Welcome to Gaia! ::

Hivestuck

Back to Guilds

Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

Reply Offplanet RP
=> [ META ] The Spiteful Disapproval of the Empress (DEITOR) Goto Page: 1 2 3 4 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Nov 23, 2017 6:27 pm
NOT A DATE + DEITOR

VREMEA EVERAI
deimos somnus, zeylla crypsi, nictor sabbat


Quote:
The boarding vessel - the pod - is just large enough for four trolls to squeeze into. As the windshield slides up to block your view of the docking bay, you can hear the hum of machinery. The hum swells, then dips into the contented purr of technology and large lusii everywhere. The world is muffled behind your headset, and as the sound of the pod's engine fades, all you can hear is a voice in your sponge clots, counting down.
"Four, three, two, one."
With surprising smoothness, you're pressed back in your seat, and the world becomes a blur. Ahead of you, through the windscreen, you can see a hatch shoot open, and then you're rocketing through the void beyond.
"Target locked on. Engaging auto-pilot."
The voice in your ear is polite yet firm, and the pod swings around to fill your vision with the ring. Barely visible from the planet, it gains something different when you are closing fast. The huge circle of dark and silent ships drift past you, slowly circling the planet in an endless loop. As your pod rockets into the depth of the ring, a bright light flashes past your eyes and flares off to the side. The military has begun to shoot down confirmed derelicts, but your vessel's autopilot doesn't seem bothered. Instead, it guides your pod under hanging metal and over vast dead structures, eventually gliding closer to one ship that, from your eyes, is identical to the other hulks around. Slowing down, the boarding vessel turns to face giant closed doors on the side of the ship.
"Arrived at target. Attempting access."
Your vessel glides alarmingly close to the other ship before it's doors glide open a fraction, and your pod rockets through the small crack. The pod gives a small shudder as doors slide shut behind you, plunging your view into darkness. A moment later, a beam of sickly green light lights up on your helmet, and thin light strips along the floor of the boarding vessel give you back the vision you temporarily lost. At the same time, the pod comes to a halt with the same smoothness that it launched with. A heartbeat later, the windscreen slides back and your seat belts unlock with a click - the first sound apart from the voice in your ear that you've heard since you got into your vessel.
"Docking complete. Turning on local coms. Scanners show movement inside the ship. Good luck, and stay safe."

You are now in the cargo bay.
Your pod sits waiting for you to return to it. To advance into the ship, follow the mechanics below. Good luck and watch out for undead trolls!

Quote:
Ship exploration instructions:
To progress through the ship, follow the instructions below, from top to bottom. You must then follow the bolded instructions relevant to your squad's current situation, and resolve everything related to it before you can roll again.
Ship battle rules:
Players can use healing items/artifacts/powers at any point during ship exploration. For the entire thread, all abilities uses per battle counts the entire ship thread as one battle. The rules for how many trinkets/artifacts can be used per battle also count the entire ship thread as one battle.
=>Refresh your memory on trinkets, artifacts and abilities.

If a member of your team is a trained Agility or Covert-ops specialist OR registered as in-training for either:
You can scout ahead in the ship.
The user who owns the character must roll. If they like the result, the rest of the team can join them and continue rolling on door/advance tables. If they don't like the result, they can return back to the team and the team can roll again (in character, you are taking a different path through the ship).
You cannot roll on a closed door/advance table then take that back, only on the base movement table below. Your character must wait for X advances through the ship (start counting at 1 on the current advance) before scouting ahead again.
If you are a Journeytroll or higher in your skill: X = 4.
If you are a Novice in your skill: X = 6.
If you are training your skill: X = 10.
If multiple trolls can do this, they each have their own reset timer for the X rolls. Only one character can scout ahead per turn.

Roll 1d4 and advance through the ship:
If you have rolled on this and/or the alarms advance table 10 times, on the 11th time DO NOT ROLL, instead look at the spoiler below.
If an alarm is going off, you must use the table for it further down, NOT this table.
1 - You advance through the ship ...
2 - You find a closed door.
3 - You advance through the ship ...
4 - You advance through the ship ...
11th time advancing:
You come across a sealed door in the hallway. Trying to open it sends dozens of warnings flickering up on previously-dormant panels. It seems the ship beyond here is too heavily damaged to allow you to pass through. Headquarters confirms the ship is to be destroyed, and you retreat to the exit, leaving the small black boxes containing deadly explosives in key positions along the path.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!

If there is an alarm going off, roll 1d6 and advance through the ship, use this table to determine what you find:
If you have rolled on this and/or the regular advance table 10 times, on the 11th time DO NOT ROLL, instead look at the spoiler under the regular advance table.

1 - You come across some shuffling bodies...!
2 - You come across some shuffling bodies...!
3 - You find a panel with a flashing alert on it. Tapping the panel will turn the ship alarm off.
4 - You find a panel with a flashing alert on it. Tapping the panel will turn the ship alarm off.
5 - You come across some shuffling bodies...!
6 - You come across some shuffling bodies...!

If you find a door, roll 1d4 and use this table to determine what kind of door it is:
1 - The door seems to be ... locked!
2 - Hmm, the door might be ... trapped!
3 - Uh oh, the door might be ... trapped and locked!
4 - The door seems to be ... locked!
If the door is locked:

If a member of your team is a trained Academic or Strength specialist OR registered as in-training for either:
You think you can get this door open!
Academic: You've read up on how the old ships used to function, and think you know where to damage the door for the lock to deactivate.
Strength: RAAAAHHHH SMAAAASSSHHHHHHH!!!
If you are a Journeytroll or higher in your skill: You can get the door open with your eyes shut!
If you are a Novice in your skill: Roll 1d4 to try and unlock it. Succeed on a two three or four.
If you are training in your skill: Roll 1d8 to try and unlock it. Succeed on a five six seven or eight.
Otherwise, a troll can choose to break it down in exchange for a loss of 5hp, or you can continue to advance in the ship.

AND OR If the door is trapped, roll 1d4 and look below:
1 - The ceiling beyond this door will drop down on the first troll who enters, dealing 1d6 damage!
2 - The room beyond is filled with a laser sensitive grid, dealing 1 damage per post to all trolls who enter, until they exit the room (roll again on the first table)!
3 - The door is lined with miniscule nozzles that will shoot a corrosive, poisonous mist as the door opens, dealing 1d4(rolled individually) damage to all party members!
4- A loud alarm will start to sound through the ship as the door is opened!
If a member of your team is a trained Academic or Covert Ops specialist OR registered as in-training for either:
Your trained eyes spot something suspicious with this door!
Academic: You've read up on how these old ships used to function, and can remember how to set and disable the traps they set for boarding invaders.
Covert Ops: Your eye for the suspicious is tingling, the door doesn't look quite like others. If you pry off a wall panel you should be able to disable anything suspicious looking.
If you are a Journeytroll or higher in your skill: You can disarm the trap without looking!
If you are a Novice in your skill: Roll 1d4 to try and disarm it. Succeed on a two three or four.
If you are training in your skill: Roll 1d8 to try and disarm it. Succeed on a five six seven or eight.
Otherwise, the trap will only be discovered when it is triggered by entering the room.

If you have successfully unlocked and entered the door, and/or survived any/all traps attached:
Roll 3d4 and post the following code into the resulting post.
[size=9]This is a mini-boss battle, the full rules and mechanics of which can be [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22211261#335508395]reviewed here[/url].[/size]
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
[size=18][b]You have encountered a ... [/b]
[/size]
[b]Dice 1[/b]
1. ... Shambling... (+1 on accuracy rolls)
2. ... Grotesque... (-1 to all attacks)
3. ... Rotting... (+1 to all attacks)
4. ... Skeletal... (-1 on all accuracy rolls)
[b]Dice 2[/b]
1. ... Armoured... (only 3 players per turn may use a special artifact/ability/item)
2. ... Oozing... (-1 to weapon attacks that deal less than 6 damage)
3. ... Disemboweled... (-5 miniboss HP)
4. ... Swift... (players take 2x the amount of damage on their first turn)
[b]Dice 3[/b]
1. ... Daywalker Captain!
2. ... Zombie Gerbil Pack!
3. ... Mutated Daywalker!
4. ... Undead Slime Lusus!
[size=18][b]MINIBOSS STARTING HP: 20/20[/b][/size]
[b]If you rolled a 1, take 4 dmg.[/b]
[b]If you rolled a 2, take 4 dmg.[/b]
[b]If you rolled a 3, take 3 dmg.[/b]
[b]If you rolled a 4, take 3 dmg.[/b]
[b]If you rolled a 5, take 2 dmg.[/b]
[b]If you rolled a 6, take 2 dmg.[/b] Your attack this turn does [b]double damage.[/b]
[b]If all party members reach 0hp, look below:[/b]
[spoiler]You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
[b]Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in![/b][/spoiler]
[b]If the mini-boss reaches 0hp, look below:[/b][spoiler]
[b]If this is your first mini-boss fight look below:[/b]
[spoiler]
[b]If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:[/b]
[spoiler]
You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.
[/spoiler]
[b]If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:[/b]
[spoiler]
You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.
[/spoiler]
[/spoiler]
[b]If this is your second mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:[/b]
[spoiler]
1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*
2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.
4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*
If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.
[b]Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in![/b][/spoiler]

If you do not find a door, roll 1d6 and advance through the ship, use this table to determine what you find:
1 - You come across some shuffling bodies...!
2 - You find an open door.
3 - You come across some shuffling bodies...!
4 - You find an open door.
5 - You keep walking down the corridor. Nothing here.
6 - You come across some shuffling bodies...!

If you encounter shuffling bodies, roll 1d4 and look below:

You have encountered some well preserved remains of the crew of this ship! The total amount of zombies you encounter is equal your generated number * 3. Use your weapons (standard combat 2d6 roll) to clear your way through the horde, with 1 point of damage equalling one zombie destroyed! For each turn you are fighting the undead, with one turn equalling each member of the party attacking, each member of your party loses 1hp. If all zombies are destroyed in under one turn, the party still takes the 1 damage. Offensive and support artifacts can be used, but artifacts that negate damage or make you harder to hit can not be used.
If a member of your team is a trained Tactics or Leadership specialist OR registered as in-training for either:
You spring into action, fully equipped to deal with the surprise mob!
Tactics: It's easy to keep track of your allies and maneuver between the shambling horde.
Leadership: You can keep your team focused and working together to dispatch the undead.
If you are a Journeytroll or higher in your skill: You automatically kill five daywalkers a turn!
If you are a Novice in your skill: You automatically kill three daywalkers a turn!
If you are training in your skill: You automatically kill one daywalker a turn!
The automatically killed undead go on top of however many you killed with your regular attack. If multiple members in the team are trained/in training, pick the troll with the highest training, or if a tie, decide on one troll. That troll uses their bonus and adds +1 daywalkers killed for each other troll trained/in training. None of the other trained/in training trolls should use this bonus.


If you encounter an open room, check the spoiler below:
This room seems to be free of hostiles. If you take the time to scavenge around, you might find something!
Go to the google doc here and see how many items remain to be found. Generate a number via the instructions on the doc, and follow the instructions in the doc.
Your team has found an item! To see more details on it, including how many people can use it, read the full description.
 
nepsah rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Nov 23, 2017 6:34 pm
Deimos scouts ahead!

HP: 20/20


Oh, great. Nictor again. And Alibii. He remembered her as being a competent fighter, and Nictor as being... well. Prone to freezing up, but good at opening doors with brute strength. Their commander was the only mystery there. She seemed nervous too, at least on first glance. He found himself wondering why so many nervous trolls wanted to go into space - and not only that, but lead teams as well.

This was his second ship of the night, so he was already a little tired, even if the last one had been rather boring. He just hoped this would go by smoothly. Already things were moving in the corners of his vision in ways he didn't like. Made him pretty jumpy, honestly.

Once they docked and were in the cargo bay, he stepped out of the pod and looked around. "I'm gonna check that door." He pointed ahead to the left, then strode off to investigate. It seemed like it'd just lead to a dead end, or just a s**t ton of daywalkers, so he turned back to the group. "S'not a good path, I don't think we should go this way."


Advancement: 0/11
Minibosses: 0/2



Quote:

Training Pins:
Novice Agility [Cooldown 6/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

 

nepsah

Malevolent Mage

quite uneventful rolled 1 4-sided dice: 1 Total: 1 (1-4)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Nov 23, 2017 6:39 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 40/40
Attack: 1D6 +2(adult + military grade weapon)
Novice Healing Glow Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
1/11 advances
0/2 minibosses defeated

Quote:
"ganbatte kudasai, minna-san!!!"
1 - You advance through the ship ...

      After introducing herself to this new group and recognizing no one on her team, Vremea lifted her head after a small bow and allowed the speedy tealblood to run ahead. It left her enough time to look at the others-- A similarily nervous yellowblood and-- Wait. Wait. Was that Zeylla? Why was she wearing a disguise. What sort of disguise was that anyways?! After returning, Vremea blinked at Deimos's words, then offered him a wide, positive smile. "I-I'm sure-- Um, I'm sure it's a great path! Have more c-confidence in yourself!!" She wanted her team to feel good about their choices!! She moved forward on the same path he'd just taken, smiling all the while.
 
artificial bones rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Thu Nov 23, 2017 6:47 pm
Alibii Vesmin
{Zeylla Crypsi}


HP20/20[/
Attack DMG
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed
Daywalkers left
Miniboss HP left

Nictor. Zeylla was beginning to believe that she was fated to run into this yellowblood often on these ships. Obviously it was a sign that it was her job to make something out of him. She was going to get him into a fight if that was the last thing she did. So far, he had cowered his way through most the ships(that she had been a part of) and that was not going to be the case again.

Of course, he wasn't her only teammate that possibly needed help though, there was Deimos, another troll that she had yet to have a good rating with. He seemed perpetually tired, as once again the tealblood was baggy eyed and nearly checked out. And then there was their leader...

Who seemed terribly familiar, something about her cheek bones, and the curves of her hips--Zeylla snapped her eyes back up to her face, and quickly squashed the thought that had crossed her brain. Her timing was perfect, as she caught the flash of questioning on Hifumi's face. Zeylla raised a brow cautiously, wondering what that look meant.

She quickly followed them down the path that Hifumi had reassured Deimos was fine. She was too busy trying to figure out why her eyes couldn't tear away from the older troll that she didn't even notice the undead shuffling their way.

Of course, their groans soon became loud enough to draw the greybloods attention off their leader, and she quickly moved to push Nictor to the front of the line. Time to get the yellowblood active on this mission.

"All you got to do is count them, think you can do that?" she said in her best stern teacher voice(which wasn't...very teacher-y) before giving the timid troll a shove forward.

To...motivate him.
Advancements 0/10
Minibosses 0/2
 

artificial bones

Sexy Goat

Taki-di rolled 1 4-sided dice: 4 Total: 4 (1-4)

Taki-di

PostPosted: Thu Nov 23, 2017 6:49 pm
Nictor Sabbat
HP: 20/20
Damage: 0
In Training: Endurance 1/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 4/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 1
Minibosses Defeated: 0

Quote:
If you encounter shuffling bodies, roll 1d4
4 x 3 = 12 Zombies!


Nictor made to chew the inside of his cheek nervously, but quickly had to stop, grimacing at the sharp pain as he tried to worry the tender flesh again. He needed different tics, the inside of his mouth had suffered far too many wounds.

To be fair, a lot of him had managed to suffer some kind of wound. Most of him.

So what injury was this ship going to stack on top of the pile then?

His entire body felt like a dull ache, the constant tension doing nothing to soothe the scrapes and gouges that were trying to heal. How long until a burst of fear induced adrenaline drowned that out then? Would it be another scare or an actual threat? He shouldn’t be going into this resigned this happening, but it was impossible to be optimistic right now. Too much weighing on his mind, too much swimming around just out of reach. He hadn’t felt right since this space travel started and it was hardly likely to stop now.

The existential dread and clamor of messy conflicting emotions was taking a slight backburner to the much more immediate concern brought on by the presence of Alibii. She had led his first space expedition and she rather set Nictor’s nerves given how she had quickly grown tired of him and shoved him right into danger. He couldn’t say for sure, technically, but he was pretty convinced she was out to get him. Or. Or something. Maybe not him dead but she was ready and willing to shove him into harm’s way which did little to calm him.

Nictor spent a bit too long worriedly watching Alibii for any sudden motions towards him and nearly didn’t catch Hifumi’s name. And, huh. She caught his attention when he managed to look away from the threat Alibii posed to his personal health and safety. Her demeanor was rather familiar and he found himself blinking owlishly. Would someone similarly anxious really sign up for such a position? Nictor nearly missed the fact that they were moving down the hallway and made a noise, scrambling to catch up.

Of course, he looked away from Alibii to catch himself and keep from face planting as he was tripping down the hall after the group and had fairly well forgotten her for a second as his thoughts got lost in different directions. It all stuttered to a halt though when something touched his shoulder. There was that adrenaline burst and rearing of fear’s ugly head, ready to start drowning out his higher functions. Nictor started to swing at the contact, to push to get away something got behind him and it was going to get him, except he’d been shoved before he could follow through the swing and due to the conflicting momentum, half stumbled half crashed down in front of the party in full view of an upcoming corridor.

Nictor was immediately scrambling upright, couldn’t afford to be on the ground with something bearing down on him, that really hadn’t ended well for him so far but something caught his attention before he could whip around. There was a small horde of shuffling decrepit dead dead dead trolls coming towards him.

Ah. Yes.

Nictor made a shrill noise in panic, backing away a bit too quickly while making a grab for his bo staff because he was not about this development at all.
 
nepsah rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)
PostPosted: Thu Nov 23, 2017 6:52 pm
Deimos fites zombies

HP: 19/20
Dmg dealt: 2 (1 auto kill from tactics training)


Didn't he just say not to go this way? Deimos sighed in irritation as he followed after the rest of the group. Figured he'd get a ship where the commander doesn't listen to the scout. And it figured they'd run into a large amount of daywalkers immediately. "See, this is why I said we shouldn't go this way." He readied his mace, squinting a little to get himself to focus. Hit the zombies on the head. It was a simple concept.

He moved forward, thwacking one of them with relative ease, but hadn't anticipated that it would crumple the way that it did. His foot caught on the creature, knocking him off balance right as he hit the second daywalker. He managed to take it down, but ended up stumbling a little ways away from the hoard in an attempt to regain his footing.

Great.


Advancement: 1/11
Minibosses: 0/2



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

 

nepsah

Malevolent Mage

quite uneventful rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Nov 23, 2017 6:59 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 39/40
Attack: 1D6 +2(adult + military grade weapon)
Novice Healing Glow Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
1/11 advances
0/2 minibosses defeated

Quote:
does 0 dmg

      He'd been right. He'd been so right, Vremea didn't know why she'd doubted him. Hifumi pulled out her weapon to fight but simply slashed at thin air. She'd been staring a little too much at the hemoanon with the afro, almost positive she was Zeylla but not wanting to confront her just yet-- She blinked in realization when she saw the zombies near her. "O-Oh, goodness, I'm-- Oh!!"
 
artificial bones rolled 2 6-sided dice: 5, 3 Total: 8 (2-12)
PostPosted: Thu Nov 23, 2017 7:03 pm
Alibii Vesmin
{Zeylla Crypsi}

ZEY TAKES 1 DAMAGE


HP 19/20
Attack DMG 3
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed 3
Daywalkers left 7/12
Miniboss HP left

Zeylla's look of disapproval would have withered Nictor into a husk if he hadn't had his eyes(and face) pressed against the dirty metal floor. How was it that such a strong-bodied troll(he had height, weight, and evident strength) could be so...weak. It just didn't add up in her mind. Why, even the sleepwalker on their squad had even managed to dispatch a undead crew member before stumbling back. How was it that this yellowblood couldn't even do that? Her lips tightened behind her face mask and she made an audible 'tsk' as she sidestepped away from Nictor as he cried out and scrambled backwards.

She would have given him a more direct complaint but her eyes caught movement to her side, and she glanced over in time to see their leader(she looked...so familiar...those legs, her white knuckled hands, the surprised look as she was surrounded by the living dead) being swarmed by several zombies. Her urge to protect this troll was almost instantaneous, as if her unconscious mind knew something she did not. She quickly leaped into the fray(take note, Nictor) and decimated the incoming daywalkers with ease. The first two crumpled from blows delivered to their necks, snapping them like twigs, but the third she grabbed by it's tattered uniform and spun away from Hifumi(...those lips, the light flush of her cheeks from being flustered, her hair...) and towards the still obviously distraught Nictor.

Her fist crushed the daywalkers skull with a sickening crunch, and while its body twitched pathetically, she shoved it back, where it toppled towards the yellowblood. "If I pile them up for you, think you could count them then? Or is that too difficult?" she snarked, hoping to get some response.

Any response that wasn't completely pathetic would do.

Advancements 1/10
Minibosses 0/2
 

artificial bones

Sexy Goat

Taki-di rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)

Taki-di

PostPosted: Thu Nov 23, 2017 7:05 pm
Nictor Sabbat
HP: 19/20
Damage: 0
In Training: Endurance 1/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 4/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 1
Minibosses Defeated: 0

Quote:
Zombies: 7-0=7


Nictor was focused on trying to keep him distance from the overt threat, trying to keep away away because there were terrible tremors wracking him as unbidden he recalled what had happened last he’d run into the trolls from the ship crews. How he hadn’t just watched anymore, but took part. He hesitated on extending his bo staff, caught between inarguable self preservation and the deep desperate plea to never do that again to have never done it at all.

He froze.

He froze, but that was not his first mistake. The first was taking his eyes off Alibii, forgetting to keep his distance, to watch for her.

He should have noticed the monster that stumbled at him sooner, but his eyes were drawn to the grouped up slowly approaching horde and backing away, not the zombies being taken down by his teammates. Maybe he should have heard it too but, well, he was a little distracted.

And the cost of that distraction was not noticing the incoming body until it was right there.

He made a strangled noise as he tried to get away and strike at the same time but all it ended in was them both crashing to the ground. There was thick dark rancid blood spattering on hima dn he didn’t know why it was leaking from the troll already but it was and it was on him make it stop-

There was no thinking right now, only reaction.

Maybe some part of his brain had recognized that that was the only way to handle this, the best way to get through without any more grievous injury, that despite all Nictor’s abject horror and slow breaking apart under this pressure, he needed to do this to get out alive. So off went the higher thinking and ramped up the fear so he would react.

They fell in a tumble and screaming instincts had Nictor half roll and the land was awkward and the body was too close too close too close. He had to get away, had to get it as far away as he could but this was a threat, this would grab and rip and bite if given a chance it was too late to get away so he had to- he had to-

He had to not give it that chance.

Nictor was already scrambling up and away and half tripping over the body in his efforts to get away and make sure it didn’t couldn’t grab him, not even registering that it already wasn’t moving.
 
nepsah rolled 2 6-sided dice: 2, 3 Total: 5 (2-12)
PostPosted: Thu Nov 23, 2017 7:09 pm
Deimos fites zombies

HP: 18/20
Dmg Dealt: 1 (auto kill from tactics training)

Well- it seemed that everyone was having a hard time hitting these things. Was it just him or was this group way more lively than any others that he'd encountered in the past? Dei pushed forward again to hit another one of them down from behind. "s**t-" His eyes widened as the hallway further down seemed to ebb with darkness- were those eyes staring back at him? No, no, he was just seeing things again. Despite knowing that it wasn't real, he felt his blood run cold and ended up freezing up for a few seconds until he was able to look away from the empty hall and back to the others. He needed to focus!


Advancement: 1/11
Minibosses: 0/2



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

 

nepsah

Malevolent Mage

quite uneventful rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Nov 23, 2017 7:11 pm
VREMEA EVERAI (HIFUMI LIBOWY)
HP: 38/40
Attack: 1D6 +2(adult + military grade weapon)
Novice Healing Glow Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
Novice Artifact Support Style A: 1/1
Heals another troll by half their maximum hp, 1x per battle.
YTMA Badges: Grandmaster Troll Relations, Training Academics
1/11 advances
0/2 minibosses defeated

Quote:
0 dmg again

      Nobody was able to fight well. Not even Vremea, who'd just fallen forward and managed to trip over herself in attempt to hit the zombies. As their leader, she wasn't sure she was doing too well. H-huh... "W-we can, we can do it you guys! I'm... I'm sure we can!" She lifted herself and dusted off her uncomfortable pants, giving them a sheepish smile.
 
artificial bones rolled 2 6-sided dice: 5, 2 Total: 7 (2-12)
PostPosted: Thu Nov 23, 2017 7:16 pm
Alibii Vesmin
{Zeylla Crypsi}

ZEY TAKES 1 DAMAGE


HP 18/20
Attack DMG 2
Training in Strength
{roll 1d8 for opening doors}


Daywalkers killed 2
Daywalkers left 5/12
Miniboss HP left

How? How had they all missed their targets? Zeylla frowned behind her mask, eyeing her teammates. Nictor had of course reacted less then favorably to her strategy to get him motivated, and Deimos was having some...issues of his own it seemed. Hifumi was stumbling and tripping over herself trying to get at the undead, and for some reason(there had to be a reason) Zeylla felt the need to steady her. Of course, she didn't because she didn't actually know who Hifumi was(though, still, she felt like she should know) and instead opted to decimate a couple of the daywalkers with well aimed punches.

That was until she noticed Nictor slowly being surrounded. Oh this would be good. She paused her future attacks to wait and see what the yellowblood planned on doing. Maybe he would impress her. Or maybe she would have to save his a**...maybe.

Advancements 1/10
Minibosses 0/2
 

artificial bones

Sexy Goat

Taki-di rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)

Taki-di

PostPosted: Thu Nov 23, 2017 7:18 pm
Nictor Sabbat
HP: 18/20
Damage: 6+1=7
In Training: Endurance 1/1
Trinkets/Artifacts/Items: Military Grade Weapon (2d6 + 1)
Adept Artifact Defense A (style A -3 damage taken, 4x per battle) 4/4
Novice Support Trinket, Style A (Heals another troll by half their maximum hp, 1x per battle) 1/1

Advancements: 1
Minibosses Defeated: 0

Quote:
Zombies: 5-7=0


Tripping backwards and away, Nictor’s eyes were glued to the body that had nearly got him. The body with a cracked open skull and that gooey gross slur of blood and other bodily liquids and matter, spreading and spilling and spread across his suid from the brief tangle.

What- how- did. Did he do that? He didn’t remember hitting it, but then again, in the moment, he hadn’t remembered attacking the bloodthirsty trolls on the other ship either.

Everything was warm, too warm. It felt like he was overheating, there was fuzz in his ears, or more like layered over him. Sensory input went in but didn’t process. His breathing was short and stuttered, his limbs trembling, his vision felt like it was swimming slightly. The stress of each ship was compounding and each bout of panic felt like it reached deeper and deeper, threatening to do something to him but Nictor didn’t know what, couldn’t care what when this was where he was at and what was happening.

Unfortunately for him, in his bid to get away from the downed zombie he didn’t realize had been tossed on him, he had backed himself too close to the remaining zombies, that another step back and they were now turning to him and he saw them moving, saw the shapes in front of him and realized they were close, just and arm or two away. Nictor was surrounded and he hadn’t realized it yet.

The zombies in front of him were too clear and smeared in his vision at the same time, looming closer and closer and Nictor recoiled back, nearly tripping trying to get away only for something to brush his back, his neck, and he gave a half shriek, choking on the noise because he was trying to get away away but something was in front of him and behind him and as his head whipped round he saw the maw of death looming closer, bodies pressing in with reaching hands and claws and one of them moved to take a bite.

Nictor was not violent. Never, no, not him. But he was trying to flee, to retreat, find a way out but there was no way out. He had no options and they were about to tear into him, had closed in too tight now and he needed away, even if that meant going through them.

And he did.

It was quick and indiscriminate and struck with as much force as Nictor could put behind the blows and the zombies just gave under the few strikes it took, collapsing in on themselves under the blunt force trauma of a metal staff being wielded under the power of pure unadulterated panic.

Nictor was half sobbing with fear and trying to breath, eyes wide and frantic and cheeks bright yellow from an upset flush and a few tears had leaked out and it may be because he isn’t blinking.

Nictor was stumbling back, back away from whatever he’d just wrought, towards the relative safety of his team, the trolls he came with, the ones that weren’t out to eat chunks from his skin and he was still far too tense but his arms were limp and he stared unseeingly at the broken corpses he’d just made.
 
nepsah rolled 2 6-sided dice: 3, 2 Total: 5 (2-12)
PostPosted: Thu Nov 23, 2017 7:24 pm
Deimos accidentally attacks Nictor
{rp fluff due to rolling flub}

HP: 18/20


Shadowy figures looming closer- the terrible feeling of being watched- a whisper in the back of his head-- Dei swerved suddenly, mace raising just enough to smack right into Nictor's side as he tore himself away from looking at the end of the hall. "s**t..! I'm sorry- ********, are you okay?" He jolted, realizing moments afterward what he'd done. He hastily put his mace back on his belt and then leaned over to examine Nictor. "I- I didn't mean to do that."


Advancement: 1/11
Minibosses: 0/2



Quote:

Training Pins:
Novice Agility [Cooldown 0/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

 

nepsah

Malevolent Mage

nepsah rolled 1 4-sided dice: 4 Total: 4 (1-4)

nepsah

Malevolent Mage

PostPosted: Thu Nov 23, 2017 7:31 pm
Deimos advances the group

HP: 18/20


Nictor didn't seem too hurt by the smack- after all he hadn't been trying to hurt him, just... Deimos wasn't even sure what he'd been trying to do. There wasn't any point in lingering on it, they had to get moving before more zombies came their way. "I--... I'll go scout ahead." He turned abruptly, then stiffly shuffled down the hall. Hopefully they'd just get this ship over with sooner rather than later. As annoying as fighting the big creatures was, he didn't want to wander the halls for hours like he had earlier in the night on his previous ship.



Advancement: 2/11
Minibosses: 0/2



Quote:

Training Pins:
Novice Agility [Cooldown 5/6]
Tactics (training now)

Inventory:
Trinket: Novice Offensive Type B - 1/1 uses

 
Reply
Offplanet RP

Goto Page: 1 2 3 4 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum