Reminder: Sign-Ups for this clutch are open until 07th June
Quote:
After a sevenday the wherlets eyes will open. Their vision is not as good as that of an adult and there will be a great deal of bumping into things and each other until their eyes adjust. Due to the extreme sensitivity of wherlet eyes means no light can be allowed into the den for the first two months. Candidates will have to feel around and try to remember what the den looked like in the dim glowlight they were allowed for the touching. Fortunately, whers are loud and it is easy to find both adults and pups by the range of click, rumbles, huffs, and snores they are making. For the first month wherlets are fed mix of ground meat. They must be fed by hand as they have no teeth and can easily choke if allowed unrestricted access to food.
Rules
- Members of Fort Weyr wherpack may be present in the den.
- Handlers of the wherpack and candidates are the only humans allowed within the wher den.
- Firelizards are not allowed in the wherden.
- Candidates may now enter the den as often as they desire for as long as they desire.
- Candidates should show ample respect to Mezask as she can throw them out whenever she wants.
- The cavern is small and dim, candidates will have little space and should move with caution.
- Wher pups don't have teeth and aren't especially nimble. They can leave a bruise through biting and might manage to break the skin with their claws if there's force behind a swipe.
- Candidates are encouraged to attend to whers needs. Candidates should not squabble over hatchlings.
- Any wher not attended to by a PC will be assumed to be getting the care they need from another candidate or adult wher.
- Candidates are supplied with buckets of ground meat for the whers to consume. They may eat until they fall asleep.
- Daily prompts will be posted for three pups. Players can also have their character seek out a pup if they wish.
- Pups will not respond to posts made after 11:59pm (GMT) Sunday 31st May, after which point the Week 3 thread will begin.
The Pups
Hidden – 2'9'' long, 1'2'' at the shoulder
Hit Points: 0
Strength: 0
Stamina: 1
Speed: 0
Dexterity: 0
Music – 3'1'' long, 1'3'' at the shoulder
Hit Points: 0
Strength: 0
Stamina: 0
Speed: 1
Dexterity: 1
Water – 3'1'' long, 1'4'' at the shoulder
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Grave – 3'1'' long, 1'4'' at the shoulder
Hit Points: 0
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Moonlight – 3'4'' long, 1'5'' at the shoulder
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Blood – 3'5'' long, 1'6'' at the shoulder
Hit Points: 1
Strength: 2
Stamina: 1
Speed: 0
Dexterity: 0
Misshapen – 3'7'' long, 1'6'' at the shoulder
Hit Points: 0
Strength: 0
Stamina: 1
Speed: 0
Dexterity: 1
Ancient – 3'9'' long, 1'7'' at the shoulder
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0
Dyad – 4'3'' long, 1'9'' at the shoulder
Hit Points: 1
Strength: 1
Stamina: 1
Speed: 0
Dexterity: 0