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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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[META] Command Deck [Witness Us] Goto Page: [] [<] 1 2 3 ... 4 5 6 7

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penemueIntuition rolled 1 6-sided dice: 5 Total: 5 (1-6)

penemueIntuition

Magical Bro

23,000 Points
  • Invisibility 100
  • Sausage Fest 200
  • Nudist Colony 200
PostPosted: Sun Dec 03, 2017 1:13 pm
        Mahmud Seshat: 20/20 HP
        Artifacts:
        Boots, Defense type A (novice)
            style A -2 damage taken, 3x per battle., used 0 times


        Hair clips, Agility Type B (novice)
            style B 2 2d6 hits with +1 to accuracy to each on this attack, 1x per battle* *roll 4d6, first two numbers are the 'hit or miss' determiners, second two are the damage done., used 0 times!


        .


        Another empty hallway... jeez...well. At least he had time to calm down now,
        right? Granted he was still picking at his arm a little bit but this was far better now. There was awkward silence between them all, and as loathe was he was to admit it, this was getting a little... eerie. But better than fighting off zombie hoards right?

        Damn, even the music was growing distant now. Just how far have they been walking?
 
quite uneventful rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sun Dec 03, 2017 1:16 pm
AUSTRI CORIOL
HP: 8/20
Attack: 1D6 +1
Adept Air Pressurization Offensive Style B: 1/2
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
20/21 advances
0/4 minibosses defeated
6/6 till scout

Quote:
advancing!

      One last push. Despite all her complaining, a small part of Austri was thankful the command deck had gone so well. She'd expected to be knocked out immedeately, but they kept on finding doors instead of zombies, and another small part of her wondered if it was because of something greater, something.... larger. Everything just seemed too calculated, too precise.

      Or maybe she was just rambling. Eh, probably was. They were still moving forward.
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
Micillia rolled 1 6-sided dice: 4 Total: 4 (1-6)

Micillia

Dapper Duck

PostPosted: Sun Dec 03, 2017 1:19 pm
Caiden Banksy Acrlic Brushe
HP: 8;
Attack: 1D6+1;
Power Adept Agility A, +2 to accuracy roll 2x
Adept Def B (Nullify last damage 2x);
YTMA training Discipline,


Caiden felt like this was a final door, a good door to pass and then be done with. "Hey guys!" He called, gathering the team around himself and the door. "We made it, lets celebrate!" The brownblood took out several cans of spray paint, and put on the door each of their symbols, in a color that was fairly close to each of their colors. "Never forget."

Advance 20
Door
 
nepsah generated a random number between 2 and 17 ... 5!
PostPosted: Sun Dec 03, 2017 1:20 pm
Deimos gets some sweet loot

HP: 8/20

Another storage room. Dei was thankful for the pit stop, taking deep breaths of air as he walked around the perimeter of the room to look things over. Thankfully it seemed this one was gerbil free. He spotted a chest that looked important, and kicked it open. Augh, gross, just some armor that seemed to be growing mold. He picked it up and held it out for the others to see, grinning. "Hey Austri I found a new outfit for ya. The green really suits you." He snickered a little and tossed the moldy armor at her.

Advancement: 20/21
Minibosses: 0/4



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

Mutant Gerbils x1 - Janus!!!!
Key Card
Moldy Protective Gear

 

nepsah

Malevolent Mage


nepsah

Malevolent Mage

PostPosted: Sun Dec 03, 2017 6:35 pm
Deimos gets instructions from ground control

HP: 8/20

Finally! Up ahead, that seemed to be the place they were looking for. Deimos sped up to reach the door, then shoved it open with all the strength left he could muster. Regret was instantaneous. The smell earned an immediate gag. He turned back to the hallway, waving a hand at the others. "It's fried! Totally ******** fried." Steeling himself, he straightened and opened up communications with ground control. "We gotta shut down the power to this room. Looks like we need to open that panel over there..." He pointed to a spot across the room from them. Maybe... maybe if he just... held his breath he wouldn't have to deal with the stench any longer.

Turning away from the room again, he sucked in as much air as he could hold, then attempted to cross the room as quickly as he could. With the mess of bodies and wiring, it didn't exactly pan out as he'd wanted, but eventually he did reach the panel. He forced it open, then turned off the switches designated. He then turned and dashed back to the hallway as fast as he could to shut the door behind him. "Le--let's get out of here."

Advancement: 21/21!!!
Minibosses: 0/4

Quote:

You reach one of the ship's steering systems, but it appears you weren't one of the first. The light and energy attracted hordes of zombies that have since been burned by the malfunctioning unit or tangled in the spider's web of wiring. It would be impossible to repair all of the damage before the ship's orbit decayed completely. Ground control gives your team instructions on how to remotely shut down the ruined system before it causes worse problems.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

Mutant Gerbils x1 - Janus!!!!
Key Card
Moldy Protective Gear

 
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