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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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[META] The Scathing Vexation of the Empress (Cosmos) Goto Page: [] [<] 1 2 3 4

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Sypon rolled 1 6-sided dice: 2 Total: 2 (1-6)

Sypon
Vice Captain

PostPosted: Fri Dec 01, 2017 9:15 pm
Aerona: 14/20
Military Weapon!
Agility B Adept Trinket

"Yeah, I agree. Airlock the gerbils." Aerona commented. She laughed at Ephias' comment and scratched at her head. "We should probably get vaccinated for... Something... When we get back. Goddamn."

"Yo, uh... Rut... Knighty. You doin' okay?"  
Green Minuet rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Fri Dec 01, 2017 9:32 pm
      Degrass Tysson

Health: 12
Military Weapon: +1
Support A Artefact: 1/1
Novice Leadership, Grandmaster Strength, Academics Training

"Probably." Ephias scratched his chin. "Though being in an enclosed environment with limited targets to infect either would have wiped out any diseases as they developed an immunity towards a strain, or... it's evolution kept pace with the dire circumstances and it found new ways to bypass the bodies defences. Though we also have to consider whether undead lifeforms can actually be infected by diseases the same way that we can, or if they're just carriers. If they can be infected, would those diseases be passable to us...?" Ephias rambled on as he walked the group down the hall.

[ Ephias finds something. ]
 

Green Minuet

Greedy Trickster

Melancholies rolled 1 4-sided dice: 4 Total: 4 (1-4)

Melancholies

Springtime Teenager

PostPosted: Fri Dec 01, 2017 9:37 pm
Quote:
4 - The door seems to be ... locked!
6/11 advancements
1/2 minibosses

    "I guess that's true. Who actually knows though." These were weird mutated skeleton gerbils. Maybe they weren't hosts for infections as they knew it, but they were still weird decayed zombie things. Either way, these cuts were getting the sanitation wipes when she had her feet back down on solid ground. "Either way, I hope we don't find more of 'em."

    She stopped when the group came to another door.

    "Deja vu man. I don't like it." She did her thing, inspected the door wearily, "Well... it doesn't look tampered with at least." She gave it an experimental push, "Sure as heck ain't budging though."

    Quote:
    HP: 17/20
    Telekinesis (Novice Offense A): 2/2
    Training in Endurance
 
PostPosted: Fri Dec 01, 2017 9:41 pm
Rutaca Spuode
(Keionx Rutace)
"Fine - hath never been better." Keionx deadpanned. "It all could have been far worse." Worse than literally falling on her a**? Worse than being nearly bested by tiny monstrous rodents? Yes. She was going to keep telling herself that until it stuck.

And do so instead of listening to Ephias talk about diseases.

Ah. A door. "Whatever lies behind it, it cannot be as... ..." she hesitated, "Maybe it twill not be gerbils." she said as she broke the door open... and kept the door itself, in case she needed to use it as a gerbil detroying weapon...
Quote:

HP: 11/20

Damage taken: -
Damage dealt: -

Miniboss: 15/20

Military Grade Weapon: 1d6+1

Shield - Adept Defense B Artifact: Nullify 2/2
Adept Trinket, Offense A: 3/3 Charges, 1d4+1 damage Autohit 3/3 uses per charge

+1 GERBIL

Jman: Strength
Novice: Endurance
Training: Tactics
---

Knighty Knight opens the door.
What door?
*Flexes*
 

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Sypon rolled 3 4-sided dice: 3, 3, 3 Total: 9 (3-12)

Sypon
Vice Captain

PostPosted: Fri Dec 01, 2017 9:43 pm
"Damn, S.G. Lots of fancy talk there, pretty sexy!" Aerona remarked. She stood back, satisfied, as Keionx took down the door.

-SOUND OF DOOR CREAKING-


This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
You have encountered a ...

Dice 1
1. ... Shambling... (+1 on accuracy rolls)
2. ... Grotesque... (-1 to all attacks)
3. ... Rotting... (+1 to all attacks)
4. ... Skeletal... (-1 on all accuracy rolls)
Dice 2
1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item)
2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage)
3. ... Disemboweled... (-5 miniboss HP)
4. ... Swift... (players take 2x the amount of damage on their first turn)
Dice 3
1. ... Daywalker Captain!
2. ... Zombie Gerbil Pack!
3. ... Mutated Daywalker!
4. ... Undead Slime Lusus!
MINIBOSS STARTING HP: 20/20
If you rolled a 1, take 4 dmg.
If you rolled a 2, take 4 dmg.
If you rolled a 3, take 3 dmg.
If you rolled a 4, take 3 dmg.
If you rolled a 5, take 2 dmg.
If you rolled a 6, take 2 dmg. Your attack this turn does double damage.
If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!

If the mini-boss reaches 0hp, look below:

If this is your first mini-boss fight look below:

If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:

You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.

If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:

You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.


If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:

1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*
2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*
If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 
Green Minuet rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)
PostPosted: Fri Dec 01, 2017 10:04 pm
      Degrass Tysson

Health: 9
Military Weapon: +1
Support A Artefact: 1/1
Novice Leadership, Grandmaster Strength, Academics Training

"Pr-pret... w... s-sexy?" Ephias stammered. He stared at the grenadier, at loss for words. Thankfully, the daywalker on the other side of the door had an excellent sense of timing, and careened into the redblood, arms flailing. Ephias raised his shears in the nick of time, deflecting most the blows. He grit his teeth as he bore the brunt of the attack. When a break appeared, he slashed out with the shears.

[ Ephias does 3 damage. ]
[ Boss Health: 12 ]
 

Green Minuet

Greedy Trickster

Melancholies rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)

Melancholies

Springtime Teenager

PostPosted: Fri Dec 01, 2017 10:09 pm
Quote:
MINIBOSS HP: 7/20
6/11 advancements
1/2 minibosses

    "Oh geeze..." Trusci wasn't saying that out of trepidation, but because the thing was just... so sad looking, and honestly kind of disgusting. Was this thing even a legitimate threat? Better than the gerbils anyway. At least the room seemed to be the command deck, so...

    "Let's just... finish this up quick, yeah guys?" She brandished her scimitar again before laying into the daywalker. Even rotting flesh should have resisted her blade more than it was...

    Quote:
    HP: 14/20
    Telekinesis (Novice Offense A): 2/2
    Training in Endurance
 
DraconicFeline rolled 2 6-sided dice: 1, 3 Total: 4 (2-12)
PostPosted: Fri Dec 01, 2017 10:20 pm
Rutaca Spuode
(Keionx Rutace)

It was ugly, but it was also pathetic. This was less a test of her abilities, and more an act of mercy performed on this terrible pathetic creature.

Well. She would put it out of its misery. Heroically...

Or at least help. She raised an eyebrow as her strike failed to defeat it.

Helping was fine.

Quote:

HP: 7/20

Damage taken: 4
Damage dealt: 5

Miniboss: 2/20

Military Grade Weapon: 1d6+1

Shield - Adept Defense B Artifact: Nullify 2/2
Adept Trinket, Offense A: 3/3 Charges, 1d4+1 damage Autohit 3/3 uses per charge

+1 GERBIL

Jman: Strength
Novice: Endurance
Training: Tactics
---
 

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Sypon rolled 2 6-sided dice: 1, 6 Total: 7 (2-12)

Sypon
Vice Captain

PostPosted: Fri Dec 01, 2017 10:29 pm
Aerona: 14/20
Military Weapon!
Agility B Adept Trinket

"Damn, look at this joker." Aerona sighed. The mutated daywalker was among the saddest creatures she'd seen on her flights. Its stomach cavity was torn to shreds, and it looked emaciated and alone. If it could express emotion, she'd call it very sad.

She shook her head. Couldn't wax poetic about the dead, especially not one that was trying to kill you. She took a step forward, watching her companions make quick work of the creature.

"Everyone, I've got the final blow here. We ready to get out of this place?"

She unlatched one of her regular charges from her bandolier and laid waste to the abomination.  
Sypon rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat Dec 02, 2017 10:46 pm
Aerona took stock of her surroundings. Three (more or less) unharmed companions, and one daywalker puddle. Just beyond that, she spotted a door.

She adjusted her bootstraps and cracked her neck. "Hey, I think I know that kinda door. Gimme a sec."

Half-sneaking, the rebel put her ear to the steel with care. No rumblings of the dead or chitterings of the dead's pets. A good start, she thought - and opened the door. "Control room! We've got control room, people!" She cheered back at the group.

It didn't take her long to realize that the ship was dead in the water. "Bad news and good news, y'all." Aerona sighed. "This ship's a dud. Good news, you happened to partner with the best demolitionist this side of Alternia. C'mon, I'll hand you out some charges and we'll get out of this dump."  

Sypon
Vice Captain

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