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Posted: Wed Dec 17, 2008 4:57 pm
As title states, preferably one that can recycle well and have less dead draws.
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Posted: Wed Dec 17, 2008 4:59 pm
tele-dad
zombies
plants
take your pick
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Posted: Wed Dec 17, 2008 5:00 pm
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Posted: Thu Dec 18, 2008 1:50 am
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Posted: Fri Dec 19, 2008 3:22 pm
Beasts, although only in OCG (no Airbellum)
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Posted: Fri Dec 19, 2008 3:34 pm
Your Mother xD Sorry had to do it thought not really but it was just for my personal amusement
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Posted: Fri Dec 19, 2008 5:21 pm
z0MG_k1D Your Mother xD Sorry had to do it thought not really but it was just for my personal amusement Hehe(Nope I have nothing to say that has to do with this topicexcept for...) Pllllllllaaaaaaaaaaaannnnnnntttttttttsssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Posted: Sun Dec 21, 2008 9:16 am
There Is Also Bushido Syn Deck o_o;;
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Posted: Thu Dec 25, 2008 10:15 pm
TeleDAD > everything else.
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Posted: Fri Dec 26, 2008 4:32 am
x Mydia x TeleDAD > everything else. i care to disagree. a well built plant deck can beat out teleDAD. maybe not with ease. but against each other, the deciding factor of who will win is the same. which is : whoever draws their s**t first will have control. not to mention that plants have TOO MUCH control cards out right now. a good plant deck can carry 3judgements, 3polynosys, 3dark bribes and 2-3Tytannial. need i say more?
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Posted: Fri Dec 26, 2008 10:16 am
I've beaten Plant builds similar to the one you described with ease.
Not to say that Plants are bad, because they're not...they're just not top tier.
They have lots of control cards, sure, but they don't have the same kind of speed and consistency that TeleDAD has.
You're right, it's whoever gets the cards that they need first that will win most of the time...and with 3 Destiny Draw, 3 Allure, 3 Teleport, 3 Krebons, 3 Malicious, 2-3 Reinforcement, Stratos, Grepher, 1-2 Plaguespreader, etc. etc. I have what I need for guaranteed game on turn 2 or 3 almost every single time. Need I say more?
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Posted: Fri Dec 26, 2008 10:18 am
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Posted: Fri Dec 26, 2008 12:55 pm
I am Bakuram, and I approve of this message... whee
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Posted: Sun Dec 28, 2008 4:14 am
Dont exclude worriors! marauding + tuner = WTF? stupid loved by all... bullshit...
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Posted: Sun Dec 28, 2008 5:55 pm
x Mydia x I've beaten Plant builds similar to the one you described with ease. Not to say that Plants are bad, because they're not...they're just not top tier. They have lots of control cards, sure, but they don't have the same kind of speed and consistency that TeleDAD has. You're right, it's whoever gets the cards that they need first that will win most of the time...and with 3 Destiny Draw, 3 Allure, 3 Teleport, 3 Krebons, 3 Malicious, 2-3 Reinforcement, Stratos, Grepher, 1-2 Plaguespreader, etc. etc. I have what I need for guaranteed game on turn 2 or 3 almost every single time. Need I say more? now this i understand. but most of what you mentioned is only drawing power. with 3 lonefires and a possible 3 inferno reckless summon in the deck, there is more field presence mixed in with the deck thinning. not to mention, once TYT is on the field and THEN i play black garden, DAD and ANY synchro monster becomes useless. 1) their atk gets cut in half 2 TYT stand with her 2800 atk AND her effect, as well as judgements, dark bribes and polynoses waiting in the back for anything. so it's ONLY about who draws first. not the actual cards in the deck. because how are YOU going to feel when your first hand is 3 malicious, stratos and 2 DAD? set stratos and end? ps: this sort of s**t hand i am NOT excluding plants from. because i've had my share of s**t hands too
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