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Master Knight Zados
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PostPosted: Fri Jul 17, 2009 1:51 pm
THis is to discuss all changes to the Castles in the Sky RP

The New Rules to be discussed are:

Ship Reonstruction,

also along the lines of technological limits;

we need to set some ground rules for the technology in the RP.

= all guns (rifles, pistols, and canons) must be musket type; black powder, steam, or air powered. that means; no lasers, missiles, rockets, or stuff like that. other available ranged weapons are bows and crossbows.

= all airships must have at least one sail or balloon/blimp.  
PostPosted: Fri Jul 17, 2009 2:07 pm
more for the technology rules
= no computer technology
however, i am contemplating whether or not to allow DDR machines . . .  

KAIS3R_9
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Master Knight Zados
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PostPosted: Fri Jul 17, 2009 2:10 pm
gah, where is Auro? *taps foot impatiently  
PostPosted: Fri Jul 17, 2009 2:48 pm
he said he would be busy this weekend, so he is leaving it in our capable hands, which is kind of a bad idea, knowing what my hands are capable of . . .  

KAIS3R_9
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Master Knight Zados
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PostPosted: Fri Jul 17, 2009 3:16 pm
well lets start,

I do agree that technology should be limited to a point. so i propose these limits:

-Ships have no shields
-Any Ship can do for an Airship, just make it slow enough for an air ship
- All ship weaponry must be ballistic-type, no energy weapons
-There are no firearms, ie rifles, pistols, only crossbows and bows, or magic.

Basically its possible to have a medieval theme in the future, if Auro approves, i can create a Ship frame for the site. better than the general one he has stare

Plus two the combat system needs an over haul, i propose a successful idea that i have seen before.

Person-person fight: Roll a ten sided die, if the result is 6 or higher, it is considered a hit, 5 or less, a miss, each char is allowed 5 hits before they are considered unable to fight, NO AUTO-KILLING UNLESS BOTH PARTICIPANTS DISCUSS AND AGREE TO DO SO.

Ship-to-Ship Combat: First, indicate What weapon, and how many of that weapon your ship will be firing, then roll ONE 20-sided die for each weapon, if result is 11+, its a hit, 10-, a miss, EX. if i used 6 torpedos against another ship, i would roll 6 20 sided die. and Each ship is allowed 15 hits before considered unable to carry on. NO AUTO BOARDING, AUTO-SINKING OF THE SHIP UNLESS COURSE OF ACTION IS AGREED UPON BY BOTH SIDES

To perform a boarding action, the player that wishes to board must roll a 6 sided die, 3-, a miss, 4+ a connection and the other shup can now be boarded.  
PostPosted: Fri Jul 17, 2009 3:53 pm
well, thats a little TOO serious for what Auroki was thinking. he wants it simple and open, like the way it is now, only with a few more basic guidelines, not a battle system. you are thinking TOO deep into it. besides, i think you are going to like the airships i found, and i have a special weapon that only your ship will be capable of having and using. you are going to love me for this, trust me  

KAIS3R_9
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Master Knight Zados
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Distinct Prophet

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PostPosted: Fri Jul 17, 2009 3:58 pm
*mumbles* well, if you have one that i like the look of i will use it, i am not very fond of using just one Timeline's things. stare  
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