worth playing. The reason for that is because while every Amazoness woman is made for aggro, summoning one after another for continuing power increase, this one is little burn, and you're taking away from the aggro strategic to inflict the burn. Stay focused on the deck's one strategy - One Amazoness after another, turn the field into sturdy beat-sticks, and beat up the opponent come your Battle Phase.

Giant Rat x3
Warrior Lady of The Wasteland

Marauding Captain - This guy's a tough one. He's good, but really only at 3, and more-so when Synchro monsters are involved. I'd say take him out, since he blocks the field from furthering the Amazoness presence.

Turbo Booster - It's really not something to consider. It's nice that the benefit from this card is, say, the monster you battled with was your Amazoness Fighter/Swords Woman. Then, you can blow up a monster since you lost your own, and you don't even take Battle Damage from it. Although, you can just use cards like Fissure and Smashing Ground, and destroy the monster before yours battles with it. That way, instead of taking no damage and losing a monster, your monster hits the opponent's Life Points directly. Another example of "this would be good, but there are better cards somewhere".

Aussa The Earth Charmer - Not worth it. Why? Because the effect takes time. The fastest way you'll pull a flip is when your opponent attacks it. Chances of it surviving that attack are, quite frankly, zero. This monster is dead, and your opponent gets their monster back before you know it.

Familiar Possessed - Aussa - An okay beat-stick, except like Marauding Captain, takes up space that should be your Amazoness aggro. Furthermore, to have this monster treated for its effect, you have to sacrifice two of your monsters to do it. The effect isn't great to begin with. I'd get rid of this one, too.

Fortune Lady EarthMakes no sense in the deck with no synergy from other Fortune Ladies. To summon, you'll have to sacrifice an Amazoness, which I repeatedly say breaks the deck's great synergy. The effect isn't great at all, and limited just as Amazoness Blowpiper is.

Spells:
Gaia Power - Not great. A lot of Spell and Trap support by now should be more responsive, and this is just taking up room for what your monster line-up already does. You should use other cards, like Book of Moon and Enemy Controller, to your advantage.

Terraforming - No Field Spell, no Terraforming.

Field Barrier - No Field Spell, then no Field Barrier. Regardless, if you play a Field Spell, then you should be playing duplicates. Simply replace it when it dies, instead of taking up room with this.

Reinforcement of The Army
The Warrior Returning Alive

Axe of Despair x2 - Not the best choice. United We Stand beats it in immediate attack increase, and also offers nothing additionally beneficial. Fighting Spirit would be amazing in Amazoness. It's pretty much telling your opponent "My Amazoness Swords Woman doesn't die, either".

Double Summon - Waste of space, to be honest. A single Normal Summon per turn is more than enough, especially with more of that proper support that any deck should have - responsive.

Amazoness Spellcaster - Situational, and when considering Honest or Blackwing - Kalut the Moon Shadow, ineffective. If you had played a Fissure instead, there'd be no risk at all.

Scapegoat - This card only takes up the space that your Amazoness value, and there's no Synchro benefit.

Lightning Vortex - This is a personal call. You can either main or side deck one of these on preference. I normally like to keep it sided, but if you like it, run it.

Heavy Storm
Swords of Revealing Light

Traps:
Sakuretsu Armor - There's sooooooooo much better. Trap Hole is better at this point. Nonetheless, you want to stay more to what you can respond with earlier, like Bottomless Trap Hole. There are also better versions of this that can make more use, like Dimensional Prison and Mirror Force.

Amazoness Archers - If it's Lightsworn, then all of the monsters will already be attacking, and Honest doesn't care about a 500 Attack decrease. Better off with more monster removal.

Negate Attack - There are so many cards that do the same thing, but better. Most notable ones - Waboku and Threatening Roar - find better use just because they can be used before the Battle Phase begins. If your opponent plays a Heavy Storm, you can just chain to it and not worry about losing. If they bomb on a Negate Attack, then you're out of luck.

Magic Drain - Negation is at an all-time low, now that Solemn Judgment is limited to one. Seriously, Solemn Judgment was the best, and it shows now because everything that counters has become lackluster, with the exception of Gladiator Beast War Chariot and soon-to-be Saber Hole. Magic Drain is one of the more exceptional Counter Traps, as the result can be a one-for-one, or depending on the Spell activated, a -1 at best. Still, giving your opponent the availability to stop the card can ultimately shut down its uses, and it remains to be the better tactic to play responsive.

Dark Bribe - This card, since September, has been looked at as the next Solemn Judgment. However, the opportunities it gives you is outweighed by the opportunities it gives your opponent for the card's draw 1 effect. Ultimately, it only continues your opponent's draw, and gives them another arsenal to replace the one you stopped.

Spiritual Earth Art - Kurogane - I could see use in this, but for now, Call of the Haunted is probably better.

Dramatic Rescue - Not worth it, really. The major targeting effects now are Enemy Controller and Book of Moon, and Blackwing - Gale the Whirlwind. Being that the deck should be played consistently with either doubles or triples of the majority of the monster lineup, there's no downfall in being able to set a Giant Rat and get another Amazoness. The space can be used for more beneficial use.

Kunai With Chain - Another card example that just has a counterpart being all-around better. Book of Moon and Enemy Controller.

Michizure - There are better ways to destroy your opponent's monster, and many ways you can destroy it without having to sacrifice your own.

Bottomless Trap Hole - This should be played at the maximum amount of 2. It's just too good.


I'll be back to edit this post, I'll put up a suggested build example for you.
Reply
Deck Database

Goto Page: 1 2 3 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum