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Posted: Thu Oct 11, 2007 1:16 pm
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Something I thought would be fun. Just as the title suggest, create your own original job. Put an "official" description, how to become it, the advancements, an a list of skills (If you want). It can be realistic, funny, etc. And aside from making jokes, we can discuss the serious ones and how they can work in MS.
Here's my own.
Monk- A fighter of the body and mind. Monks are divided by two paths: The body and mind. Monks of the body, as it suggests, dedicate training their bodies and are master of the simple but powerful staff. Monks of the mind choose not to work on their body, but their intellengence. Through it, they created magic cards that explode on foes upon impact.
Weapons- Long staff/Card Tailsmens. (Tailsmens will work like stars, arrows, etc.)
Pre reg: lvl 10, 25 int.
Skills None for now, because I'm too lazy to think them up... stare
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Posted: Thu Oct 11, 2007 5:53 pm
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This is rather difficult.
I'd like to base a class upon a type of weapon, or something, but Maple has pretty much done it all.
Bows, xBows, Daggers, Swords, Axes, Knuckles, Guns, Spears, Polearms.
What could I make, what could I make...
Well, I really like the Infighter crap, but since KMS is doing that, ******** them, I can't create anything.
I'm trying really hard to think of something, but I can't.
One thing about the skills: Remember that they usually only have 6, so don't go overboard. O_o
Edit: So I looked on hidden-street, and it seems the 1st, and second have 6 skills each, and 3rd job has 7...
Course, I only looked through the thief and bowman skills at the number of skills, so yeah...
When I get something, I'll post again.
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Posted: Thu Oct 11, 2007 5:54 pm
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Posted: Fri Oct 12, 2007 3:56 am
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Posted: Fri Oct 12, 2007 8:32 am
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Posted: Fri Oct 12, 2007 9:37 am
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A Rusty Nail This is rather difficult.
I'd like to base a class upon a type of weapon, or something, but Maple has pretty much done it all.
Bows, xBows, Daggers, Swords, Axes, Knuckles, Guns, Spears, Polearms.
What could I make, what could I make...
Well, I really like the Infighter crap, but since KMS is doing that, ******** them, I can't create anything.
I'm trying really hard to think of something, but I can't.
One thing about the skills: Remember that they usually only have 6, so don't go overboard. O_o
Edit: So I looked on hidden-street, and it seems the 1st, and second have 6 skills each, and 3rd job has 7...
Course, I only looked through the thief and bowman skills at the number of skills, so yeah...
When I get something, I'll post again.
Here's some weapons I know that haven't been used yet.
Scythes Nunchakus Double swords/knives (Not sure if it counts) Morning star/real whips Instruments
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Posted: Fri Oct 12, 2007 11:38 am
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Posted: Fri Oct 12, 2007 7:34 pm
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Belcoot Here's some weapons I know that haven't been used yet. Scythes Nunchakus Double swords/knives (Not sure if it counts) Morning star/real whips Instruments
I was thinking Dual wielding but eh...
Perhaps I'll try to think up something...
Also the instrument thing too...bards...
Maybe I'll Maple-ize the jobs from Trickster Online.
But I don't wanna rip it off to much, and actually use the skills and whatnot from that game...
I wanna try Boxer or something, but thats to close to Infighters now.
Oh well.
Course, that would be the second job...what would come before a Boxer?
And what would the other second be, parallel to a boxer? =w=
Kickboxer? =w=
Better then nothing.
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Posted: Fri Oct 12, 2007 8:08 pm
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Posted: Fri Oct 12, 2007 11:42 pm
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Posted: Sat Oct 13, 2007 12:26 am
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Posted: Sat Oct 13, 2007 9:55 am
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Stats: Int/Str Weapons: Glasses, or Chakram. Job Req: Lvl 10/ 25 INT and 25 STR
Psychic- Characters with abnormal mental abilities that specialize in hendering their foe and doing high damage.
Skills: - Mind Shock: A simple technique that shocks someone's mind doing low damage. - Psychokinesis: Uses mental abilities to do strong damage against opponents. - Dia: Lowers opponents defenses slightly and deals some damage. - Paralyze: Stops an opponent's movement for a short period of time. Max time 150 secs, Doesn't work on bosses - Phalanx: Gives resistance to physical and psychic damage. Max Time 300 Secs - Choke: Slowly decreases an opponent's life, in increments of 100 when maxed. Doesn't work on bosses.
Psi-fighter- A much more advanced psychic that deals mostly in doing high damage with little on hendering the opponent.
Skills: - Psyport: Moves user through time and space to have them appear somewhere else. Not effective in battle, returns to a saved location. Can't go across continents. - Metallic Body: Changes users body to be made out of adamantium until ability is ceased, and severly lowers speed. Max: W.Def/M.Def +250 Speed lowered to minimum, lasts 100 secs. - Psi Arrow: Uses psychic abilities to manifest a visible form of a bow an arrow that fires blast of psychic energy for powerful attacks. - Flash Step: Creates a doppleganger, that appears on the other side of the opponent((Or mob)) and shoots a strong blast of psychic energy through them. - Phantom Roll: Powerful attack that attacks the mind directly, but has a 50/50 chance of success. Only works on single opponent, success rate lowered to 40% when used on boss. - Barrier- Uses psychic energy to create a shield to block magic attacks. Max 100 M. Def, lasts for 150 secs.
Psi-Force: The most powerful of psychic type fighters, whose use powerful mental attacks to do extremely powerful attacks.
- Survival of the Fittest- Allows character to live any attack with 1 hp unless they are already at 1 hp. Max 500 Secs - Spirit Sheild- A powerful forcefield that blocks both physical and magical attacks. W.Def/M.Def 250. - Psi-Blast- Creates large blasts of psychic energy that do immense damage. Max Basic attack 500% - Dimensional Death: A physical attack of Psi-Blast, that performs many physical based attacks. - Despair: Creates an orb that is held, when an opponent loos at it their mind is locked on it hypnotizing them while their life energy is drained from them. Max 10 Secs, 1500 hp every 3 secs, damage halfed on boss, character still able to move when using technique. - Torment: Does a strong blast of psychic energy that may be able to stun opponent. Max basic attack 250%, Stun rate 95%.
Still working on the second route and 4th job. Some of the skills percentages are a lil' on the high side, so I'll have to adjust.
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Posted: Sat Oct 13, 2007 10:57 am
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Posted: Sat Oct 13, 2007 12:06 pm
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Necromancher- Characters who have damned their lives in exchange for ultimate demonic power. Fighting with these dark powers, they channel their powers through scythes, the weapon of death, or demonic blades, swords forged of evil that no normal warrior can weild them.
Weapons- Scythes or Demonic swords
First skills
Blood drain: Absorbs damage inflicted on foe Dark wave: Releases a wave of dark energy to foes Death blow: With scythe, chance of killing foe with one hit. (Can't work on bosses, undead, or enemies that are higher level) Skull blast: Demonic sword releases an orb of pure hatred upon foe. HP Recovery: Recovers HP faster. MP Recovery: Recovers MP faster.
Evil Knight- Corrupt warriors. Learning the dark ways of the blade, they train to learn new forbidden techneques.
Demonic Sword Mastery: Increases attack and accuracy while equip with Demonic sword Demonic Sword Boost: Increases attack speed for a time. Blood wave: Sacrafices a portion of life to deal normal damage on enemies. Blood lust: Once activated, attacks increase after each foe's death. Dark Aura: If success, weakens a foe's stats and adds it to your's. If not, it reverses. Shadow guard: Uses unseen forces to counter attack. Only works on attacking foes.
Demonic Knight- Further corrupted warriors. Not only do they posess more forbidden attacks, but they are no longer human....
Devil trigger: Tranforms into a mid-ranked demon for a limited time. Devil wave: Releases a wave of dark energy. Only works in devil form. Devil slash: Inflicts more damage on enemy. Only works in devil form. Flight: In devil form, spread wings open to fly for a limited time. Air Raid: Attacks in mid-air. Only works in devil form and in flight. Minor summon: Summons a minor demon to attack once. Demonic gate: Sucks up weak foes. Half of their HP heals you.
More stuff to come.
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Posted: Sat Oct 13, 2007 3:12 pm
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