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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Green Minuet rolled 1 6-sided dice: 4 Total: 4 (1-6)

Green Minuet

Greedy Trickster

PostPosted: Sun Nov 26, 2017 10:17 pm
      [+] Captain Kursha Vidari

Health: 32
Military Weapon +1
Eagle Eyes: ACTIVE
Grandmaster Leadership, Novice Covert Ops, Training Academics

Twirling the rifle like a baton, Kursha beat back the undead until he had enough room to shoot. He flipped the stock of the rifle onto his shoulder in took aim. He fired off three shots before the undead closed in again. Bits of bone and grey meat scattered over the greenblood, as he shattered the skull of the zombie. Apparently taking out the head was not enough to stop it however.

[ Kursha does 8 damage. ]
[ Boss Health: 10 ]
 
blackbird cake rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Sun Nov 26, 2017 11:25 pm
Elidae Bonbon
hp: 12
attack: 1d6 (+1 bedazzled superstar military weapon✧・゚*✧・)
ytma: training in agility (cooldown: n/a)
trinkets: has some, don't remember what they are!


Biting into the side of her mouth, the yellowblood attempted brushing off the bristling sensation the greenblood gave her. As much as she pitied him, he sure did get under her skin at times. A tight lipped smile plastered on her face as she held back in the near of the group until they made it through another door and ran into- surprise- another undead creature.

"Fine." She grunted to no one in particular, throwing herself into the fight full force to get out her frustration. The daywalker seemed to be melting, decomposing along with being on fire. Being careful not to get splattered by the bubbling flesh, Elidae whirled her blades and made an aim for its legs to send the thing down. While she gave it considerable damage, it remained standing.

Quote:
{ elidae does 6 damage! }


boss health: 4
advances: 1/10
minibosses: 1/3
 

blackbird cake

Adorable Gekko

Buzzwulf rolled 2 6-sided dice: 4, 5 Total: 9 (2-12)

Buzzwulf

PostPosted: Mon Nov 27, 2017 5:15 pm
Engrav punches the boss in the face!


The thing's head was gone and it was still flailing at the trolls nearby. At least it wasn't particularly accurate anymore. Kursha might be a pain in the nook, but he was also a damn good shot, Engrav had to give him that. He glanced at Static as the monster gurgled from the mess where it's head had been, and darted forward. Engrav managed to duck under it's grasping arms easily, and pushed the thing so that it's back landed against the wall.

Then he punched right through it.

The yellowblood hadn't expected to meet so little resistance from the undead troll's body, and there was a loud ringing as his armored fist met the bulkhead behind the monster. It collapsed in a heap like a doll with it's cords all cut at once.

Engrav stood above the remains of the undead cook with a pained expression and smoldering putrescence all over his prosthetic. He wasn't sure how he was gonna get this clean. Maybe he'd just burn it. That was starting to sound appealing.

"Um... anyone got a wet wipe?" the yellowblood called out, jokingly.

Quote:
Engrav Setlar
Health: 12/20
Standard weapon: attack 1d6, damage 1d6
Novice Healing artifact 1/1, Adept agility artifact type B 2/2
Training covert ops


Engrav does [6] damage. The boss has [0]/30 health remaining.
The boss is defeated!
 
Micillia rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Mon Nov 27, 2017 5:21 pm
Static Charge
HP: 14;
Attack: 1D6 + 1;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post. 2x
YTMA training Academics, Novice Strength


"W-woah!" Static exclaimed as he tried to dodge Engrav's flailing arms. Luckily the monster was down, so the blueblood only had to dodge Engrave, not the yellowblood and some massive undead. The blueblood stepped back away from Engrav, waiting for the boy to calm his arms down. "Uh, you good...?" Static asked, sneaking past the yellowblood to look at their next advance options.

Advance 4
 

Micillia

Dapper Duck

Green Minuet rolled 1 4-sided dice: 3 Total: 3 (1-4)

Green Minuet

Greedy Trickster

PostPosted: Mon Nov 27, 2017 9:34 pm
      [+] Captain Kursha Vidari

Health: 32
Military Weapon +1
Eagle Eyes: 1/3
Grandmaster Leadership, Novice Covert Ops, Training Academics

“Hey... nice!” Kursha broke into a grin when he saw the yellowblood's fist lodged in the torso of the daywalker. He slapped him heartily across the back, sending him tumbling into the lifeless monster. “Keep that up, and I might have to change your nickname.” With a wink, Kursha turned away and started down the hall, gesturing for the others to follow him.

[ Kursha discovers the door is trapped and locked. ]
 
Buzzwulf rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Tue Nov 28, 2017 12:01 am
Engrav attempts to disarm the trap!


This door... looked different. It was locked, for certain, but there were sigils running up and down the margins, flashing with internal light. Engrav wondered for a second if the frequency of the pulses had some kind of connotation as scratched at the door's margins. "I have no idea what's going on here," he said to the group, rubbing his eye with the back of his hand "But i'm pretty sure it's trapped. Static, you want to take a look at this?"

Quote:
Engrav Setlar
Health: 12/20
Standard weapon: attack 1d6, damage 1d6
Novice Healing artifact 1/1, Adept agility artifact type B 2/2
Training covert ops


Engrav [Fails] to disarm the trap!
 

Buzzwulf

Micillia rolled 1 8-sided dice: 6 Total: 6 (1-8)

Micillia

Dapper Duck

PostPosted: Tue Nov 28, 2017 12:02 am
Static Charge
HP: 14;
Attack: 1D6 + 1;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post. 2x
YTMA training Academics, Novice Strength


Static gave the door a look. "Uh," He looked at the yellowblood, who usually had something to help with electronics. "Engrav, do you still have those wires, and the, uh, the pliers?" Once he received the tools he got to work. His work was less blind than it had been when he started out, but it was still pretty bad. He fumbled around with it, finally managing to untrap it.

Advance 4
Rolling to untrap door
Untrapped
 
Green Minuet rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Tue Nov 28, 2017 9:38 pm
      [+] Captain Kursha Vidari

Health: 32
Military Weapon +1
Eagle Eyes: 1/3
Grandmaster Leadership, Novice Covert Ops, Training Academics

“Good work, Sparky.” Using the muzzle of the rifle to nudge Static aside, Kursha fired a shot into the security panel. Like before, it surged with electricity for a moment, sending out dangerous sparks towards any who stood too close, then died. Kursha wrenched the door open and stepped into the dark room beyond. “Let's see what we got!”

[ Kursha attempts to unlock the door. ]
 

Green Minuet

Greedy Trickster

Micillia rolled 3 4-sided dice: 2, 3, 2 Total: 7 (3-12)

Micillia

Dapper Duck

PostPosted: Tue Nov 28, 2017 11:41 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
You have encountered a ...

Dice 1
1. ... Enraged... (-1 to all attacks)
2. ... Jawless... (+1 on accuracy rolls)
3. ... Putrid... (-1 on all accuracy rolls)
4. ... Decomposing ... (+1 on all attacks)
Dice 2
1. ... Skeletal... (-5 miniboss HP)
2. ... Bellicose... (players take 2x the amount of damage on their first turn)
3. ... Armoured... (only 2 players per turn may use a special artifact/ability/item)
4. ... Burning... (take an extra 1 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill))
Dice 3
1. ...Undead Ship Cook!
2. ... Mutated Daywalker!
3. ... Zombie Gerbil Pack!
4. ... Daywalker on Fire!
MINIBOSS STARTING HP: 30/30
If you rolled a 1, take 4 dmg.
If you rolled a 2, take 4 dmg.
If you rolled a 3, take 3 dmg.
If you rolled a 4, take 3 dmg.
If you rolled a 5, take 2 dmg.
If you rolled a 6, take 2 dmg. Your attack this turn does double damage.
If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!

If the mini-boss reaches 0hp, look below:

If this is your first or second mini-boss fight look below:

If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:

You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.

If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:

You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.


If this is your third mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:

1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*
2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*
If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 
Green Minuet rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Wed Nov 29, 2017 7:51 pm
      [+] Captain Kursha Vidari

Health: 29
Military Weapon +1
Eagle Eyes: 1/3
Grandmaster Leadership, Novice Covert Ops, Training Academics

Kursha heard it before he saw it: the heavy clomp of feet and grinding metal. The putrid stench of rotting flesh assaulted his sniffnode. A pair of glowing eyes appeared in the black. From out of the darkness, an enormous daywalker with four arms and dangerous spines staggered towards them. Kursha grinned. He twirled the stock of the rifle onto his shoulder. “Incoming! He looks real friendly!”

The muzzle of the rifle exploded in a burst of light, as he fired off a shot at point blank range. The bullet buried itself deep into the armoured chest of the daywalker, and it let out a guttural roar.

[ Kursha does 6 damage. ]
[ Boss Health: 24 ]
 

Green Minuet

Greedy Trickster

Micillia rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)

Micillia

Dapper Duck

PostPosted: Wed Nov 29, 2017 7:52 pm
Static Charge
HP: 12;
Attack: 1D6 + 1;
Power Adept Agility B, Declare and use x2 attacks in your bonus attack post. 2x
YTMA training Academics, Novice Strength


Static grunted as he made an effort to attack. His movements were getting slow, his attacks getting weak. It was frustrating, but he needed to keep going. The boy had to get through this, for his team, for himself... and for the people black on the ground who he needed to go see again. It gave him a push of energy to keep going.

Advance 4
2 Damage
Boss HP 22/30
 
blackbird cake rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Wed Nov 29, 2017 11:04 pm
Elidae Bonbon
hp: 9
attack: 1d6 (+1 bedazzled superstar military weapon✧・゚*✧・)
ytma: training in agility (cooldown: n/a)
trinkets: has some, don't remember what they are!


After a couple of swift slices with her blades, Elidae let out an airy laugh, painting hard from the workout she recieved from maneuvering around the mutated daywalker. It sounded kinda funny without having a jaw. "Nothin' to say, huh?" The creature then moved away from her after she gave it a deep stab in its shoulder blade. Stuck deep in its armor, her large scissor blade lodged into its back, pulling it out of her reach. "Oh my gog, noooo!"

Quote:
{ elidae does 6 damage! }


boss health: 16/30
advances: 1/10
minibosses: 2/3
 

blackbird cake

Adorable Gekko

Buzzwulf rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)

Buzzwulf

PostPosted: Wed Nov 29, 2017 11:30 pm
Engrav attacks the daywalker!


Engrav flattened himself against a nearby bulkhead as a hiss came from inside the room, leading back to the hulking mass of some kind of mutated daywalker. The thing took a swing at Engrav and he tried ducking under the blow, but ended up tumbling away, head over heels. As he tried to right himself, the yellowblood caught a glimpse of the thing. Was that... a shell? something was certainly reflecting light dully, and that shot he'd taken has been incredibly solid.

Quote:
Engrav Setlar
Health: 9/20
Standard weapon: attack 1d6, damage 1d6
Novice Healing artifact 1/1, Adept agility artifact type B 2/2
Training covert ops


Engrav deals [1] damage! The boss has [15/30] health remaining!
 
Green Minuet rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Wed Nov 29, 2017 11:34 pm
      [+] Captain Kursha Vidari

Health: 26
Military Weapon +1
Eagle Eyes: 1/3
Grandmaster Leadership, Novice Covert Ops, Training Academics

“Hey, you all right there, One-Punch?” Kursha called over to the yellowblood. He aimed a shot at the daywalker's back as it advanced on the yellowblood. The beast howled as the bullet embedded itself deep in its armour. Wheeling to face the greenblood, the daywalker charge. Kursha fired off another quick shot before dodging to the side. “C'mon, where's that kick-a** ferocity I saw before?”

[ Kursha does 7 damage. ]
[ Boss Health: 8 ]
 

Green Minuet

Greedy Trickster

Green Minuet rolled 1 6-sided dice: 5 Total: 5 (1-6)

Green Minuet

Greedy Trickster

PostPosted: Wed Nov 29, 2017 11:36 pm
      [+] Captain Kursha Vidari

Health: 26
Military Weapon +1
Eagle Eyes: ACTIVE
Grandmaster Leadership, Novice Covert Ops, Training Academics

The daywalker struggled to stop against its momentum. It stumbled, its top heavy body swaying dangerously towards tipping over. The greenblood did not hesitate. Even as the daywalker rushed past him, he spun around to take aim. His pupils locked onto the back of the daywalker's skull. A half a second later, there was the sharp report of gunfire and the daywalker crumpled. “Maybe better luck next time, eh, One-Punch?”

[ Kursha does 8 damage. ]
[ Boss Health: 0 ]
 
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