▰ Shinta | Rank D | Bloodline-Bukijutsu | Okkapiki
Posted: Tue Jul 30, 2019 7:55 pm
▰▰▰ PERSONAL DATA
Full Name: Masato Umechika Nickname: Muscle Sempai, Former Jinchuriki Title: Konohagakure Militant Adviser Local Reputation: 500 Global Reputation: 500
Age: 32 Birthdate: May 16 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Hair Color: Black Eye Color: Black Height: 178cm || 5'10" Weight: 89kg || 198lbs
Nindo: "I go where the fight is!" Personality: Masato has grown exceptionally since his days in Sunagakure, having served the people who have stayed at his side since his youth wherever they may go. His combat prowess continues to excel higher and higher which gives him the ability to face new and stronger foe. He actively attempts to test his limits on the strongest things he can. He remains prideful although he has lost his rash nature, replacing it with the wisdom to act as a militant tactician thanks to his brother, Sandayu's training before his death.
Village: Konohagakure Background:
Masato raised himself from the age of 8 until the age of twelve in the land of wind. He remembered nothing of his past and wandered until he was taken in by a Ninshu Monk from Sunagakure. He began to regularly sneak into the village academy and observe from afar every day. After observing and mimicking them for nearly a year, he was invited in by a teacher. Eager to learn how to harness his skills for his own gain, he accepted the offer, thus beginning his life in the hidden sand.He only communicated with select individuals outside the passing needed comment or question.
Chapter 1: Having obtained his headband and heading to the Dojo to learn his ninja way of punching....everything. Masato would clash with a group of several genin who recently graduated the class after him. With his fists full of ambition he would unleash a forgotten skill, the Kaimon, first gate. His execution of the skill would win the eye of a Jonin who was self proclaimed sage of the first path, offering his training to the group. Masato, being the only one who remained to learn hoped to become his pupil. Accepted by Nariomi Sensei, he became his student. After completing his training for the fifth gate he recieved an invitation to a Genin Tournament held at the Academy.
Chapter 2: Reaching the Genin Tournament, Masato would blast through his first round, devastating his opponents with his new found power of the eight gates. His ferocity and tenacious battle field presence forced his first opponent into submission within moments. Following this fight however, Masato faced a female who was powerful indeed, and perhaps a worthy rival, but her hit and run tactics in which were used to hide from him in the scenery bored him so much, he forfeit the fight. Taking off to nap somewhere in the arena grounds, Masato would awaken to a giant beast attacking the arena. During his slumber, the one tailed beast, Shukkaku, had been unleashed. Using his eight gates, Masato defended his master, Nariomi as the Sage performed a meditative technique to assist the battlefield. Having stood firm, being assaulted by sand and wind techniques, the battle had ended. Somehow in the midst of the chaos, Masato had learned something he had not known before, empathy for others.
Chapter 3: Returning to his day to day life, Masato found himself in a struggle of knowing himself. While he debated this internal struggle, he would soon wander home to the temple the elderly man had been letting him stay in. To his dismay, he found the temple had been ravaged by thieves who had no issues with harming the man. Seeing his only caretaker beaten nearly to death, Masato's heartache and rage combined to awaken his unknown kekkei genkai, the Sharingan. While unaware of its actual abilities, Masato continued to progress his birthright naturally.
Chapter 4: Shortly after his time he began expanding upon his power alongside his best friend Taylor Childe and their master Nariomi, the force known as UHV moved to attack the Five Great Nations. Masato would fight in the war against them, defending their home with all his might. In the final assault on the Sand Village the demon Son Goku attacked. Masato would choose to stay behind as the population evauated to find the beast off. While the majority of the sand's population traveled to the Land of Eddies for refuge, the Taijutsu specialist was not seen for the next five years...
Chapter 5: Masato arrived in the village Uzushiogakure after five years, having wandered the world while training to fight the tailed beasts. He returned with the singular purpose of regulating their power, wishing to gather his allies from the sand village and begin assuring their hosts were capable of withstanding their power and not involved with nefarious associations. Unfortunately, his friend, Taylor Childe would joined the rogue organization, Kogarashi. This would begin his journey to the city known as Gimangakure, the city of deception. There he would seek out the group and his friend, ultimately bringing him back after several trials and tribulations. Even after his return, it seemed harship would continue as his father, an Uchiha Clansmen would confront him to ensure he had grown strong and asking him to join him. After refusing, the two fought and his father ultimately would meet his end. Only moments after this, Masato would be imbued with a power he had not imagined he would possess, the Nine Tailed Fox.
Chapter 6: Some great time after this, Masato would venture to the Ninshuu temple to meditate but would find something far beyond his expectation. There he encountered a woman who claimed to be the goddess of creation. This goddess, Evergreen, would declare both him and the man he met at the temple her children and that they were to ascend to godhood by joining her form. Through their combined efforts he and his brother Sandayu defeated the goddess, returning her to her realm. The two would seperate, leaving each other with a genetic gift that would serve as a catalyst to awaken both of their full potential. Shortly after this visit, Masato would take this genetic gift to the hospital allowing them to infuse it with himself, awakening his greatest occular form. A combination of the three great dojutsu. The Rinnegan, the Sharingan, and the Byakkugan. This dojutsu would leave many questions for Masato as he sought out his brother, seeking guidance and teaching in the ways of his power.
Chapter 7: Locating his brother to learn he had wed the new leader of the Kogarashi orginization who he had a very negative encounter with, Masato would accept his teachings, opening himself to a path of darkness in order to advance his power even against his better judgement. After completing their training, Masato still found that his purple sharingan in his right eye was not capable of harnessing the true powers that his brother owned. It was then that his Sister-in-law would reveal her plan, the annihilation of Uzugakure. As Masato followed along with the Kogarashi group, they would reach the Academy in the village via a time space ninjutsu. Masato grimaced as he watched the woman murder their Uzukage. At that time he separated his ties, fending off the group as his Rinnegan fully awakened as it turned a vibrant crimson color in contrast to his brother's purple. After parting ways, his brother would have stricken the underwater volcano system with a massive force, causing the destruction of the Islands and the village. In the following weeks, he would face his brother along with the great nations and bring an end to his tryranical ambitions.
Chapter 8: Masato returns to Lahlil's side, pleding himself to defend the people who he had by his side since his youth. He would work hard, learning to become a bonified ninja and not just a brute with a strong right hook. He was welcomed back into the village as one of it's heroes, now he worked to deserve that respect he had gained. In the half decade of peace, Masato would clime Senshichjo, the warrior's summit and conquer it's Master's floor. Having done so he would assume it's upkeep, making the warrior's summit his home. This would allow him to remain sharp as he fought challengers regularly while serving the village.
First Class:Taijutsu ▰ Signature Style: Mach Fist ▱▰▱ Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai. Second Class:Taijutsu ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Reflexes are moderately enhanced and you gain an additional 4 ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. Third Class:Bloodline ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 Fourth Class:Undecided
Class Sepecialization:Taijutsu ▱▰▱ Dedicated Disciple → A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a supreme increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Chakra Pool:= 5,000 Stamina Pool: = 5,000 Chakra Element: Fire | Wind | Earth Chakra Color: Black Aura Chakra Materialization: Inverts colors
• Chakra ► 5,000 (5220) →→ +50 | Soul of the Tiger, Mk. II[ SN Replacement Reward ] →→ +25 | Snow Queen's Crest [ SN ] →→ +50 | Halloween Event 2017 [ SN ] →→ +120 | New Years 2018 [ SN ] →→ +150 | Class Package →→ +50 | April Fool 2019 →→ +200 | Halloween 2019 →→ +200 | Thanksgiving 2019 →→ +200 | Stats Beta Testing 2019 →→ +400 | 3rd Class →→ +400 | Holiday Reward →→ +2475 | Chakra Training →→ +500 | End Game Reward →→ +200 | Residency Reward • Stamina ► 5000 →→ +20 | Yuki Popcorn [SN] →→ +50 | Soul of the Tiger, Mk. II [ SN Replacement Reward ] →→ +25 | Snow Queen's Crest →→ +50 | Halloween Event 2017 →→ +120 | New Years 2018 [ SN ] →→ +225 | 3rd Class →→ +1500 | Endgame Reward →→ +1650 | Stamina Training →→ +200 | Residency Reward →→ +200 | Christmas 2021 →→ +200 | Halloween 2022 Strengths: • Simplistic nature • Close Combat • Sheer Willpower • Unorthodox Thinking. Weaknesses: • Overprotective • Rash Fears: • Weakness • Breaking Promises
Combat & Skill Modifiers: • Variable Technique - Unclaimed ► Allows a rank-stated technique to be turned into an x-rank technique. • Special Operations Tactician ► Ninjutsu can originate from a ten foot radius around the user, allowing for complex strategies to be enacted. Tacticians can donate an activation to a teammate by telling them what to do. • D List Local Hero ► You have become a common face around the local area. Not everyone knows you obviously but at least you're not ignored. You gain a 10% Reduction to shop prices in the village. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.1 • C List Local Hero ► You're a regular now. The shop-keeps know you by name and you're pretty good friends. Shinobi with this title gain mission reductions within the village limits of 1 post, with a minimum post of one and your services yield an additional 25% Ryo. This compounds with previous title rewards.In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.2 • B List Local Hero ► You're a welcomed visitor no matter where you go. People go out of their way to say hello to you and the opposite sex sometimes flirts in public. Your Local Hero rewards from previous titles are doubled except for the ryo intake of businesses/rights, only gaining 1.3. In addition, you can learn about any events that happened within the village topic by asking NPC. • A List Local Hero ► You're considered a national treasure to your homeland. You're celebrated as one of the greats, equal in fame to the Kage in some senses if you aren't one yourself! This title takes the increases from the B List hero's In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.5. Since you are such a trusted figure, you are also able to learn S+ rank techniques without Kage permission. You can also create up to three legendary items for the village rather than one. • D List Famous Hero ► You have begun to catch the positive attention of some people in ways that transcend borders. As a result, you are paid an additional 25% of ryo for international missions. • C List Famous Hero ► Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%. • B List Famous Hero ► You have caught the full attention of every government in the world. You are frequently respected as a dependable shinobi who is willing to help people of all nations. In return, you are paid double the amount of ryo for international missions and gain 25% extra experience (XP) from such assignments. • A List Famous Hero ► You're an internationally renown hero. It seems like every soul across the shinobi world knows your name and you will be remembered fondly in history. You maintain the benefits from your B List status and since you are so well known, you are forever able to hire a squadron for 5,000 less ryo.
Mission & Training Modifiers • • • Personal Attributes: • Endgame PA | • Endgame PA | • Kinetic Transfer | Masato's sheer strength of his taijutsu and basic combat strikes penetrate targets that they directly and create a pressure wave of kinetic force the size of the striking limb. Each time Masato makes contact with a target with a technique he is deducted 10 stamina per rank of the parent technique up to two ranks below it's cost automatically. Anything struck by this aggressive and passive force suffers tier one trauma. • Might of the Kyotoryuu | The user's Kyotoryuu techniques penetrate through armor as though they were one tier lower. • Sharp Strike | When Masato's taijutsu techniques impact an opponent that opponent suffers a 1 point decrease in endurance for one post per body rank of the user or the injury is treated. • Crushing Impact | For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet. • Unparalleled Speed | Techniques that require the user's speed to be X amount of points higher than the opponent's agility to reach it's full effect have that number reduced by 1 point. • Amaterasu's Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. • Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. • Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. • Unity of Ninshuu [ SN Job PA ] | The study of Ninshuu Masato has embarked upon unifies him with those around him. Any religious missions completed with another individual count towards collaboration training with that individual equal to the posts done to complete the mission. • Genetic Palette [ Exchanged from Good Host x 2 ] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. •Tetsuhiko's Natural Gift [ Event PA from SN ] | Masato gains the Doton element. • Affluent Instructor CQC | When in the presence of those who are not of the teaching profession, the teacher may spend one of their activations to instruct a target. This target if doing what they were told gain will have their next {tai/buki} cost [5] less resource per teaching rank. The teacher may kawarimi with the instructed once every [4] posts if it is to receive damage in their place and not to directly counter it. • Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guild wide events. • Seal of Growth [ Funyu no Seichō ] | The seal which bound Kurama to Masato, while also protecting the Jinchuuriki's life when Kurama was removed. The parting of the demon allows Masato to retain access to the Kurama's passive traits and to use his own chakra to mimic the effects of the cloak transformation. Although it does not grant any additional chakra or stamina, Masato may use the cloaks to gain the basic and advanced abilities of their previous demon's stages. The user does retain one source of overwhelming properties they once gained from their demon at the user's discretion ( Katon ). Standard rules for demon stages still apply. Can only use up to the final stage of demon transformation the user mastered. The seal used must be listed on the user's profile. • Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot. • Endgame PA | • Endgame PA | • Christmas 2021 PA |
Posted: Tue Jul 30, 2019 7:59 pm
▰▰▰ JOBS AND MISSIONS
Ryo: 両317,300 XP: 148,960
Missions Complete: D Rank :: 21 C Rank :: 12 B Rank :: 2 A Rank :: 3 S Rank :: 390 Arc Reward Total ( in AC ) :: 13500
Crafting Trees • Weaponsmith || → Master • Scrollsmith || → Grandmaster • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Jobs Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Job Titles • Religion || → Grand Templar of Fire Ninshuu • ANBU Strategist || → Shadow • Teacher CQC Expert || → Professor • Gladiator Cestus || → Crowd Pleaser
Job Missions Complete: D Rank :: 0 C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Mission and Job Claims
Missions Claim: [ x ] [ x ] [ 2018 Christmas Reward ] Reward Claim [x] [x] Kogarashi Finale[x] Half Decade of Peace Christmas 2019 ( 200 Chakra ) [x] [ x ] Beta Testing [ x ] Christmas 2020 Jobs Claim: [ x ]
Rewards Claimed: • Soul of the Tiger, Mk. II: +1 Taijutsu Style [ Reward for SN Contest ] • Halloween Library, 2017 [ Taijutsu Style ] • Halloween Event 2017 +50 chakra & stamina • Thanksgiving Crafting Title: Smithing Apprentice • Christmas Santa's Library#4 2017 [ Taijutsu Style ] • New Years 2018+120 • Teaching Missions 2018 [ C-A Rank ] 120 Chakra/Stamina • Snow Queen's Crest | +25 Chakra/Stamina • Time Skip: Energy Pool Expansion +100 Chakra • Time Skip: 7 Job Titles [ Gladiator T4 | Ninshuu T3 | Teacher T4 ] • Time Skip: SPEC OPS + 7 Titles [ Ninshuu +1 | Weaponsmithing +3 | Scroll Crafting +4 ] • Crew Bonuses: 75 Chakra/Stamina • 10 technique slot Scroll [ SR 1 year ] • 1 Style [ Taijutsu Class Package 2019 ] • 1 Style [ Easter 2019 ] • April Fools 50 chakra • Surprise Event Reward ( 1 Tai Style ( Used for Jyuken ) ] • 60,000 Ryo [ Kogarashi Event ] • 25 Training Coupons [ 2019 Halloween ] • 200 Chakra [ 2019 Halloween ] • +5 custom slots [ 2019 Halloween ] • 200 Chakra [ 2019 Thanksgiving ] • 200 Chakra [ 2019 Stats Beta Test ] • Christmas 2020 [ 10 custom slots , 20 technique slots, 8 guards ]
▰ Character: Masato Umechika ▰ Link to profile: [x] ▰ Weapon Name: Fox Fang [ Kitsune no Kiba ][x] ▰ Weapon Type: Great Sword ▰ Weapon Size: 10ft Total | Two Foot Hilt | Eight Foot Blade | Two feet in width before blade comes to a point one foot before it's end. ▰ Inventory Information: Large ▰ Weapon Weight: 200lbs ▰ DR Increase: +2 Strength ▰ Elemental Affinity: Wind ▰ Description: Originally named the Bijuu Cleaver, this weapon was monstrous creation that was requested by Masato Umechika after his battle with the Four Tails during the escape of Sunagakure. At the time, having no access to Kurama's power he was in search of a method to vanquish such a sizable beast. His simple logic, use a sword that was as big as it's own fangs. After obtaining Kurama and bonding with the beast, Kurama would give Masato one of his fangs to replace the over weighted weapon, imbuing it with his power in the process. The Bijuu Cleaver's unique width length and weight allows it to be utilized as a combination of Great Sword, Gunbai and Blunt Weapon for bukijutsu. Those who are not the host of Kurama are infected with demonic chakra that eats away at their sanity and causes them to anyone within sight with this weapon, if they are able to lift it. ▰ Ability Summary: Tailed Beast Channeling [ Bijuu Sōsa ] | Rank S | Demon | Training As the blade is forged of Kurama's own fang, the user is able to harness a part of his power without dawning the cloak of the demon. While being wielded, the blade takes on the golden like chakra of Kurama after the demon training is completed. During this time, the weapon draws directly from Kurama's chakra pool, allowing the weapon to utilize Jinchuriki, Demon and Bijuu techniques through the blade by paying an additional five chakra per rank of the technique. Giant Fang Pursuit [ O-Kiba Ou ] | Rank X | Bukijutsu [ Wind ] | Complex The user spins the weapon with both hands overhead, creating a vortex of wind around the weapon as it is launched towards a target, wind chakra surrounding the blade's form as a veil of chakra. The weapon travels five feet per rank of it's execution, releasing the wind chakra it is imbued with upon impact. Once physical contact with an object is made, the weapon releases the chakra held and creates a concussive blast of wind that throws the target back violently, bouncing along the ground as they travel twice the distance the weapon was thrown while suffering whatever damage the edge of the weapon would have done. Cry of the Fox [ Kitsune no Sakebi ] | Rank X | Demon | Spiritual Extending their hand, the user utilizes their attunement to Kurama's chakra to call it back to them, treating the blade as it were a demon technique, cloaking itself in Kurama's golden chakra as it spins rapidly back towards the user to be caught in their hand effortlessly. Should the blade impact any target below it's rank and potency, the blade will tear through it and continue to the user. Objects above it's rank and potency or above will halt it's progression.
• Signal Fire [ Noroshi ] | Rank E • Echo [ Yamabiko ] | Rank E • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D • Hunting Dog [ Ryouken ] | Rank D • Whispering Walls [ Mitsugo Heki ] | Rank C • Door Guard [ Monko no Keibou ] | Rank C • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B • Gray Fog [ Haiiro no Kiri ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X • Leech [ Hiru ] | Rank X [ Learned as A ] • Nature Lockdown [ Shizen fūsa ] | Rank A • Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation • Opaque Curtain [ Shakou Ichou ] | Rank S • Mind Power [ Renriki ] | Rank S • Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
_ Stage 6 • Heavy Punch | Rank E | Training • Sudden Straight | Rank X | Complex • Kaiser Crown | Rank X | Simple • Crumbling Overhead | X Rank | Simple • Kaiser Armor | Rank C-S | Spiritual • Elbow Bolt | Rank X | Simple • Guillotine Drop | Rank X | Complex • Iron Backhand | Rank X | Complex • Breaking Lariat | Rank X | Simple • Invigorating Kaiser Armor Training | Rank B | • Liger Bomb | Rank A | Simple • Kaiser Fist | Rank A | Complex • Bolstering Kaiser Armor Training | Rank A | Training • Kaiser Armor Mastery | Rank S | Training • Kaiser's Annihilation Hammer | Rank S+ | Complex
_ Stage 1 ____• Firm Blockade | Rank X ____• Cross Wind | Rank X _ Stage 2 ____• Volley of Arrows | Rank X ____• Commander's Glory | Rank X _ Stage 3 ____• Break the Line | Rank X ____• Landslide | Rank X _ Stage 4 ____• Commander's Might | Rank B ____• Matching tactic | Rank X _ Stage 5 ____• Reinforcements | Rank X ____• First Blood | Rank X _ Stage 6 ____• Flames of War | Rank S ____• Field Presence | Rank S
_ Stage 6 • Side Stance | Rank X | Simple • Counter Offensive | Rank X | Simple • Double Block | Rank X | Complex • Forceful Gap | Rank D | Complex • Fluid Transfer | Rank X | Complex • Cross Strike | Rank X | Complex • Disarming Strike | Rank X | Complex • Full Circle Slam | Rank X | Simple • Parting Waves | Rank X | Complex • Fortuitous Bracing | Rank B | Training • Reaper's Kiss | Rank X | Simple • Training: 1,000,000 Blows | Rank A | Training • Parting Gift | Rank A | Simple • Brutal Thrust | Rank A | Complex • Breaking Point Strike | Rank S | Complex • Brutal Form | Rank S | Spiritual • Ten Thousand Beatings | Rank S+ | Complex
Nindo: Power does not need force. Personality: Masato is a rash, boastful, and simple person. Despite these qualities he is kind and values his family equally to his martial prowess.
Village: Konohagakure Title: Jonin || Military Advisor Local Reputation: 500 Global Reputation: 500
Biography:
▰▰▰ CLASSES AND STATS
First Class: Taijutsu ▰ Signature Style: Mach Fist ▱▰▱ Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai. Second Class: Taijutsu ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. ▱▰▱ Taijutsu Specialization- Dedicated Disciple: → A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles. Third Class: Bloodline ▱▰▱ Blood Knight → Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3
Chakra Pool: 3,135 Stamina Pool: 2,115 Chakra Element: Fire | Wind | Earth Chakra Color: Black, inverts colors inside aura Chakra Materialization: Aura
Modifiers: • Variable Technique - Unclaimed : Allows a rank-stated technique to be turned into an x-rank technique. •Special Operations Tactician: Ninjutsu can originate from a ten foot radius around the user, allowing for complex strategies to be enacted. Tacticians can donate an activation to a teammate by telling them what to do. • A List Local Hero: You're considered a national treasure to your homeland. You're celebrated as one of the greats, equal in fame to the Kage in some senses if you aren't one yourself! This title takes the increases from the B List hero's In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.5. Since you are such a trusted figure, you are also able to learn S+ rank techniques without Kage permission. You can also create up to three legendary items for the village rather than one. • A List Famous Hero: You're an internationally renown hero. It seems like every soul across the shinobi world knows your name and you will be remembered fondly in history. You maintain the benefits from your B List status and since you are so well known, you are forever able to hire a squadron for 5,000 less ryo. • Brawler Ability: Once every other post all three of your actions in a post can be used for offensive taijutsu. • Battle Field Presence: Should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot. ▱▰▱ Tetsuhiko's Natural Gift [ Event PA from SN ] | Grants Earth Element. ▱▰▱ Blessings of Valor | As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guild wide events. ▱▰▱ Genetic Pallet | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Unity of Ninshuu | The study of Ninshuu Masato has embarked upon unifies him with those around him. Any religious missions completed with another individual count towards collaboration training with that individual equal to the posts done to complete the mission. ▱▰▱ Seal of Fortune | The seal which bound Kurama to Masato, while also protecting the Jinchuuriki's life when Kurama was removed. The parting of the demon allows Masato to retain access to the Kurama's passive traits and to use his own chakra to mimic the effects of the cloak transformation. Although it does not grant any additional chakra or stamina, Masato may use the cloaks to gain the basic and advanced abilities of their previous demon's stages. The user does retain one source of overwhelming properties they once gained from their demon at the user's discretion ( Katon ). Standard rules for demon stages still apply. Can only use up to the final stage of demon transformation the user mastered. The seal used must be listed on the user's profile. ▱▰▱ Kinetic Transfer | Masato's sheer strength of his taijutsu and basic combat strikes penetrate targets that they directly and create a pressure wave of kinetic force the size of the striking limb. Each time Masato makes contact with a target with a technique he is deducted 10 stamina per rank of the parent technique up to two ranks below it's cost automatically. Anything struck by this aggressive and passive force suffers tier one trauma. ▱▰▱ Might of the Kyotoryuu | The user's Kyotoryuu techniques penetrate through armor as though they were one tier lower. ▱▰▱ Sharp Strike | When Masato's taijutsu techniques impact an opponent that opponent suffers a 1 point decrease in endurance for one post per body rank of the user. ▱▰▱ Crushing Impact | For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet. ▱▰▱ Unparalleled Speed | Techniques that require the user's speed to be X amount of points higher than the opponent's agility to reach it's full effect have that number reduced by 1 point. ▱▰▱ Veteran | As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. [ Wind & Earth Release ] ▱▰▱ Affluent Instructor CQC | When in the presence of those who are not of the teaching profession, the teacher may spend one of their activations to instruct a target. This target if doing what they were told gain will have their next {tai/buki} cost [5] less resource per teaching rank. The teacher may kawarimi with the instructed once every [4] posts if it is to receive damage in their place and not to directly counter it. ▱▰▱ Endgame PA | ▱▰▱ Endgame PA | ▱▰▱ Endgame PA | ▱▰▱ Endgame PA | ▱▰▱ Christmas 2021 PA | ▱▰▱ Halloween 2022 PA | ▱▰▱ Halloween 2022 PA | ▱▰▱ Thanksgiving 2022 PA | ▱▰▱ Christmas 2022 PA | ▱▰▱ Christmas 2022 PA |
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両407,300 XP: 3,320 Passive XP: 0
Shinobi Missions Complete: D Rank || 21 C Rank || 12 B Rank || 2 A Rank || 3 S Rank || 390
Crafting Trees • Weapon-smith || → Master • Scroll-smith || → Grand Master • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Religion || → Grand Templar of Fire Ninshuu • ANBU Strategist || → Shadow • Teacher CQC Expert || → Professor • Gladiator Cestus || → Crowd Pleaser
Career Profession Missions Complete: D Rank || 0 C Rank || 0 B Rank || 0 A Rank || 0 S Rank || 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Hidden Leaf Village Headband • Kitsune Style Juei Mask [ Tier 4 ] • Prayer Beads • Enchanted Stealth Hunter Jacket [x1] • Vambraces • Steel Toe Boots [x2] • Small Basic Weapon-Tanto: [x1] • Projectile Pack: Small [x3] • Projectile Pack: Medium [x2] • Projectile Pack: Large [x1] • Smoke Bombs: [x3] • Highly Explosive Notes: [x10] • Wire [x2] • Elite Scroll (B Rank) [x5] • Specialty's Scroll (A Rank) [x3] • Legend's Scroll (S Rank) [x2] • Leader's Scroll (S+ Rank) [x1] • Antidote Reagent Set [x1] • Field Medic's Kit [x1]
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
• Signal Fire [ Noroshi ] | Rank E • Echo [ Yamabiko ] | Rank E • Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D • Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D • Hunting Dog [ Ryouken ] | Rank D • Whispering Walls [ Mitsugo Heki ] | Rank C • Door Guard [ Monko no Keibou ] | Rank C • Creeping Silhouette [ Hofuku Kageboushi ] | Rank B • Gray Fog [ Haiiro no Kiri ] | Rank B • Kagura Mind's Eye [ Kagura Shingan ] | Rank X • Barrier: Dome Method Formation [ Kekkai: Tengai Houjin ] | Rank X • Leech [ Hiru ] | Rank X [ Learned as A ] • Nature Lockdown [ Shizen fūsa ] | Rank A • Almighty Door Guard [ Japanese Technique Name ] | Rank A | Augmentation • Opaque Curtain [ Shakou Ichou ] | Rank S • Mind Power [ Renriki ] | Rank S • Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
• Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X
_ Stage 6 • Heavy Punch | Rank E | Training • Sudden Straight | Rank X | Complex • Kaiser Crown | Rank X | Simple • Crumbling Overhead | X Rank | Simple • Kaiser Armor | Rank C-S | Spiritual • Elbow Bolt | Rank X | Simple • Guillotine Drop | Rank X | Complex • Iron Backhand | Rank X | Complex • Breaking Lariat | Rank X | Simple • Invigorating Kaiser Armor Training | Rank B | • Liger Bomb | Rank A | Simple • Kaiser Fist | Rank A | Complex • Bolstering Kaiser Armor Training | Rank A | Training • Kaiser Armor Mastery | Rank S | Training • Kaiser's Annihilation Hammer | Rank S+ | Complex
_ Stage 1 ____• Firm Blockade | Rank X ____• Cross Wind | Rank X _ Stage 2 ____• Volley of Arrows | Rank X ____• Commander's Glory | Rank X _ Stage 3 ____• Break the Line | Rank X ____• Landslide | Rank X _ Stage 4 ____• Commander's Might | Rank B ____• Matching tactic | Rank X _ Stage 5 ____• Reinforcements | Rank X ____• First Blood | Rank X _ Stage 6 ____• Flames of War | Rank S ____• Field Presence | Rank S
_ Stage 6 • Side Stance | Rank X | Simple • Counter Offensive | Rank X | Simple • Double Block | Rank X | Complex • Forceful Gap | Rank D | Complex • Fluid Transfer | Rank X | Complex • Cross Strike | Rank X | Complex • Disarming Strike | Rank X | Complex • Full Circle Slam | Rank X | Simple • Parting Waves | Rank X | Complex • Fortuitous Bracing | Rank B | Training • Reaper's Kiss | Rank X | Simple • Training: 1,000,000 Blows | Rank A | Training • Parting Gift | Rank A | Simple • Brutal Thrust | Rank A | Complex • Breaking Point Strike | Rank S | Complex • Brutal Form | Rank S | Spiritual • Ten Thousand Beatings | Rank S+ | Complex
[b][u]Personal[/u] [u]Attributes[/u]:[/b] [color=white]_[/color]☆ [b]Amaterasu's Cloak[/b] | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. [color=white]_[/color]☆[b] Melee Prodigy[/b] | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. [color=white]_[/color]☆ [b]Illusory Prowess[/b] | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. [color=white]_[/color]☆ [b]Hardened Hands | [/b] Masato's forearms, hands and fingers have been trained to become more durable, allowing him to bypass the requirement for gauntlets for the Kote Style by paying an additional 5 stamina per rank of the technique. [color=white]_[/color]☆ [b]Blazing Fist[/b] | Masato's complex taijutsu are able to harness his fire element, adding burning damage equal to the rank of his techniques for 10 additional chakra per rank of the technique. These flames naturally extinguish after ignition. [color=white]_[/color]☆[b] Unity of Ninshuu [ SN Job PA ][/b] | The study of Ninshuu Masato has embarked upon unifies him with those around him. Any religious missions completed with another individual count towards collaboration training with that individual equal to the posts done to complete the mission. [color=white]_[/color]☆ [b]Genetic Palette [ Exchanged from Good Host x 2 ][/b] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. [color=white]_[/color]☆ [b]Physical Prowess[/b] | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot. [color=white]_[/color]☆ [b]Tetsuhiko's Natural Gift[ Event PA from SN ][/b] | Masato gains the Doton element. [color=white]_[/color]☆ [b]Affluent Instructor CQC[/b] | When in the presence of those who are not of the teaching profession, the teacher may spend one of their activations to instruct a target. This target if doing what they were told gain will have their next {tai/buki} cost [5] less resource per teaching rank. The teacher may kawarimi with the instructed once every [4] posts if it is to receive damage in their place and not to directly counter it. [color=white]_[/color]☆ [b]Blessings of Valor[/b] As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. [color=white]_[/color]☆ Unused PA [color=white]_[/color]☆ Unused PA [color=white]_[/color]☆ Unused PA
[b][u]Class[/u] [u]Disciplines[/u]:[/b] • Battlefield Presence Discipline [color=white]_[/color]☆ :The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai.
• Brawler Discipline [color=white]_[/color]☆Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Reflexes are moderately enhanced and you gain an additional 4 ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. • Blood Knight Discipline [color=white]_[/color]☆ Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3 • Taijutsu Specialist | Dedicated Disciple [color=white]_[/color]☆ Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
[b][u]Passive[/u] [u]Effects[/u]:[/b] [color=white]_[/color]☆ Heavy Punch | Rank E | Training [color=white]___[/color]○ The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred. [color=white]_[/color]☆ Invigorating Kaiser Armor Training | Rank B | Training [color=white]___[/color]○ The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor. [color=white]_[/color]☆ Bolstering Kaiser Armor Training | Rank A | Training [color=white]___[/color]○ This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold. [color=white]_[/color]☆ Cicada Shell | Rank B | Training [color=white]___[/color]○ After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation. [color=white]_[/color]☆ Multi-Mirror Image Training | Rank A | Training [color=white]___[/color]○ The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique. [color=white]_[/color]☆ Live Fire Exercise | Rank B | Training [color=white]___[/color]○ The user has impacted enough on people, a bag, or any other surface worth training their fists. When in the shooter stance, the strength and speed of their strikes is increased by [2] points instead of [1] point per rank. This training requires five posts. [color=white]_[/color]☆ Gunslinger | Rank S | Training [color=white]___[/color]○ The user has always sacrificed range for power, all up until now. By making their physical offensive techniques of this style complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique. [color=white]_[/color]☆ Knife Flow | Rank E | Training [color=white]___[/color]○ The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point. [color=white]_[/color]☆ Dirty Reflection | Rank C | Training [color=white]___[/color]○ With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target. [color=white]_[/color]☆ Two-fer-One | Rank C | Training [color=white]___[/color]○ The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action. [color=white]_[/color]☆ Blade’s Edge | Rank B | Training [color=white]___[/color]○ The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow. [color=white]_[/color]☆ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training [color=white]___[/color]○ The user is accustomed to the unique and various breaths that it takes to preform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation. [color=white]_[/color]☆ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training [color=white]___[/color]○ By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions. [color=white]_[/color]☆ Flames of Deception [ Kyogi no Hi ] | Rank C | Training [color=white]___[/color]○ Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post. [color=white]_[/color]☆ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training [color=white]___[/color]○ Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme. [color=white]_[/color]☆ Ogre's Grip [ Oni no Haaku ] | Rank S | Training [color=white]___[/color]○ Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons. [color=white]_[/color]☆ Manipulating Line | Rank B | Training [color=white]___[/color]○ After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired. [color=white]_[/color]☆ Shuriken Hunter | Rank S | Training [color=white]___[/color]○ The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons. [/color][/size]
PersonalAttributes: _☆ Amaterasu's Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. _☆ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. _☆ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. _☆ Hardened Hands | Masato's forearms, hands and fingers have been trained to become more durable, allowing him to bypass the requirement for gauntlets for the Kote Style by paying an additional 5 stamina per rank of the technique. _☆ Blazing Fist | Masato's complex taijutsu are able to harness his fire element, adding burning damage equal to the rank of his techniques for 10 additional chakra per rank of the technique. These flames naturally extinguish after ignition. _☆ Unity of Ninshuu [ SN Job PA ] | The study of Ninshuu Masato has embarked upon unifies him with those around him. Any religious missions completed with another individual count towards collaboration training with that individual equal to the posts done to complete the mission. _☆ Genetic Palette [ Exchanged from Good Host x 2 ] | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. _☆ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot. _☆ Tetsuhiko's Natural Gift[ Event PA from SN ] | Masato gains the Doton element. _☆ Affluent Instructor CQC | When in the presence of those who are not of the teaching profession, the teacher may spend one of their activations to instruct a target. This target if doing what they were told gain will have their next {tai/buki} cost [5] less resource per teaching rank. The teacher may kawarimi with the instructed once every [4] posts if it is to receive damage in their place and not to directly counter it. _☆ Blessings of Valor As a world-famous hero, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. _☆ Unused PA _☆ Unused PA _☆ Unused PA
ClassDisciplines: • Battlefield Presence Discipline _☆ :The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no activation for that specific instance of kai.
• Brawler Discipline _☆Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Reflexes are moderately enhanced and you gain an additional 4 ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information. • Blood Knight Discipline _☆ Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation. E-D - 0 C-B - 1 A-S - 2 S+ - 3 • Taijutsu Specialist | Dedicated Disciple _☆ Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
PassiveEffects: _☆ Heavy Punch | Rank E | Training ___○ The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred. _☆ Invigorating Kaiser Armor Training | Rank B | Training ___○ The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor. _☆ Bolstering Kaiser Armor Training | Rank A | Training ___○ This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold. _☆ Cicada Shell | Rank B | Training ___○ After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation. _☆ Multi-Mirror Image Training | Rank A | Training ___○ The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique. _☆ Live Fire Exercise | Rank B | Training ___○ The user has impacted enough on people, a bag, or any other surface worth training their fists. When in the shooter stance, the strength and speed of their strikes is increased by [2] points instead of [1] point per rank. This training requires five posts. _☆ Gunslinger | Rank S | Training ___○ The user has always sacrificed range for power, all up until now. By making their physical offensive techniques of this style complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique. _☆ Knife Flow | Rank E | Training ___○ The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point. _☆ Dirty Reflection | Rank C | Training ___○ With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target. _☆ Two-fer-One | Rank C | Training ___○ The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary action. _☆ Blade’s Edge | Rank B | Training ___○ The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow. _☆ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training ___○ The user is accustomed to the unique and various breaths that it takes to preform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation. _☆ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training ___○ By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions. _☆ Flames of Deception [ Kyogi no Hi ] | Rank C | Training ___○ Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post. _☆ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training ___○ Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme. _☆ Ogre's Grip [ Oni no Haaku ] | Rank S | Training ___○ Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons. _☆ Manipulating Line | Rank B | Training ___○ After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired. _☆ Shuriken Hunter | Rank S | Training ___○ The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.
**LEARNING - **MISSION - **MISSION -
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Posted: Tue Jul 30, 2019 8:32 pm
▰▰▰ Custom Listing | 05 / 35 |
▰▰▰ Custom Techniques
▰ Chakra Negation [ Chakra no Hitei ] | Rank X | Bloodline [ Dojutsu ] | Spiritual A defensive technique utilizing the Mangekyo Sharingan's ability to see chakra as it molds and forms, the user applies their own chakra in equal amount to the spiritual, complex or chakra based technique his opponent is forming and applies it using sight. When chakra is applied in equal rank and potency, it negates the technique before it even forms, causing the target to still utilize the chakra and have their technique not form without realizing the reason. This technique may only be utilized once every three posts.
▰ Heavenly Illumination: Fire Mountain Orchid [ Amaterasu: Kazan Ran ] | Rank S | Bloodline | Spiritual An evolution of Masato's Fire Mountain Orchid Technique. The user channels their chakra into the desired hand as it forms a small golf ball sized sphere of Amaterasu Flames. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery thirty foot wide orb shaped wave of flames stems from the user's hand with concussive force. From four sides of this initial flame, a series of smaller identical flames that measure out one hundred feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier four burns and burning upon direct impact while those within the radius of the attack suffer tier three burning. The duration of this burning is augmented by the Uchiha Clan's Amaterasu flame properties.
▰ Manipulation of Forces | Rank A-S+ | Ninjutsu [ Maruton ] | Spiritual This technique pushes or drags targets away from or to the user by releasing powerful solid waves of chakra. It is possible to effect multiple targets at once, causing them to collide with each other but reduces the range of the technique by half. Can drag objects from up to fifty feet away at A rank, doubling it's range per additional rank. The user must replicate the chakra cost of this technique for ever target affected. Has a two [2] post cool down. Targets may resist this technique by applying chakra equal to it's cost in order to stand their ground. If mid air, this requires chakra be paid an additional rank higher than the technique. This actions consumes the target's defensive action.
▰ Martial Mastery [ Bujutsu ] | Rank S+ | Taijutsu [ Keystone ] | N/A Masato has learned to read the vast majority of the movements, reactions and even natural weaknesses of the human anatomy. This reduces the opponents stats by half of their maximum potential and does not reduce the stats below zero. This only applies to increases granted from styles and disciplines.
▰ Advancing Fire Stance [ Zenshin Suru Hi Dachi ] | Rank X | Taijutsu | Simple [ Signature Sytle 1/6 ] The user stands in a boxer's stance with their fists defending their chin, similar to the Combatant stance. The user is able to remain mobile in this stance as they advance straight towards the opponent while able to evade incoming attacks as a supplementary action by bobbing and weaving beneath the attack in a deep squatting motion side to side, decreasing the opponents agility by one point per body rank of the user.
▰ Killshot [ Kettei-da ] | Rank S+ | Taijutsu | Simple [ Signature Style 2/6 ] The user delivers an upward hook punch from beneath the target's chin. This monstrous uppercut shatters bone from the point of impact on the jaw up to the top of the cranium and the spine at the nape of the neck. Unblocked impact causes tier four trauma and full body paralysis, delivering a concussion that swells the brain at a dangerously rapid pace, requiring medical attention immediately lest they lose an additional amount of stamina equal to their body rank per post until combat ends.
▰ Weapon of Mass Destruction [ Tairyō Hakai Heiki ] | Rank S | Taijutsu | Spiritual [ Signature Style 3/6 ] The user enhances their body with chakra in order to super charge the stopping power of their simple taijutsu. For six posts, the user's simple taijutsu have effects that happen at ranged variances tripled in range. Additionally, techniques that require direct impact to cause an effect now occur within the radius of the simple taijutsu's enhanced range.
▰ Masato Smash [ Masato Smasshuu ] | Rank S+ | Taijutsu | Simple [ Hachimon Replacement 1/8 ] The user clenches their fist while in a transformed stage of the Eight Gates Taijutsu at Sixth Gate or higher. The user's body surges with might as they release a straight punch at their foe. This strike is cataclysmic in nature, burrowing deep into the target's body as it negates armor and treats defensive techniques as though they are two ranks lower. The impact of this technique when un-evaded doubles the trauma that would normally be dealt for the same duration of posts as tier four. A shockwave ruptures upon impact that shatters bone and materials of lesser durability than the rank of this technique within a one hundred foot cone before the user. After the initial shockwave, the impacted target flies in the direction of the user's punch until exiting the topic or slamming into a solid structure. As the target travels along their path, everything to one hundred feet on either side of the target is mulched as the pressure from the strike causes a trench to form in it's wake. Those in the topic suffer deafness for the following post from the explosive noise the punch generates. Alternatively, this technique can be used to send a pressure wave with the same destructive abilities as the one stricken by a direct impact that is fifty feet in width and travels two hundred feet. This variant creates a concussive force of wind throughout the topic that requires stamina equal to the rank of this technique to remain standing in place.
▰ Burning Finger [ Moeru Yubi ] | Rank A | Taijutsu | Simple [ Hachimon Replacement 2/8 ] After activating the first gate or higher, the user folds their index finger and thumb together as they would to merely preform a finger flick. When the user flicks their finger, a projectile ball of pressurized and concussive force that is ten feet in width blasts forward until striking a target. The friction of this fast moving pressure wave ignites it as it travels, causing tier three burns, burning and trauma.
▰ Omnipresent Authority of the Gods [ Henzai Suru Kamui ] | Rank C | Bloodline | Spiritual | Supplementary The user pays the chakra cost of this technique in addition to Kamui. When teleporting to another area, the user is less restricted as they are now able to teleport to any chakra source they can sense even if they have not been to the location they are currently in.
▰ Master Gunslinger [ Masutāgansuringā ] | Rank S+ | Taijutsu | Training [ Signature Style 3/6 ] Expanding the mastery of the Gunslinger Training, Masato has learned to manipulate the form of his punches even further. By paying the cost of any spiritual tier technique a a supplementary action in addition to throwing punches in a complex manner from the Gunslinger Training, Masato can take all the effects of that spiritual technique and apply them to the orb punched at a target. The effects of the attached technique only take place upon impact.
▰ Full Counter Punch [ Ippai Gyaku Kōgeki ] | Rank X | Taijutsu | Simple In response to an incoming physical technique, Masato strikes at it's center. This strike is delivered equal in rank and potency to the incoming attack, reflecting all trauma that were to be inflicted upon Masato back upon the target,dealing damage to the target in an identical manner to how Masato would have been damaged, leaving him unscathed ( cutting, blunt force, ect.) This technique can only be used once every other post.
▰ Calamity Strike [ Saigai Kōgeki ] | Rank S+ | Taijutsu | Simple [ Hachimon Replacement 3/8 ] A technique to be used in a transformed stage of the Eight Gates Taijutsu at Seventh Gate or higher. Masato spreads his arms wide at either side, bringing them together in a mighty clap. This clap creates an immensely powerful pressure wave that reaches across the topic in every direction, throwing all persons from their current location back one hundred feet. Those within a two hundred foot radius of Masato when the clap is initiated will suffer more severe effects. The friction of the air molecules moving so violently ignites the air at the origin point of the clap, causing an instantaneous wave of flames to wash over the area causing tier three burns. Additionally, tier four trauma and deafness are inflicted as everything within this radius that does not resist with equal rank and potency defenses is uprooted and crumbles as it flies five hundred feet.
▰▰▰ Secret Art Style
▰▰▰ Description: Founded by Masato Umechika, the Kazanran Ryu is a school that monopolizes upon combining combining both fire and wind elements with the speed and accuracy of the Hyuuga's gentle fist style. The style's name comes from it's signature move, the "Fire Mountain Orchid", which creates flames in the shape of a blooming cherry blossom upon impact.
▰▰▰ Notes: • This style requires the user have access to the Gentle Fist, Fire and Wind elements. • Simple Techniques from this style gain the Gentle Fist's Training Application. • •
▰ Fire Mountain Orchid Style: Guiding Principle [ Kazan Ran Ryu: Shidō Gensoku ] | Rank E | Taijutsu | Training The user learns to apply chakra to their simple techniques to augment their execution, applying rapid bursts of flame to physical strikes, passively applying an additional ten chakra per rank of the technique. Doing so creates an explosion of flames within five feet of the attack that cause tiered burning and burns depending on the parent technique's rank. Doing so requires the fire element.
▰ Fire Mountain Orchid Style: Weeping Cherry [ Kazan Ran Ryu: Shidarezakura ] | Rank C | Taijutsu | Simple The user strikes a target with a hooked punch that is delivered to the top of the head. This strike forces the target off balance as they fall forward. This technique is executed at a slight increase to strength per rank of the technique. If successful, the user then delivers a barrage of physical strikes with their hands to the target's back, permitting the gentle fist training to be applied, totaling in thirty two strikes. The target is pinned to the earth by the strikes, causing tier one full body paralysis if unblocked.
Stage Two
▰ Fire Mountain Orchid Style: Second Bloom [ Kazan Ran Ryu: Daini Saku ] | Rank X | Complex The user launches a chakra infused punch at the target that is consumed by fire chakra. Upon direct impact, the user's strike ignites it's target, consuming the entire being for tiered burning. If unevaded, the user then releases a second punch that stops just before impacting the target for no additional actiation. This second strike is infused with condensed wind chakra the size of the user's fist and consumes an equal amount of chakra to the original strike, combining the strength of the two strikes. The wind fuels the flame upon impact, increasing the burning duration for an additional post between E and C Rank, two posts between B and A Rank and additional three posts between S and S+ Rank. In addition, for each rank of the combined two strikes after Korabo, the target is knocked back ten feet.
▰ Fire Mountain Orchid [ Kazan Ran ] | Rank B | Spiritual The user channels their chakra into the desired hand as it resonates with a flaming glow that encompasses the hand. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery ten foot wide orb of flames stems from the user's hand with concussive force. From four sides of this initial explosion, a series of smaller orb like waves of flame that measure out thirty feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier two burns and burning upon direct impact while those within the radius of the attack suffer tier one burning.
▰ Fire Mountain Orchid Style: Heavenly Cherry [ Kazan Ran Ryu: Tenzakura ] | Rank B-S | Spiritual When surrounded or facing an incoming attack, the user draws from the principle the Heavenly Spin of the Hyuuga clan. Releasing chakra from their entire Tenketsu system, the user melds their fire and wind chakra within it simultaneously. Instead of spinning rapidly to release a sphere of protection, the user channels that chakra being released to tightly wind around them, creating a small flaming twister that spirals around them. Upon impact with the user, the incoming attack is caught within the unexpectedly powerful spiraling chakra and treated as Korabo with compatible Ninjutsu and Bloodline Ninjutsu. This attack is thrown back, utilizing the user's defense and the target's offensive technique to counter. This technique has a two post cool down after it's use.
Stage Three
▰ Fire Mountain Orchid Style: Autumn Cherry [ Kazan Ran Ryu: Jugatsuzakura ] | Rank S | Complex The user channels their chakra into their fists, expelling fire chakra that swirls about them in the form of reddish orange cherry blossom embers. The user is unable to utilize defensive abilities during this technique, turning all three of their activations into offensive actions for the sake of striking the target with their fists at the casted rank of this technique. After it's initial post, this technique requires an A Rank upkeep. Upon impact during this technique, the user's fists expel a swirling vortex of autumn colored blossom like embers cause tiered burning and burns to a target who is stricken. If the user strikes a defense that exceeds the techniques rank and potency in cost the technique is ended immediately.
▰ Fire Mountain Orchid Style: Moonlight on the Pine Trees [ Kazan Ran Ryu: Shogetsu ] | Rank S | Simple The user delivers a powerful and swift strike that gains a supreme increase to speed upon delivery. The user strikes the target's chest, seeming to do no damage upon impact. The user's next post, the target's ribs and bones shatter from the impact as they suffer tier two paralysis over their entire body, internal hemorrhaging causing need for medical treatment within two posts or the target suffers comatose hospitalization. If the user applied the Guiding Principle to this technique, the target does not suffer those wounds as normal. Upon the second post, the target's body burst into flames with the fats within their body as fuel for the flames, causing their body to remain ablaze for an additional post. Alternatively, this technique can be used to destroy a barrier technique or defensive technique. Upon impact the barrier is destroyed if the technique is superior in rank and power to the barrier. Following the destruction of the barrier a concussive blast of force is released that blows away any target within one hundred feet. Should the Guiding Principle be applied to this variant, the concussive blast is set ablaze, applying the training's ability to the wind.
▰ Fire Mountain Orchid Style: Chrysanthemum Cherry [ Kazan Ran Ryu: Kikuzakura ] | Rank S+ | Simple The user vanishes from sight, consuming a body flicker use as they strike a target from behind with a single strike.If unevaded, the remainder of the user's one hundred strikes will continue successfully. The user begins a flurry of accurate strikes aimed at the target's tenketsu that each carry a concussive blast that is capable of knocking the target back five feet. When combined together, the target in the center is made into a human rag-doll as they are violently blown between strike after strike as the user appears on the opposite side of the target each time to deliver the next blow. The ninety eight blow throws the target fifty feet into the air, allowing the user to appear above them, delivering another blow back into the earth. The final blow drives the target deep into the earth, creating a twenty five foot crater on impact.
▰▰▰ Custom Weapons
▰ Character: Masato Umechika ▰ Link to profile: [x] ▰ Weapon Name: Fox Fang [ Kitsune no Kiba ][x] ▰ Weapon Type: Great Sword ▰ Weapon Size: 10ft Total | Two Foot Hilt | Eight Foot Blade | Two feet in width before blade comes to a point one foot before it's end. ▰ Inventory Information: Large ▰ Weapon Weight: 200lbs ▰ DR Increase: +2 Strength ▰ Elemental Affinity: Wind ▰ Description: Originally named the Bijuu Cleaver, this weapon was monstrous creation that was requested by Masato Umechika after his battle with the Four Tails during the escape of Sunagakure. At the time, having no access to Kurama's power he was in search of a method to vanquish such a sizable beast. His simple logic, use a sword that was as big as it's own fangs. After obtaining Kurama and bonding with the beast, Kurama would give Masato one of his fangs to replace the over weighted weapon, imbuing it with his power in the process. The Bijuu Cleaver's unique width length and weight allows it to be utilized as a combination of Great Sword, Gunbai and Blunt Weapon for bukijutsu. Those who are not the host of Kurama are infected with demonic chakra that eats away at their sanity and causes them to anyone within sight with this weapon, if they are able to lift it. ▰ Ability Summary: Tailed Beast Channeling [ Bijuu Sōsa ] | Rank S | Demon | Training As the blade is forged of Kurama's own fang, the user is able to harness a part of his power without dawning the cloak of the demon. While being wielded, the blade takes on the golden like chakra of Kurama after the demon training is completed. During this time, the weapon draws directly from Kurama's chakra pool, allowing the weapon to utilize Jinchuriki, Demon and Bijuu techniques through the blade by paying an additional five chakra per rank of the technique. Giant Fang Pursuit [ O-Kiba Ou ] | Rank X | Bukijutsu [ Wind ] | Complex The user spins the weapon with both hands overhead, creating a vortex of wind around the weapon as it is launched towards a target, wind chakra surrounding the blade's form as a veil of chakra. The weapon travels five feet per rank of it's execution, releasing the wind chakra it is imbued with upon impact. Once physical contact with an object is made, the weapon releases the chakra held and creates a concussive blast of wind that throws the target back violently, bouncing along the ground as they travel twice the distance the weapon was thrown while suffering whatever damage the edge of the weapon would have done. Cry of the Fox [ Kitsune no Sakebi ] | Rank X | Demon | Spiritual Extending their hand, the user utilizes their attunement to Kurama's chakra to call it back to them, treating the blade as it were a demon technique, cloaking itself in Kurama's golden chakra as it spins rapidly back towards the user to be caught in their hand effortlessly. Should the blade impact any target below it's rank and potency, the blade will tear through it and continue to the user. Objects above it's rank and potency or above will halt it's progression.
Full Name: Tatakatsu Ito Nickname: Titan Knight Age: 38 Birthdate: April 14 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: B
Hair Color: Brown Eye Color: Brown Height: 6'4 Weight: 260
Bloodline: Akimichi
Non-Combat Outfit: Town Clothes, Earthy Colors Combat Outfit: Pictured
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Personality: Tatakatsu Ito takes his job very seriously and puts forth his best effort to not disappoint his employer
Village: Senshichojo Title: Guardsman Local Reputation: 0 Global Reputation: 0
Biography:
▰▰▰ CLASSES AND STATS
First Class: Bukijutsu ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear and it requires no slot consumption from the Inventory System. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses. Second Class: Bukijutsu ▱▰▱ Expert → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid. ▱▰▱ Cross Class or Specialization: → Bukijutsu Specialist | Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase to their 8 point stat cap making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
Chakra Pool: 650 Stamina Pool: 990 Chakra Element: Earth, Fire Chakra Color: Unknown Chakra Materialization:
Strengths: • Physical Prowess • Kindness Weaknesses: • Ranged Combat • Explosive Anger Fears: • Leaving the Area • Insects
Modifiers: • • Personal Attributes: • Heavyweight Athlete | The clan member is granted an extra style of their choosing at D Rank, B Rank and S Rank while gaining an additional 150 stamina upon creation. • Ravenous Eater | The user now gains both stamina and chakra when using the clan's ability to eat and regain resources. In addition, resources regained are increased to one rank above the user's body rank. • Chakra Control | The user has learned to utilize their finite chakra control to reduce the upkeep cost of techniques by one rank and techniques with a post limitation are increased by one.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 1000
Passive XP: Shinobi Missions Complete:
D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Profession Missions Complete: D Rank | 10 C Rank | 10 B Rank | 10 A Rank | 1 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 00 / 30 • Genjutsu | 00 / 18 • Taijutsu Styles | 00 / 02 • Bukijutsu Styles | 00 / 05 {6}
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.} • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | D Rank | Default • Art of Walking on Walls | D Rank | Default
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT Learned E Rank Technique •
Posted: Tue Jul 30, 2019 8:48 pm
▰▰▰ Masato Custom Idea Workbox
Susano'o Majestic Attire: Bishamonten] | Rank S+ | Bloodline [ Uchiha ] |Spiritual Masato wreaths himself in the Majestic Attire form of the Susano'o first. Then, as a supplementary action upon casting the Majestic Attire the cost is paid. The armored form sprouts two additional arms from the back that allow the user an additional activation per post to be used for physically based techniques. If a simple technique is used through these additional arms, the user's technique is considered spiritual for collisions. Additionally, the user's physical attacks that have ranged abilities are doubled in size and distance when used by these arms.
Event Horizon of Heavenly Authority [ Ibentohoraizun Kamui ] | Rank S+ | Bloodline-Demon-Taijutsu | Complex Masato manifests a chakra arm for each tail Kurama has while rushing forward toward his target. Each of Masato's limbs strike with sixty eight individual strikes with the same intensity as the user's Jyuken. Each of these strikes are then warped by Kamui like pockets that appear just before the user extends their strikes fully, allowing the user's strikes to be released only inches from their target from all sides, including above the target. These strikes formed in such number and with such unparalleled force shatter the ground upon the target's location and create fissures in the earth that reduce the surroundings for five miles to rubble. Those stricken by the technique suffer tier four trauma and are reduced of chakra equal to the full rank of this technique instead of the half rank the gentle fist allows normally as they are crushed under the tremendous force. The endurance stat is bypassed for this attack, armor reduced by one tier in durability and defensive techniques reduced by one rank due to it's tremendous overwhelming force. After the usage of this technique, the chakra arms created by it remain active for a C Ranked upkeep per post and have the same range as the `Tailed Beast Chakra Arms`. Arms created in this manner however are able to ignore one endurance rank and continue to treat armor one tier lower and defensive techniques as one rank lower.
If the user's strength is 12 at the time of the technique's execution, the range of it's damage is doubled. Additionally, the Tailed Beast Chakra Arms created from it are capable of decreasing armor durability two tiers. This effect carries over to it's up-kept arm's attacks following the initial attack.
If the user's speed is 12 at the time of the technique's execution, the following post the chakra arms ( if upkeep cost is paid ) may execute a secondary attack without fail so long as the previous attack was successful. This secondary attack releases a smaller volley of the first attack, releasing jyuken strikes with the arms for an A Rank amount of resources, carrying the first technique's effects along with it.
Martial Mastery [ Bujutsu ] | Rank S+ | Taijutsu [ Keystone ] | N/A Masato has learned to read the vast majority of the movements, reactions and even natural weaknesses of the human anatomy. This allows him to bypass all statistic increases to agility and endurance that an opponent has. This only effects the natural stats and stat cap of the opponent(s). When abilities increase the stat cap, the difference between the opponent's natural cap and their enhanced cap are accessible to them during this new state.
Advancing Fire Stance [ Zenshin Suru Hi Dachi ] | Rank X | Taijutsu | Simple The user stands in a boxer's stance with their fists defending their chin, similar to the Combatant stance. The user is able to remain mobile in this stance as they advance straight towards the opponent while able to evade incoming attacks as a supplementary action by bobbing and weaving beneath the attack in a deep squatting motion side to side, decreasing the opponents agility by one point per body rank of the user.
Killshot [ Kettei-da ] | Rank S+ | Taijutsu | Simple The user delivers an upward hook punch from beneath the target's chin. This monstrous uppercut shatters bone from the point of impact on the jaw up to the top of the cranium and the spine at the nape of the neck. Unblocked impact causes tier four trauma and full body paralysis, delivering a concussion that swells the brain at a dangerously rapid pace, requiring medical attention immediately lest they lose an additional amount of stamina equal to their body rank per post until combat ends.
Weapon of Mass Destruction [ Tairyō Hakai Heiki ] | Rank S | Taijutsu | Spiritual The user enhances their body with chakra in order to super charge the stopping power of their simple taijutsu. For six posts, the user's simple taijutsu have effects that happen at ranged variances tripled in range. Additionally, techniques that require direct impact to cause an effect now occur within the radius of the simple taijutsu's enhanced range.
Masato Smash [ Masato Smasshuu ] | Rank S+ | Taijutsu | Simple The user clenches their fist while in a transformed stage of the Eight Gates Taijutsu at Sixth Gate or higher. The user's body surges with might as they release a straight punch at their foe. This strike is cataclysmic in nature, burrowing deep into the target's body as it negates armor and treats defensive techniques as though they are two ranks lower. The impact of this technique when un-evaded doubles the trauma that would normally be dealt for the same duration of posts as tier four. A shockwave ruptures upon impact that shatters bone and materials of lesser durability than the rank of this technique within a one hundred foot cone before the user. After the initial shockwave, the impacted target flies in the direction of the user's punch until exiting the topic or slamming into a solid structure. As the target travels along their path, everything to one hundred feet on either side of the target is mulched as the pressure from the strike causes a trench to form in it's wake. Those in the topic suffer deafness for the following post from the explosive noise the punch generates. Alternatively, this technique can be used to send a pressure wave with the same destructive abilities as the one stricken by a direct impact that is fifty feet in width and travels two hundred feet. This variant creates a concussive force of wind throughout the topic that requires stamina equal to the rank of this technique to remain standing in place.
Burning Finger [ Moeru Yubi ] | Rank A | Taijutsu | Simple After activating the first gate or higher, the user folds their index finger and thumb together as they would to merely preform a finger flick. When the user flicks their finger, a projectile ball of pressurized and concussive force that is ten feet in width blasts forward until striking a target. The friction of this fast moving pressure wave ignites it as it travels, causing tier three burns, burning and trauma.
Omnipresent Authority of the Gods [ Henzai Suru Kamui ] | Rank C | Bloodline | Spiritual | Supplementary The user pays the chakra cost of this technique in addition to Kamui. When teleporting to another area, the user is less restricted as they are now able to teleport to any chakra source they can sense even if they have not been to the location they are currently in.
Master Gunslinger [ Masutāgansuringā ] | Rank S+ | Taijutsu | Training Expanding the mastery of the Gunslinger Training, Masato has learned to manipulate the form of his punches even further. By paying the cost of any spiritual tier technique a a supplementary action in addition to throwing punches in a complex manner from the Gunslinger Training, Masato can take all the effects of that spiritual technique and apply them to the orb punched at a target. The effects of the attached technique only take place upon impact.
Full Counter Punch [ Ippai Gyaku Kōgeki ] | Rank X | Taijutsu | Simple In response to an incoming physical technique, Masato strikes at it's center. This strike is delivered equal in rank and potency to the incoming attack, reflecting all trauma that were to be inflicted upon Masato back upon the target,dealing damage to the target in an identical manner to how Masato would have been damaged, leaving him unscathed ( cutting, blunt force, ect.) This technique can only be used once every other post.
Calamity Strike [ Saigai Kōgeki ] | Rank S+ | Taijutsu | Simple A technique to be used in a transformed stage of the Eight Gates Taijutsu at Seventh Gate or higher. Masato spreads his arms wide at either side, bringing them together in a mighty clap. This clap creates an immensely powerful pressure wave that reaches across the topic in every direction, throwing all persons from their current location back one hundred feet. Those within a two hundred foot radius of Masato when the clap is initiated will suffer more severe effects. The friction of the air molecules moving so violently ignites the air at the origin point of the clap, causing an instantaneous wave of flames to wash over the area causing tier three burns. Additionally, tier four trauma and deafness are inflicted as everything within this radius that does not resist with equal rank and potency defenses is uprooted and crumbles as it flies five hundred feet.
▰ Yomotsu Hirasaka | Rank A | Spiritual | Supplementary [ Bloodline ] Mastering the Kamui Technique, the user is able to further enhance their control over space and time. The user is able to form an invisible rift that is up to one hundred feet in size within the fabric of space that is within the topic they are in, allowing them to instantaneously transport people, objects and structures within it's range to another location. The secondary location the user wishes to open the rift within must be a location they have either been to or is within their Sensory range. This secondary portal opens the moment the user activates the technique, allowing free passage through the rift going both ways. The user can maintain the rift for up to three posts, requiring an upkeep cost of B rank chakra per post it remains open for a maximum of three posts. When the rift closes, if an object or person is between the two spaces it's form is severed at the point it intersects the passage. This technique has a two post cool down after use. Requires the Kamui technique to be known and is paid supplementary atop it's cost.
Manipulation of Space | Rank S | Bloodline Class | Spiritual Utilizing the ability to project chakra with the same abilities of the Amaterasu
Shinra Tensei [Heavenly Subjugation of the Omnipresent God] | Rank X | Spiritual [ Bloodline ] This technique repulses target(s) away the user by releasing a powerful repelling force with their gravitational chakra. It is possible to effect multiple targets at once, repaying it's chakra cost per target. This technique inflicts Tiered Trauma on targets who are unable to resist it's effects and will always subject the target(s) to tiered fall damage. Targets may resist this technique by applying chakra or stamina equal to it's cost in order to stand their ground. Targets in mid air with no active technique upon use cannot resist this technique. Defensive actions or resistance against this technique requires two activations. Any structures or land without chakra composition equal or grater to the techniques executed level is demolished and sent flying to the extent of this technique's range. Effecting opponents and structures in this manner requires an additional A Rank amount of chakra over the standard use. This technique has a two [2] post cool down.
Bansho Ten'in [Heavenly Attraction of All Creation] | Rank A-S+ | Bloodline | Spiritual This technique drags target(s) towards the user by utilizing the attraction of the gravity release. It is possible to effect multiple targets at once, causing them to collide with each other but reduces the range of the technique by half. Can drag objects from up to fifty feet away at A rank, doubling it's range per additional rank. The user must replicate the chakra cost of this technique for ever target affected which has no additional activation cost. Has a two [2] post cool down. Those effected by this technique take fall damage equal to the distance traveled. Targets may resist this technique by applying chakra or stamina equal to it's cost in order to stand their ground. Targets in mid air with no active technique upon use cannot resist this technique. Defensive actions or resistance against this technique requires two activations.
Divine Binding | Rank A-S+ | Bloodline | Spiritual he user directs their palm toward their targets with a maximum of two targets at once, each requiring the chakra cost of this technique to be paid. The user manipulates both attractive and repulsive force in unison to hold objects in their place, regardless of gravitational forces not applied by techniques. Targets affected by this technique suffer tier three paralysis. This technique must be used at or above the target's body rank. If used in conjunction with another gravity release technique, this technique has no activation cost.
Technique Name | Rank | Class | Complex Aiming their open palm at the target or targeted area within eyesight, the user utilizes their gravity chakra to create a focal point for this technique. If no object is available, a black sphere of chakra one foot in diameter is created. Large chunks of earth and any structures with less chakra composition than the technique's value within the topic are drawn towards the focal point and compounded to create a massive orb that measures up to one hundred feet in width. RPC caught within this technique's pull may resist this technique by applying chakra or stamina equal to double it's cost in order to stand their ground. Targets in mid air with no active technique upon use cannot resist this technique. Defensive actions or resistance against this technique requires two activations. Non-Combat NPC caught within this technique must be S Rank or lower to be automatically affected. S+ Rank NPC have RPC rules applied to escape. Those caught within the mass of earth have tier four trauma applied and tier four paralysis. After creating this ball of mass, the user may direct the ball towards a targeted area within sight for an additional A Rank amount of chakra. Upon impact with the earth, the orb bursts and washes the area over with debris in a three hundred foot area surrounding it's location. All targets caught within this zone suffer tier three trauma and tier two paralysis.
Weight of Battle | Rank A-S+ | Bloodline | Spiritual Releasing an immense field of gravitational chakra, opponent's ability to move within the 100 foot radius around the user is reduced to five feet of movement per post per body rank, lowering their agility and speed to 0 while within the technique's range. Additionally, body flicker techniques and techniques that consume their uses are not able to be utilized in it's range. This technique has an upkeep cost every other post 2 ranks below it's casted rank.
Ten-Fold Gravity Smash | Rank E-B | Bloodline/Taijutsu | Complex If a target is drawn to the user utilizing the gravity release this technique can be used as a supplementary technique. For each 50lbs of weight on a target the user impacts an instance of fall damage is applied to this strike. Upon impact, this technique smashes into the target, throwing them ten feet per rank of the technique.
Technique Name | Rank | Class | Complex
Technique Name | Rank | Class | Complex
▰▰▰ Secret Art Style
▰▰▰ Description: Founded by Masato Umechika, the Kazanran Ryu ( School of the Volcanic Orchid ) is a school that monopolizes upon combining combining both elements of nin-taijutsu with explosive striking movements primarily from the fist that penetrate the body of the opponent while expelling explosive flames that savage even the strongest foe as the speed of the Hyuuga's Gentle Fist allows these strikes to be executed at blinding speeds.
▰ Fire Mountain Orchid Style: Guiding Principle [ Kazan Ran Ryu: Shidō Gensoku ] | Rank E | Taijutsu | Supplemental/Training The user learns to apply their chakra to their simple techniques to augment their execution, applying a burst of explosive and fire chakra to physical strikes, passively applying an additional ten chakra per rank of the technique. Doing so creates an explosion of concussive flames spreading five feet of the attack per rank of the parent technique that cause tiered burning. This explosion expands in a cone outward from the user's fist. Requires Ignition Release & Fire Element.
▰ Fire Mountain Orchid Style: Weeping Cherry [ Kazan Ran Ryu: Shidarezakura ] | Rank C | Taijutsu | Complex The user strikes a target with a downward strike with interlocked hands hammers into the target, sending them crashing to the ground while expelling explosive concentrated flames upward like a jet. This amplifies the force of the strike, driving the target fifteen feet beneath the earth. If successful, as a supplementary action the user may fire a blast of ignition chakra into the hole the target made on impact for a C rank amount of chakra. This creates an explosion underground that is concentrated, causing tier 2 burns and raises the tecnique's inflicted trauma from tier 2 to tier 3.
Stage Two
▰ Fire Mountain Orchid Style: Second Bloom [ Kazan Ran Ryu: Daini Saku ] | Rank X | Complex The user launches a chakra infused punch at the target that is consumed by fire chakra. Upon direct impact, the user's strike ignites it's target, consuming the entire being for tiered burning. If unevaded, the user then releases a second punch that stops just before impacting the target for no additional actiation. This second strike is infused with condensed wind chakra the size of the user's fist and consumes an equal amount of chakra to the original strike, combining the strength of the two strikes. The wind fuels the flame upon impact, increasing the burning duration for an additional post between E and C Rank, two posts between B and A Rank and additional three posts between S and S+ Rank. In addition, for each rank of the combined two strikes after Korabo, the target is knocked back ten feet.
▰ Fire Mountain Orchid [ Kazan Ran ] | Rank B | Spiritual The user channels their chakra into the desired hand as it resonates with a flaming glow that encompasses the hand. Upon the next physical strike with the hand that is made with a taijutsu technique or Basic Combat attack, this technique is released. Upon impact, a fiery ten foot wide orb of flames stems from the user's hand with concussive force. From four sides of this initial explosion, a series of smaller orb like waves of flame that measure out thirty feet from the point of impact erupt that cause an intense heat wave that drives targets away. This technique causes tier two burns and burning upon direct impact while those within the radius of the attack suffer tier one burning.
▰ Fire Mountain Orchid Style: Heavenly Cherry [ Kazan Ran Ryu: Tenzakura ] | Rank B-S | Spiritual When surrounded or facing an incoming attack, the user draws from the principle the Heavenly Spin of the Hyuuga clan. Releasing chakra from their entire Tenketsu system, the user melds their fire and wind chakra within it simultaneously. Instead of spinning rapidly to release a sphere of protection, the user channels that chakra being released to tightly wind around them, creating a small flaming twister that spirals around them. Upon impact with the user, the incoming attack is caught within the unexpectedly powerful spiraling chakra and treated as Korabo with compatible Ninjutsu and Bloodline Ninjutsu. This attack is thrown back, utilizing the user's defense and the target's offensive technique to counter. This technique has a two post cool down after it's use.
Stage Three
▰ Fire Mountain Orchid Style: Autumn Cherry [ Kazan Ran Ryu: Jugatsuzakura ] | Rank S | Complex The user channels their chakra into their fists, expelling fire chakra that swirls about them in the form of reddish orange cherry blossom embers. The user is unable to utilize defensive abilities during this technique, turning all three of their activations into offensive actions for the sake of striking the target with their fists at the casted rank of this technique. After it's initial post, this technique requires an A Rank upkeep. Upon impact during this technique, the user's fists expel a swirling vortex of autumn colored blossom like embers cause tiered burning and burns to a target who is stricken. If the user strikes a defense that exceeds the techniques rank and potency in cost the technique is ended immediately.
▰ Fire Mountain Orchid Style: Moonlight on the Pine Trees [ Kazan Ran Ryu: Shogetsu ] | Rank S | Simple The user delivers a powerful and swift strike that gains a supreme increase to speed upon delivery. The user strikes the target's chest, seeming to do no damage upon impact. The user's next post, the target's ribs and bones shatter from the impact as they suffer tier two paralysis over their entire body, internal hemorrhaging causing need for medical treatment within two posts or the target suffers comatose hospitalization. If the user applied the Guiding Principle to this technique, the target does not suffer those wounds as normal. Upon the second post, the target's body burst into flames with the fats within their body as fuel for the flames, causing their body to remain ablaze for an additional post. Alternatively, this technique can be used to destroy a barrier technique or defensive technique. Upon impact the barrier is destroyed if the technique is superior in rank and power to the barrier. Following the destruction of the barrier a concussive blast of force is released that blows away any target within one hundred feet. Should the Guiding Principle be applied to this variant, the concussive blast is set ablaze, applying the training's ability to the wind.
▰ Fire Mountain Orchid Style: Chrysanthemum Cherry [ Kazan Ran Ryu: Kikuzakura ] | Rank S+ | Simple The user vanishes from sight, consuming a body flicker use as they strike a target from behind with a single strike.If unevaded, the remainder of the user's one hundred strikes will continue successfully. The user begins a flurry of accurate strikes aimed at the target's tenketsu that each carry a concussive blast that is capable of knocking the target back five feet. When combined together, the target in the center is made into a human rag-doll as they are violently blown between strike after strike as the user appears on the opposite side of the target each time to deliver the next blow. The ninety eight blow throws the target fifty feet into the air, allowing the user to appear above them, delivering another blow back into the earth. The final blow drives the target deep into the earth, creating a twenty five foot crater on impact.