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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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quite uneventful rolled 1 8-sided dice: 6 Total: 6 (1-8)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Fri Dec 01, 2017 4:05 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 24/40
Attack: 1D6 +2(adult + military grade weapon)
Adept Healing Glow Support Style A: 2/2
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
3/16 advances
1/3 minibosses defeated

Quote:
vrem snaps that thing in half

      Another door. The yellowblood crossed her arms as the others inspected it and gave a slight giggle at Zeylla's attempt to yet again, slam the door open. It didn't result in much-- Another rebound, another time for her to unlock the door. Hifumi pat the other's shoulder lightly, shuffling forward and lightly pressing specific, loose areas on the door before-- Swish. The door opened easily. Hifumi fumbled with her hands a little before smiling at the others hesitantly and motioning forward. "W-we should keep moving...!"
 
Taki-di rolled 3 4-sided dice: 2, 4, 4 Total: 10 (3-12)
PostPosted: Fri Dec 01, 2017 4:09 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
You have encountered an Agile Burning Pack of Shambling Lusii! Again!

Dice 1
1. ... Horrific... (-2 on all attacks)
2. ... Agile... (-1 on accuracy rolls)
3. ... Contorting... (-2 on all accuracy rolls)
4. ... Preserved ... (-1 on all attacks)
Dice 2
1. ... Toxic... (Players take 2 extra damage per turn)
2. ... Relentless... (Players take 2x damage on the lowest accuracy roll)
3. ... Empowered... (using artifacts/ability/items deals 3 dmg to the entire party)
4. ... Burning... (take an extra 3 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill))
Dice 3
1. ...Wailing Zombie Prisoner!
2. ... Mutated Elite Troops!
3. ... Undead Cyborg!
4. ... Pack of Shambling Lusii!
MINIBOSS STARTING HP: 30/30
If you rolled a 1, take 5 dmg.
If you rolled a 2, take 5 dmg.
If you rolled a 3, take 4 dmg.
If you rolled a 4, take 4 dmg.
If you rolled a 5, take 3 dmg.
If you rolled a 6, take 3 dmg. Your attack this turn does double damage.
If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!

If the mini-boss reaches 0hp, look below:

If this is your first or second mini-boss fight look below:

If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:

You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.

If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:

You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.


If this is your third mini-boss fight, you've reached one of the propulsion systems! Roll 1d4 and look in the spoiler below:

1 - It's a mess of disturbingly fleshy wires down here, but they all seem to be connected to a single, monolithic console. Everything is where it should be according to ground control's instructions, so recalibrating the power output is simple enough.
2 - It smells like ash and rot in here. Some of the wires are torn, sparking ominously in the vicinity of a particularly charred corpse. The unit is just draining power like this. With ground control's assistance, you manage to shut down the system and quarantine it.
3 - The room is pitch black. You're only able to discern its purpose through narrow flashlight beams and stumbling over the snaking wires. The console at the center is nothing but a dead-end for the ship's power supply. With instructions from headquarters, you manage to grope around in the dark and quarantine the system.
4 - The room feels like an inferno with how strained the propulsion system is. With instructions from headquarters you're able to alleviate pressure from the unit and reroute power accordingly. The center console already begins to glow less menacingly.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 

Taki-di

saedusk rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)

saedusk
Crew

Dedicated Bunny

PostPosted: Fri Dec 01, 2017 4:18 pm
Quote:
Miniboss: 26/30
Aprife takes 5 damage

Wait, was that...? Aprife didn't know if lusus breeding and genetic experiments were a thing trolls did back then (though he wouldn't put it past them), but the new pack on the other side of the door looked decidedly similar to the old. There was no way these things weren't the same species, or at least closely related. What sort of weird deck had they been assigned to?

"Look alive," he said before pulling out his scourge and taking a swing. One of the creatures took it across the face, screaming, and retaliated with acid. Well, he wasn't sure if anyone else had dealt with that before, but for Aprife, it sure was new.

--

Bombee Nifera (Aprife Invasi)
HP: 18/40
Adult + Military Grade Weapon: +2 dmg
Training in Tactics
 
quite uneventful rolled 2 6-sided dice: 3, 4 Total: 7 (2-12)
PostPosted: Fri Dec 01, 2017 4:22 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 24 - 5= 19/40
Attack: 1D6 +2(adult + military grade weapon)
Adept Healing Glow Support Style A: 2/2
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
3/16 advances
1/3 minibosses defeated

Quote:
zeylla heal!! using healing glow
MINIBOSS: 26 - 6 = 20/30

      Man, these personnel decks sure were something-- Vremea wasn't sure if they were encountering the mates of the last monsters they'd taken down or if they were just, she didn't know, new ones with extremely similar constitutions. Either way, they were shambling lusi and the four of them needed to push through, somehow. Before she began to attack, however, the yellowblood would need to heal Zeylla up-- She guessed the slamming into doors and not opening them seemed to be affecting her heavily. "A-Alibii... You don't look so good...!" The yellowblood focused on her hands some before opening them, seeing the fluttering wings of a yellow butterfly in her hand. Blowing the glowing insect at the other, Vremea watched it crash onto Zeylla. The troll would definitely feel better after that-- She'd been training to use her powers without her being near. She gave her a small smile before moving to attack.
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
Taki-di rolled 2 6-sided dice: 4, 2 Total: 6 (2-12)

Taki-di

PostPosted: Fri Dec 01, 2017 4:24 pm
Nictor Sabbat
HP: 13-1=12/20 (ARTIFACT USED)
Damage: 2=1=3
In Training: Endurance 0/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 2/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 3
Minibosses Defeated: 1

Quote:
Miniboss: 17/30


Thankfully, Alibii and Hifumi took care of the door. Not so thankfully there was something waiting for them behind it. Or, well, if there hadn’t been, nictor surely would have been five times as jumpy from the tension over it.

He jolted back a step, the spread of adrenaline already starting but it was those serpentine terror mouthed on fire lusii again. And they looked to be fully regrouped. Nictor didn’t question how there were more of them because that didn’t really make a difference when they were splitting up and closing in. Nictor jerked out of the way of one of them only for another to strike from the other side, a lashing limb wrapping around his forearm and pulling, the barbed end clattering uselessly off his armguard. Witha yelp, he was forced to move or have his arm yanked out of its socket. Taking his staff in just hui left hand, given the right was a little indisposed at the moment, he jabed right into the mouth that was leaning in, shattering a tooth and earning the release of his arm.

Freed, he tried to get out of the main line of fire. His coordination was a bit worse than usual with his head hurting and every motion make a lot of things hurt right then. Best to at least try to keep out of the way. Also there was this coiling beyond the fog in his head. The desire to flee, to absolve himself of these acts, to just stop but he couldn’t so he just kept not thinking about how he felt bits of himself getting bludgeoned along with everything he killed.
 
artificial bones rolled 2 6-sided dice: 5, 1 Total: 6 (2-12)
PostPosted: Fri Dec 01, 2017 4:28 pm
Alibii Vesmin
{Zeylla Crypsi}

ZEY HEALED 10 HP
ZEY TAKES 4 DAMAGE

ZEY DEALS 1 DAMAGE
ZEY ENCOUNTERS ZOMBOS
ZEY FINDS TRAPS LOCKS DOOR OPEN ROOM
ZEY USES HER STRENGTH
ZEY FINDS A CORRIDOR


HP 6/20
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed
Daywalkers left
Miniboss HP left 16/30

She couldn't believe it, those things were back. The horrorbeasts were on a vengeance attack, their pack strong and pull again. Zeylla barely questioned the strangeness of this as they leaped into battle. There was only time to give Nictor a look that said this was partial, if not mostly, his fault. If he had been more together, they could have more effectively offed the first hoard.

Instead, they were back at it again. The only plus of Nictor's panicked attack was the tooth that was left behind. Zeylla rolled towards the writhing beast and grabbed the jagged, but sharp and definitely lethal bone and swiped at the beasts fleshy neck. It bleeds but did not fall. Not deep enough. Zeylla attempted to escape it's swinging trashing body, but the fire burned her exposed arm- she had torn her sleeve off to repair the wound in her leg and absorb her blue-hued blood into a black fabric that would mask the shade.

Advancements 3
Minibosses 1
 

artificial bones

Sexy Goat

quite uneventful rolled 2 6-sided dice: 3, 5 Total: 8 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Fri Dec 01, 2017 4:37 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 19 - 5 = 14/40
Attack: 1D6 +2(adult + military grade weapon)
Adept Healing Glow Support Style A: 1/2
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
3/16 advances
1/3 minibosses defeated

Quote:
DOES 7 DMG
MINIBOSS HP: 16 - 7 = 9/30

      With a quick slash, the yellowblood managed to hit the creature for a good amount of damage, but it hit her back just as hard. Wincing, the yellowblood groaned and stumbled away from the creatures, taking a moments breath to motion from the others to the monsters and clutching at the worst of her wounds. She was feeling fairly awful, but was not about to complain about it. The others were surely feeling more pain than she was.
 
saedusk rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)
PostPosted: Fri Dec 01, 2017 5:10 pm
Quote:
Miniboss: 3/30
Aprife takes 3 damage

As his scourge lashed across another creature's face, Aprife had a distinctly prominent flashback to a basement. It was dark and dreary and smelled like death. Now wasn't the time to be thinking about Muerte and his long-dead lusus, but considering the circumstances, considering how weary he was actually starting to feel, was it really all that strange to reminisce?

Either way, he needed to get his head back in the game.

--

Bombee Nifera (Aprife Invasi)
HP: 15/40
Adult + Military Grade Weapon: +2 dmg
Training in Tactics
 

saedusk
Crew

Dedicated Bunny

Taki-di rolled 2 6-sided dice: 5, 1 Total: 6 (2-12)

Taki-di

PostPosted: Fri Dec 01, 2017 5:12 pm
Nictor Sabbat
HP: 12-4+3=11/20 (ARTIFACT USED)
Damage: 1+1=2
In Training: Endurance 0/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 1/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 3
Minibosses Defeated: 1

Quote:
Miniboss: 3-2=1/30 >:')


Most of the lusii has been subdued, either killed or forced to retreat. Most but not all.

His head throbbed from moving his eyes too much, but he saw the one that came at him this time. Nictor drew his arms up jerkily, his left taking the hut this time but tankfulling keeping the spikes from embedding anywhere important. Like his chest. Or face. The strike was heavy and his arms were forced to give, whining out a breath as he pulled away but the beast pursued.

Too close, he was in pain and tired and everything was getting to be too much and this thing was too close. He jabbed it in the face once, twice, and went for a third but it had pulled away, hissing and spitting.
 
artificial bones rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)
PostPosted: Fri Dec 01, 2017 5:14 pm
Alibii Vesmin
{Zeylla Crypsi}

ZEY HEALED 10 HP
ZEY TAKES 5 DAMAGE
ZEY DEALS 2 DAMAGE
ZEY ENCOUNTERS ZOMBOS

ZEY FINDS TRAPS LOCKS DOOR OPEN ROOM
ZEY USES HER STRENGTH
ZEY FINDS A CORRIDOR


HP 11/20
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed
Daywalkers left
Miniboss HP left 0/30

"When will you learn to handle things yourself, it's the last one! Zeylla all but snapped at Nictor, before shoving her roughly out of the way and stepping in to finish the last daywalker. She ignored the look Bellen was most likely giving her. She was sick of watching the bumbling idiot on their team stutter and stumble his way through every fight. He had a strong, healthy and very capable body, it was just his pathetic attitude. He needed to change, it was a goal she couldn't, no, wouldn't stop working towards. Even if she had to break him down to build him back up how she needed him to be.
Advancements 3
Minibosses 2
 

artificial bones

Sexy Goat

quite uneventful rolled 1 6-sided dice: 6 Total: 6 (1-6)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Fri Dec 01, 2017 5:28 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 23/40
Attack: 1D6 +2(adult + military grade weapon)
Adept Healing Glow Support Style A: 1/2
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
3/16 advances
1/3 minibosses defeated

Quote:
LEADERSHIP HEAL!!!
1d6 + 3

      And Zey-- Er, Alibii hit it for the last hit. The yellowblood clapped a little before giving them all a big thumbs up. "W-we've done amazing so far you guys...! The c-control room should b-be near by, for s-sure! A-and, we've, we've got the willpower to do something truly amazing here!" She was sure the others had so much potential. As teens, they still had a lot to learn. Then again, Zeylla wasn't much of a teen anymore-- She seemed to be, well, perhaps puberty was taking it's time with her.
 
Taki-di rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri Dec 01, 2017 5:31 pm
Nictor Sabbat
HP: 11+6+3=20/20
Damage:
In Training: Endurance 0/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 1/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 3
Minibosses Defeated: 1

Quote:
Vrem heals erryone for 1d6+3!!!


Alibii finished it off as Nictor pulled further away, backing up until he hit a wall and jumping at that. He blinked a few times grimacing a little as the ache behind his eyes, but there was little to be done for it. After a few seconds, once he was sure the wall was safe, that the lusii were dead, that his party members were the only other ones in the room, he slumped back, careful to rest his head and not drop it backwards. He didn’t need to double up on the head pain.

The throbbing was there and he doubted it was going to go away. So, that’s not great. He’d have to get over that.

Everything else seemed to tingle and ache and the tension of fear and dangers still lined his frame, even when trying to get a breather. This place was implicitly unsafe. There was no relaxing, no room for extraneous worries, as much as they may try to encroach or how distracted he may get. He hadn’t died yet at least.

That wasn’t very comforting, honestly.

He didn’t want to be here. It was just a qualing desperate desire, small and quiet but there and had to be kept quiet. Keep going, even if it made him sick, even if he felt like he was fraying apart at the seams and unable to do anything about it. He was exhausted.

It was a second of abstract clarity, a shaky exhale, and the fuzz closed back in, smudging those thoughts until he couldn’t see them. He risked closing his eyes for a few seconds, just breathing deep, and things settled. As much as they could, at least.

It would have to do.

He pushed off the wall and shuffled back closer to the group, the unease that he had put down for a second quickly wrapping back around him, but he was steadier on his feet at least.
 

Taki-di

saedusk rolled 1 6-sided dice: 2 Total: 2 (1-6)

saedusk
Crew

Dedicated Bunny

PostPosted: Fri Dec 01, 2017 5:31 pm
Quote:
leadership heals from Vrem 1d6+3
gains 5 hp

Aprife stretched and he could feel his back immediately pop. Maybe he was actually getting old... Naaaah. At least he was feeling a bit better, like a small second wind, and he looked between the rest of the group with vague interest. As long as they could keep going, everything would be fine.

--

Bombee Nifera (Aprife Invasi)
HP: 20/40
Adult + Military Grade Weapon: +2 dmg
Training in Tactics
 
artificial bones rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Fri Dec 01, 2017 5:36 pm
Alibii Vesmin
{Zeylla Crypsi}

ZEY HEALED 5 HP
ZEY TAKES DAMAGE
ZEY DEALS DAMAGE
ZEY ENCOUNTERS ZOMBOS

ZEY FINDS TRAPS LOCKS DOOR OPEN ROOM
ZEY USES HER STRENGTH
ZEY FINDS A CORRIDOR


HP 16/20
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed
Daywalkers left
Miniboss HP left

Zeylla felt a pang of unusual and uncomfortable guilt as the fight ended and Bellen healed her. She was kind and soft, and while those seemed to be weaknesses in Nictor, it was only because he lacked the inner strength and confidence that radiated from Bellen in battle. Her balance of both may be skewed at times, but Zeylla found it...easier to forgive her for that. She basked in the soft, gentle tones of her squad leader, and felt her confidence raised by that of Bellen's encouraging words.

Advancements 3
Minibosses 1
 

artificial bones

Sexy Goat

saedusk rolled 1 6-sided dice: 6 Total: 6 (1-6)

saedusk
Crew

Dedicated Bunny

PostPosted: Fri Dec 01, 2017 5:44 pm
Quote:
6 - You advance through the ship ...

"Alright," he said, "We haven't been this way yet, let's give it a go. Try and keep it down and we might not have to deal with anymore daywalkers." There really was no guarantee, of course. These ships were always full of surprises and this one even more so. He thought briefly of the lusus packs again, then shook his head and kept walking.

--

Bombee Nifera (Aprife Invasi)
HP: 20/40
Adult + Military Grade Weapon: +2 dmg
Training in Tactics
 
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Offplanet RP

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